One week later, Level Up Arcade had become something more than just a neon-lit dream from the past—it was starting to become real.
The low hum of the cabinets, the synthetic jingles, and the rhythmic clack-clack of arcade buttons had become the new soundtrack of Ethan's daily life. He stood behind the counter each morning, turning the key in the front door with a slow breath, waiting for the quiet stillness of the morning to erupt into that warm, chaotic energy.
It always started with one or two of the regulars. Then, like a slow trickle turning into a stream, more arrived—drawn in by nostalgia, word-of-mouth, or the steady drip of social media posts powered by the arcade's Business Basics marketing feature.
Every day that passed, Ethan grew more confident. And yet…
__________________________________________________________________________________
James, Amanda, and Trevor—the trio from the first day—had practically become fixtures. They stopped by after work, sometimes with new friends in tow, often tossing casual jokes at Ethan as they staked out their favorite machines.
"Hey, arcade boss," James called one day while counting tokens. "Think you can set up a tournament for Mortal Kombat? Winner gets bragging rights and one of those weird rubber ninja toys from the '90s."
Ethan laughed. "You win that and I'll throw in a bottle of off-brand soda too."
He hadn't added the ticket dispensers or the prize system yet—still focusing on gameplay and experience first—but people didn't seem to care. They came for the vibe.
Word of mouth did its job.
By midweek, more faces appeared.
A young couple on a first date, awkward and laughing, trying to outscore each other on Pac-Man.Two middle schoolers dropped off by a parent who wanted "them to see what real games used to look like."A streamer who lived nearby and decided to record herself dancing wildly on DDR, posting clips online that racked up more views than Ethan was ready for.
Each new day brought in more foot traffic, more coins, and more energy.
[Business Basics Skill Progress: 72% to Level 2]
[Daily Revenue: $146.00]
[Customer Satisfaction: High]
The arcade was slowly building momentum. People were spending. And more importantly, they were coming back.
Ethan fell into a steady rhythm.
Mornings were for cleaning and maintenance.Afternoons were for customer service—chatting, troubleshooting, encouraging people to try new games.Evenings? That was when the arcade glowed.
He found himself recognizing the unique sounds of each machine from across the room. He could tell when a button was about to stick, or when a CRT was starting to flicker, thanks to the subtle nudges from his Maintenance Intuition perk.
And his Repair and Cleaning Skills continued to level slowly, naturally, as he kept fixing little things without thinking—loose wires, dusty ventilation, sticky joysticks.
[Repair Skill Progress: 58% to Level 6]
[Cleaning Skill Progress: 23% to Level 4]
Customers noticed, too.
"This place never feels gross," Amanda had said once. "You're not like other places where everything's sticky and half-broken."
Ethan had smiled at that, but inside, he was exhausted.
He was doing it all alone—no staff, no backup, no safety net. Just him, the arcade, and a system that quietly guided his hand as if it knew how high the stakes really were.
__________________________________________________________________________________
On Thursday night, after the last customer had gone and the arcade was dark except for the glowing screen of a forgotten Tetris machine, Ethan pulled out the notebook he kept hidden under the counter.
The financial one.
He flipped through the pages—daily earnings, supply costs, coin intake, notes about what needed restocking or future upgrades.
And then he turned to the back, to the page that made his stomach twist every time he looked at it.
Rent Owed: $5,650.00
Due: ???
That question mark was the worst part.
He hadn't heard anything from the landlord, the bank, or anyone since his grandfather's passing. No warning letters. No eviction notices. Not even a courtesy call.
The arcade's ownership had transferred to him cleanly—thanks to a simple will and surprisingly few complications—but the debt had transferred with it.
And no one seemed to be collecting.
Yet.
The system hadn't given him a quest about it either. That, more than anything, made him uneasy.
Because if there was one thing he'd started to understand about this strange RPG-like system that helped him fix arcade machines and manage his business—it didn't ignore important problems.
It usually got ahead of them.
Which meant, maybe, it was waiting.
Maybe something was coming.
He tapped a pen against the desk, his eyes drifting to the arcade floor. The machines he had poured hours of work into. The customers who had laughed and played and rediscovered joy on these pixelated screens.
He didn't want to lose it.
He couldn't.
But the numbers didn't lie.
He was making enough to keep things going, buy supplies, and even save a little—but that debt was a stormcloud, and it was growing heavier by the day.
He sighed and leaned back, rubbing his temples.
"I need a plan," he muttered. "Before someone knocks on the door and takes it all away."
__________________________________________________________________________________
Friday morning brought a small surprise.
A customer left a note on the counter:
"Thanks for fixing the Donkey Kong machine. Brought back memories I didn't know I missed. Keep going, man."
No name. Just the message and a folded twenty-dollar bill.
Ethan tucked the note into the back of his notebook, next to the dreaded rent page. Not as a financial solution, but as a reminder.
This wasn't just about keeping the lights on.
It was about rebuilding something.
Something that mattered.
He exhaled, rolled his shoulders, and walked out onto the arcade floor.
The machines were already blinking and beeping, their game loops calling out to the next player.
He wasn't done yet.