Just an info dump for those with bad memories.
Human Classes
1. Mage: A spellcaster who uses magic by studying the world's laws (e.g., chemistry, biology, mathematics). Strength grows through mental effort and unlocking Runes, with potential evolution into specialized sub-classes like Arch Mage or Darkness Mage.
• Growth: Mental gymnastics and deep study.
• Appeal: Versatile, limitless potential; downside is it's common and slow to start.
2. Martial Artist: A physical powerhouse who enhances their body through rigorous training (stamina, endurance, resistance). Gains Runes by pushing physical limits.
• Growth: Breaking physical boundaries.
• Appeal: Classic and strong; downside is the grind and effort required.
3. Healer: A support-oriented class that heals others, requiring a Golden Heart constitution. Grows through practice and aiding others (details not fully specified).
• Growth: Assumed to be tied to healing acts.
• Appeal: Useful and respected; downside is it's not a dominant, solo power path.
4. Beast Tamer: A warrior who bonds with creatures, strengthening them and themselves through that connection. Requires a Divine Instinct.
• Growth: Deepening bonds with a Primary Familiar.
• Appeal: Unique with cool allies (e.g., dragons); downside is reliance on external creatures' strength.
• Sub-class Examples: Spirit Caller, Monster Fucker, Chimera Shaper, Demon Binder, Wild King.
Constitution as the Gatekeeper:
• Prevalence: Only about 50% of the population possesses one of the four required constitutions: Martial Vein (Martial Artist), Spiritual Root (Mage), Golden Heart (Healer), or Divine Instinct (Beast Tamer). The other 50%—the "NPCs," as Ryan calls them—lack any such trait and are effectively locked out of extraordinary paths.
• No Choice: Unlike Ryan, who got a supernatural selection screen, most people don't choose their class. If they have a constitution, it naturally aligns them with its corresponding path—there's no menu or mystical artifact involved. It's an inherent, biological predisposition they're born with.
• Detection: It's implied (e.g., through Lysandra's efforts to find a path for Ryan) that constitutions are identifiable, possibly at birth or through testing, but without one, you're stuck as a commoner.
Life Without a Constitution
• Ordinary Existence: Those without a constitution (like pre-Shard Ryan) can't train in any of the Human Classes. They're limited to mundane lives—farmers, merchants, servants—lacking access to Runes, skills, or supernatural power. Ryan's original self, as a "useless prince," exemplifies this: high status but no ability to cultivate strength.
• No Fiend Option: Fiend Classes (e.g., Plunder Sucker, Milf Manic) is tied to rare, mythical origins or external triggers (like the Shard). Regular people don't awaken as Fiends naturally; they're human-only unless something extraordinary intervenes.
Progression for the Gifted
• For those with a constitution, growth follows the class's specific method (e.g., physical training for Martial Artists, study for Mages), earning Runes to mark progress. Without an RPG system, there's no EXP bar or skill list—just a gradual, organic increase in power tracked by Runes, which might manifest as physical/magical prowess or new abilities at sub-class thresholds (e.g., Rune 10, 20, etc.).
• Example: Seraphina, with her Martial Vein and Spiritual Root, trains relentlessly to gain Runes (25 by age 16), unlocking sub-classes through effort alone—no pink screens needed.
The Divide
• Elite vs. Common: The constitution creates a stark divide. Those with it (like Seraphina, Lysandra, Barbezz) become the world's superhumans—warriors, mages, healers—while those without (most of the population) remain powerless, reliant on the strong for protection or exploitation (e.g., slavery).
• Ryan's Exception: His Shard of Infinity bypasses this system entirely, granting him a Fiend Class and RPG mechanics despite lacking a constitution initially. This makes him an anomaly, free from the natural limits others face.