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Minor/Major Spoiler's Ahead Read At Your Own Risk
Esper – People who awakened supernatural powers during the great pulse. There are 8 categories and 4 types of Esper.
Categories:
Creation – These Esper can create objects or phenomena supernatural or not out of the energy they wield
Transformation – These Esper transform their bodies to take on a different form some spirit like with ethereal forms others more monstrous and some basic.
Manipulation – These Esper can control different phenomena of the 4 types.
Mind – These Esper have abilities that enables them supernatural mental Abilities.
Enhancement – These Esper can empower themselves, some even giving their attacks special effects.
Restoration – These Esper can heal others through varies means.
Summoning – These Esper can summon different things from animals, monsters, to actual people .
Types:
Elemental – Esper's who wield the natural elements.
Organic – Esper's who wield one or more compound of organic life.
Inorganic – Esper's who wield inorganic compounds.
Physical – Esper's who deal/wield kinetic damage.
Mental – Esper's who wield mental energy.
Hunter – Regular people who take up arms alongside the Esper to fight the monster, evening the battle by wearing armor and using weapons made from monster parts.
Proficiency – Hunters are regular people, so they don't have abilities, but they have discovered that the more they use their preferred weapons or specialty gaining experience and battle knowledge they achieve a breakthrough in weapon mastery.
Novice – People gain a better understanding of their weapon/specialty and its different nuances
Apprentice – The weapon/specialty starts to become an extension of the user.
Adept – People who use QI start to develop an aura and can apply it to their weapons and armor or specialty.
Expert – People start to create techniques projecting their aura from their bodies. (Similar to Esper's)
Master – People who reach this stage start to develop a concept that resonates with them.
Grandmaster – The peak of weapon/specialty proficiency someone with a fully realized concept and at the peak of their mastery.
Enhanced – The name given to people who can manipulate the energy known as QI, this dormant ability awakens in times of high stress which is the current known way to awaken QI.
The Enhanced and Esper's follow the same power system. Enhanced form rings around their core to move to the next level, but their core level can't exceed their proficiency. Esper's instead of forming rings form stars and like the enhanced they can't progress unless their understanding of their abilities are up to par. (Low, Mid, High, Peak)
1st Star/Ring – At this rank Esper/Enhanced conjure their powers in their most basic ways having no way to manipulate them other than their base uses.
2nd Star/Ring– At this rank Esper/Enhanced start learning energy manipulation and control, Esper finding new and easier ways to use their abilities. 10x physical
3rd Star/Ring– At this rank Esper/Enhanced gain a deeper understanding if their abilities and QI, wielding them becomes smoother. 15x physical
4th Star/Ring– At this rank the Esper/Enhanced ability/aura merges together with them in perfect harmony giving them a greater edge. 20x physical
5th Star/Ring–
6th Star/Ring –
Monsters – Monsters are the creatures that come from the different chasms that opened on earth.
Monsters follow the same path progression as the enhanced as in they have cores but not stars or rings, they naturally have greater strength.
1st Core – These monsters only have enhanced physical strength no special attacks.
2nd Core – These monsters have enhanced physical strength as well as special abilities.
3rd Core – These monsters usually have stronger abilities and a pack of underlings at the 1st core level (6 or more depending on the monster) and usually second in commands at the 2nd (2 or less).
4th Core – These monsters abilities start to affect their environment.
5th Core –
6th Core –
Artifacts – weapons and armor made from monster parts. (Power depends on monsters rank before death).
Artifacts ranks are named the same as the proficiencies except for grandmaster. A Mid-Tier 1st Ring with a full set of apprentice armor can contend with a Low-Tier 2nd Core Monster.
Apprentice – Full set gives 40% boost to physical. (chance to have active or passive effects [Usable only at 2nd Star/Ring])
Adept – Full set gives 60% boost to physical.
Expert – Full set gives 80% boost to physical
Master – Full set gives 100% boost to physical.
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Blacksmiths and Armor's can only make Artifacts corresponding to their rank.