Into the Depths

The dirt path leading to the dungeon was well-worn from years of adventurers passing through, but today, the road was quieter than expected. The party walked in tense silence, the weight of the upcoming mission pressing on them.

Ahead, the Guild checkpoint stood just outside the dungeon's entrance—a fortified outpost with wooden barricades, watchtowers, and armed guards in dark red Guild coats. A large metal portcullis blocked the entrance, flanked by two Guild enforcers.

Tomas whistled low. "They've really locked this place down."

Mira adjusted her gloves. "Not surprising. The last scouting team never came back."

Leila scanned the guards. "Let's just hope they don't ask too many questions."

A Guild clerk, dressed in a neatly pressed coat with the Guild insignia embroidered on the sleeve, stood behind a reinforced desk, scribbling into a large ledger. The moment they approached, he barely looked up before speaking.

"Names?" he droned.

Tomas stepped forward. "Tomas, Beren, Leila, Mira, and Arlan."

The clerk paused, glancing at Arlan for a moment before his eyes flicked back to the page. "Class?"

"Iron Guardian" Tomas gestured toward Beren. "Berserker."

Leila smirked. "Shadowstalker"

Mira crossed her arms. "Pyromancer"

Arlan hesitated for half a second. "Summoner."

The clerk's pen scratched against the paper. "Type?"

Arlan kept his expression neutral. "Beasts."

The clerk tapped his quill against the table, then flipped to another page.

"Dungeon scouting assignment. Guild regulations apply.

No unauthorized relic handling.

If you die, the Guild is not responsible.

Fee is one silver per adventurer. Non-negotiable."

Silence.

Tomas cleared his throat. "Ah. About that…"

The clerk raised an eyebrow. "You don't have the fee."

Beren folded his arms. "Do we look like we have the fee?"

The clerk sighed and closed his ledger. "No money, no entry. Rules are rules."

Mira leaned on the desk slightly. "Look, we just took the dungeon scouting mission. If we complete it, the Guild gets information they need. That's worth something, isn't it?"

The clerk narrowed his eyes. "And if you don't complete it? If you die in there, we just lost five bodies and got nothing in return."

Leila stepped forward, flashing her most winning grin. "Come on, be reasonable. Think of it this way—you send us in, and if we don't make it back, well… then you don't have to deal with us again."

Arlan muttered, "That's not really selling it, Leila."

She ignored him.

The clerk sighed. "I could authorize a debt entry."

Tomas tensed. "And what's the price?"

"If you survive, fifty percent of your dungeon payout goes directly to the Guild until your debt is settled. Miss a payment, and we suspend your adventuring license."

The group exchanged looks. That was steep—but they had no choice.

Tomas clenched his jaw, then stuck out his hand. "Fine. You've got a deal."

The clerk gripped it without hesitation, scribbled down the details, and stamped the entry sheet.

"Welcome to Cliff's Edge Dungeon," he said, deadpan. "Try not to die."

The portcullis groaned open, revealing the gaping tunnel beyond. Stale air rolled out—cool, metallic, and tinged with something foul.

Mira shivered. "Something doesn't feel right."

Leila drew her bow. "Good. That means we're paying attention."

Tomas rolled his shoulders. "Let's move."

And with that, they stepped into the dark.