Chapter 41: The Godly Card [Dwarven Marksman] and Its Revolutionary Strategy

The "godly card" Sean referred to wasn't Dragon Egg, though its flavor text intrigued him: "When injured,summon a 2/1 Whelp." He briefly fantasized about attack the egg repeatedly to spawn an army, but discarded the idea—systems often change card effects in reality . Dragon Egg would likely just be a ordinary egg, wasting a Companion slot.

The true gem was Dwarven Marksman:

Rarity: Common;Cost: 1;Stats: 1/3;Abilities: Your Hero Power can target Companions;Race: Dwarf;Flavor TextScissors, knives, needles—he'll shoot anything.

Though Sean lacked a Hero Power, the card's weapon - the musket - ignited his imagination. If the Dwarf Marksman could be copied, mass-produced muskets could turn ordinary farmers intoBlack Iron Archers!

Sean walked to the study while thinking about his future territorial strategy

Revolutionary Strategy:

Military innovation: Use musket tech to create a firearm militia, bypassing the training cycle of traditional warriors. Card potential: Future cards like shipborne artillery and assault tanks could transform Riverside into a military power. Economic leverage: Trade spirits brewing to dwarf blacksmiths for musket production.

When Sean arrived at the study, he saw that butler Henry was already discussing the contents of the list with Windsor, Henry presented the purchasing list:

Grain: 225 Copper /solon Fine Flour vs. Black Bread Slave: Southern Obedient Slave vs. Northern Strong Captive Mercenaries: Flame Cross Mercenaries chosen for value

Sean streamlined the list:

Delete Luxury Goods: Replaced with Seeds, Weapons, and Poultry. Keep Key Item: Candleman Recruitment (Castle consumes 45kg of wax per day).

"Let's visit the slave market this afternoon," Sean decided. "Notify Flame Cross, Matthew, and Count Rivers' forces - we leave for Riverside at dawn."

As Henry departed, Sean reflected. muskets change everything. But first, Level 13 to summon Dwarven Marksman. He grabbed Introduction to Magic and headed for the Magic Guild.