The "godly card" Sean referred to wasn't Dragon Egg, though its flavor text intrigued him: "When injured,summon a 2/1 Whelp." He briefly fantasized about attack the egg repeatedly to spawn an army, but discarded the idea—systems often change card effects in reality . Dragon Egg would likely just be a ordinary egg, wasting a Companion slot.
The true gem was Dwarven Marksman:
Rarity: Common;Cost: 1;Stats: 1/3;Abilities: Your Hero Power can target Companions;Race: Dwarf;Flavor Text: Scissors, knives, needles—he'll shoot anything.
Though Sean lacked a Hero Power, the card's weapon - the musket - ignited his imagination. If the Dwarf Marksman could be copied, mass-produced muskets could turn ordinary farmers intoBlack Iron Archers!
Sean walked to the study while thinking about his future territorial strategy
Revolutionary Strategy:
Military innovation: Use musket tech to create a firearm militia, bypassing the training cycle of traditional warriors. Card potential: Future cards like shipborne artillery and assault tanks could transform Riverside into a military power. Economic leverage: Trade spirits brewing to dwarf blacksmiths for musket production.
…
When Sean arrived at the study, he saw that butler Henry was already discussing the contents of the list with Windsor, Henry presented the purchasing list:
Grain: 225 Copper /solon Fine Flour vs. Black Bread Slave: Southern Obedient Slave vs. Northern Strong Captive Mercenaries: Flame Cross Mercenaries chosen for value
Sean streamlined the list:
Delete Luxury Goods: Replaced with Seeds, Weapons, and Poultry. Keep Key Item: Candleman Recruitment (Castle consumes 45kg of wax per day).
"Let's visit the slave market this afternoon," Sean decided. "Notify Flame Cross, Matthew, and Count Rivers' forces - we leave for Riverside at dawn."
…
As Henry departed, Sean reflected. muskets change everything. But first, Level 13 to summon Dwarven Marksman. He grabbed Introduction to Magic and headed for the Magic Guild.