BASIC INFORMATION

RANKING SYSTEMS PLAYERS

1. Danger Level Score - It will point out how dangerous a player is

2. Power Ranking Local - It will show the current Rank of the players in their own continent

3. Power Ranking Global - It will show the current Rank of the players in the whole world

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RANKS

1. D Rank - The basic and weakest among players. Lv 1 to Lv 10

2. C Rank - Average Players. Lv 11 to Lv 35

3. B Rank - Advanced Players Lv 36 to Lv 50

4. A Rank - Elite Players Lv 51 to Lv 70

5. S Rank - The most rare and powerful among players. Lv 71 and higher

6. SS Rank and SSS Rank: They are not bound by the system anymore.

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PLAYER TYPES

There are two types of players in the SPIRIT world.

Combat Type players - Commonly known as players who are killing monsters and interested in climbing the tower

Non-Combat Type Players - They were commonly known as IRREGULERS. They lived outside and had no interest in climbing the tower.

*From now on combat players will normally be addressed as players and non-combat are Irregulars.

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 PLAYER CLASSES

1. Knight - Strong, armored warriors who specialize in close combat.

2. