Hearthstone?
Staring at the holographic text, Sean's mood lifted. Hearthstone had been his favorite game in his past life—he knew its mechanics, characters, and lore intimately. A beta tester since day one, he'd logged thousands of hours chasing the Hearthsteed mount.
…
The countdown continued ticking. The second module, labeled [Minions], displayed two options: a common card for 125 Arcane Dust or a rare card for 2,000 Arcane Dust. Unfortunately,Sean had no Dust to spend.
…
Closing the [Card Shop], he returned to the main menu. A new prompt glowed at the bottom:
[System Alert: First visit to Card Shop rewards [Tier 1 Minion Card Pack] x1. Claim?]
[YES]
[NO]
No hesitation. Focusing on [YES], he triggered the reward. Three seconds later:
[Congratulations! You've obtained [Tier 1 Minion Card Pack] x1. Open in [Minions] module.]
Following the prompt, he entered the [Minions] interface—a minimalist space with only the unopened card pack floating left and a corner guide.
…
[Minions] Module Instructions:
Each pack contains 5 cards. Probability distribution:
• Common: 69%
• Rare: 25%
• Epic: 5%
• Legendary: 1%
• Golden Cards (grants Hero Traits): 0.1%
• Non-Golden: 99.9%Current max active minions: 1 (increases to 2 at Level 13)
…
Sean nodded. The probabilities mirrored vanilla Hearthstone, except for the minuscule golden card chance. The "Hero Traits" note piqued his curiosity, but he dismissed it for now. Time to crack the pack.
Taking a steadying breath, he focused on the Tier 1 pack. Three seconds later, it exploded into five glowing cards.