The remaining four patterns, including the charge pattern that is always used during the first encounter, appear alternately during the boss fight, and the last one is the one that will start right now.
The so-called final struggle that is triggered when the human slaughterer's health drops below 10%. If you saw this pattern, it was practically as good as clearing it.
It draws blood from its own body, turns it into a bomb, and flies it at the player. If you just dodge it, your health will automatically decrease. Until your health is reduced to exactly 10,000.
When its stamina drops to 1, it will collapse in exhaustion, and if you approach it and touch it with your bare hands or anything else, the battle with the Human Slaughter boss will be over.
Of course, as the saying goes, 'virtually' everything was cleared, so it was absolutely forbidden to let your guard down until the very end.
In vanilla, you could just roll around a few times and it would be over, but in Blizzard mode, you had to desperately dodge while running around like crazy until the last step.
-Kuaaaaaaah!!!!!!
The creature let out a long roar and threw its bludgeon to the ground. Then it walked to the middle of the empty lot, growling, and began to rip itself open with its claws.
Black blood gushed from the wounds clawed at by the claws. As the roar erupted again, the flowing drops of blood began to pool around the creature in a pool the size of a human head.
In vanilla, you only had to dodge about 9 or 10 shots, but in Darkest Light mode, you had to dodge close to 49 or 50 shots. If you got hit by even one of them, you would die instantly.
Besides, you can't avoid that by rolling. During the brief delay between rolling once and preparing for the next roll, you'll get hit by a flying bomb and die.
After confirming that the blood droplets had clumped together to form a human skull, he retreated to the wall of the vacant lot. The most certain way to destroy it was to stick close to the wall and spin around counterclockwise.
The human butcher looked up at the sky and howled. Round blood bombs shaped like human skulls fired at me with the roar as a signal.
'Counterclockwise.'
Since the bombs on the right side of the Human Slaughterer (or on the left side of my scale) are fired first, it was always right to turn counterclockwise to increase the impact distance even a little.
Turning clockwise will still avoid damage, but the bomb's impact distance is slightly shorter than when turning counterclockwise, so sometimes you'll get hit by one of the bombs out of luck.
It was an envoy to take such a risk.
Behind me, a blood bomb crashed into the ground, causing a huge acid explosion. Black liquid spread in all directions, melting the walls and floor. I could well imagine what the scene behind me would be like.
When I had almost made it around the vacant lot, I noticed something quiet behind me and stopped walking. The human slaughterer was sitting there, exhausted, panting.
I approached slowly, without letting my guard down, because I said nine or ten shots, or forty-nine or fifty.
In this squatting state, there were often cases where one last blood bomb was fired as a last desperate effort. If one fired it, it was 10 or 50, and if one did not, it was 9 or 49.
And just as I feared, a sphere in the shape of a human skull appeared once again above the bastard's head.
'As I said, there's no harm in being careful.'
I looked at the direction it was flying and prepared to roll in the opposite direction. It was possible to dodge it by rolling one foot or so.
However, the direction the last bomb flew was not towards me.
The blood bomb soared high into the sky, flying to the very top floor of the prison, where it exploded in a huge explosion. With a "Kwaaaaang!" sound, half of the top floor was blown away.
The human slaughterer, who had finished his last struggle, sat down on the ground, gasping for breath, as if he had been completely exhausted. Now, if he approached him and touched him with his bare hands or something, the boss fight would be over.
"...what?"
But I didn't have time to think about that right now. I stared blankly at the human butcher sitting on the floor and the top floor of the half-blown prison cell.
This was something that had never happened before in a game.
As I stood there in shock at the unexpected unfolding before my eyes, an armored knight leapt down from the top floor of the prison through a cloud of dust.
The knight, who had landed on the empty lot with extremely light movements, made only a light creaking sound and got up.
The silver armor that should have been shining brightly was covered in black blood and was melting and emitting smoke. It was so corroded in many places that it had lost most of its function as armor.
