A comprehensive guide to the world of assassins, the Justice Holders, and the dark world that controls the city.
The Justice Holders – Lords of the Underworld
Beneath the illusion of order, beneath the governments, the police forces, and the so-called justice systems—there exists a greater power. A hidden empire that governs every crime, every war, and every secret assassination.
This empire is ruled by an ancient order known as The Justice Holders.
The Justice Holders: Absolute Authority
They are not a criminal syndicate—they are the lawmakers of crime itself.
Every mafia, assassin guild, cartel, and underground organization operates under their silent authority.
They hold the power to override governments, command military forces, and manipulate economies.
Their leader? Dray Cassidy—the Supreme Arbiter of Blood and Power—a man whose word dictates life and death across nations.
"The world is already ours. The rest is just paperwork."
—Dray Cassidy
The Executioners: Assassins of the Justice Holders
Every great empire needs enforcers.
The Justice Holders maintain their power through an elite ranking system of assassins—known simply as Executioners.
These Executioners follow a strict hierarchical order, starting from raw recruits to world-class killers.
THE ASSASSIN HIERARCHY
The Executioners are divided into seven primary ranks. Each rank represents a higher level of mastery, influence, and lethality.
Each rank is further classified into four tiers:
1. Silver – Novice, learning the art.
2. Gold – Skilled, battle-proven.
3. Elite – Feared and respected.
4. Diamond – Masters of their craft, legends in the underworld.
Rank 1: Shade – The Initiates
"A shadow unseen is a shadow alive."
The lowest rank, filled with recruits, spies, and apprentices.
Shades observe, report, and survive. Their primary duty is surveillance and reconnaissance.
Most Shades are treated as expendable, sent to prove themselves before receiving their first real contract.
Rank 2: Whisper – The Ghosts of the Underworld
"If you hear us, it's already too late."
Whispers specialize in espionage, infiltration, and intelligence gathering.
They are invisible, silent, and trained to never leave a trace.
A Diamond Whisper doesn't just gather information—they control it.
Notable Whisper:
Sienna (Diamond Whisper) – A legend among spies, her name alone is enough to terrify warlords.
Rank 3: Blade – The Killers of the Order
"We are not soldiers. We are death incarnate."
The frontline enforcers, trained in close combat, firearms, and execution tactics.
When a Whisper gathers intel, it is the Blades who execute the sentence.
To become an Elite Blade, one must survive at least 50 confirmed kills.
Notable Blade:
Archer Creed (Elite Blade) – A feared assassin who has left a trail of bodies across continents.
Rank 4: Viper – The Silent Death Dealers
"Some battles are won without a fight."
Poison masters, saboteurs, and psychological manipulators.
A Viper's kill never looks like murder—it looks like an accident.
The best Vipers infiltrate governments, corporations, and military structures.
Rank 5: Wraith – The Reapers of the Night
"We do not exist. We are your nightmares made real."
The elite assassins, feared for their ability to vanish and reappear without a trace.
A Wraith is a master of all combat forms—hand-to-hand, ranged weapons, and supernatural stealth.
They take on suicide missions and impossible contracts.
Rank 6: Shadow Hand – The Enforcers of the Throne
"We are the hand of the ruler, the sword of the empire."
Trusted lieutenants who oversee operations, training, and punishments.
Each Shadow Hand manages entire cities or regions, ensuring the Justice Holders' rule remains absolute.
They are the last step before ultimate power.
Rank 7: The Obsidian Throne – The Supreme Rulers
"One order. One empire. One will."
The rulers of the underworld, sitting atop the Obsidian Throne.
They do not fight—they command entire armies, dictate global politics, and decide the fate of nations.
To challenge them is to challenge fate itself.
THE CODE OF BLOOD
All Executioners live and die by a sacred set of laws known as The Code of Blood.
The Three Unbreakable Laws
1. The Throne's Word is Absolute.
Betraying the Obsidian Throne means instant execution.
2. No Executioner Fights Another Without Permission.
Internal disputes are settled through sanctioned duels.
3. Failure is Death.
If an assassin fails their mission, they must die by their own hand—or be hunted down by their own brethren.
THE RISE OF ARCHER CREED
"There is no good or evil. There is only power—and who holds it."
Archer Creed was once a mere Shade, another nameless recruit in the underworld.
But unlike others, he had a gift—a talent for killing with precision, with efficiency, and without hesitation.
He rose through the ranks at an unnatural pace, becoming an Elite Blade in record time.
His kill count exceeded a hundred before he turned twenty.
He became a legend, a ghost, a name whispered in fear.
Now, Archer Creed stands at a crossroads.
The Justice Holders have given him a choice—to remain a Blade or to carve his own destiny.
"No more orders. No more chains. I decide who lives and who dies."
—Archer Creed
THE WAR FOR THE UNDERWORLD
The world of assassins is shifting. The Justice Holders may rule today, but power is never permanent.
Rumors speak of rebellions within the ranks.
Of Executioners plotting against the Throne.
And of one man—Archer Creed—who may be the key to it all.
The underworld is watching.
And soon, blood will be spilled.