Judging by his blood-covered appearance, he seemed to have been hit directly by a blood bomb, but since his limbs were still intact, it seemed that the armor had completed its original function even when it was gone.
It was an armor I remembered seeing, but somehow its appearance was quite different. While I was tilting my head, feeling a sense of unease, the knight walking towards me muttered as if talking to himself.
"I didn't know you would launch the final attack this way. My mistake."
A neutral voice flowed out from inside a silver helmet that was rusted and dirty. The armor was different from what I remembered, and the voice was different from what I remembered.
Something was strange. And quite a lot of it.
"Did you knock that down by yourself?"
I came to my senses when I was asked the same question as in the game. If this were a game, the options would be yes or no, but now I had to open my mouth and answer.
"Yes."
"… … That's amazing."
The knight sat on the ground, panting and examining the exhausted human slaughterer from side to side, then turned his head back to me.
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"It seems like he's still alive, so you're not going to kill him? Since you took him down, it's your job to finish him off."
"Oh, yes. I will do that."
I picked up the sword I had thrown on the ground again. The bastard didn't react at all even though I was right in front of him. The knight took a few steps to the side and nodded slightly.
The stomach was stabbed. The sword went in easily. The human slaughterer who received the final blow let out a breathless roar, then fell over diagonally.
In the game, when you kill an enemy, their corpse automatically disappears and drops an item, but I wondered how it would be like here, so I stared at the bastard's corpse.
Bubbling, the head of the human slaughterer began to melt, releasing bubbles and smoke. Underneath the corpse, oozing flesh and black blood spread.
In the place where the flesh had melted away and a hole had opened up, something shiny was visible.
'Is this the way it is?'
He threw away the now useless steel sword, and carefully grabbed hold of something shiny, pulling with all his might, trying to avoid touching any flesh as much as possible. It came out surprisingly easily.
What I held in my hand was a sword with a blade that was a sinister red. I felt a sense of relief at its familiar appearance.
'I feel a little relieved now.'
This is the weapon I absolutely had to get. I was worried that the item might not drop, but it was a needless worry.
The reason why this weapon, called the Bloody Sword, is heard as a cheat key only in the early stages is simple.
On the topic of weapons that can be obtained in the very early tutorial area, their damage is not inferior at all to the weapons obtained in the middle part of the game.
In return, the weapon's efficiency decreased over time due to the lack of stat adjustments and enhancement increases, but its reputation as an early-game limited cheat key grew even higher due to its characteristics.
Anyway, in the beginning, you can't really strengthen the character, and the character's stats are going downhill, so having a high base ability and high damage is several times more advantageous.
Attack power can be filled with this one weapon, and the stats that were invested in strength can be transferred to other major abilities. This alone makes a huge difference in the stability of the early build.
Of course, stability is limited to vanilla, and this does not apply to the Dark Mode where you die in one hit even if you get hit by a street mob.
As he returned to the knight in silver armor, who had been watching the whole process with his bloody sword in his hand, a neutral voice once again flowed from within his helmet.
"That weapon—?"
Before the knight could finish his sentence, a large crack appeared with a loud crack in the helmet that had been holding on precariously. It seemed that its life had come to an end after completing its mission of saving the life of its wearer.
This NPC's armor breaking didn't happen in the game, but it didn't matter anyway. If we're going to look into it, we'll have to go back to the last blood bomb flying somewhere else.
Anyway, it seems like the overall structure of the story hasn't changed, but you can think of it as more realistic, like the fact that there are gashes on the human slaughterer's stomach and the floor shatters when he stomps his feet.
The knight clicked his tongue and grabbed the helmet that was about to split in half, then ripped it off himself. The pieces of the helmet rolled on the floor with a clanking sound.
The long silver hair hidden inside rippled and poured down.
'... ... Wait, what? Long hair?'
I paused for a moment at the unexpected sight, and then my eyes met with the knight's.
A face with silver eyes the same color as her hair and a beauty that could objectively or subjectively be called pretty was looking at me.
Yes, it was a young woman inside the armor.
Not a middle-aged man like the NPC in my memories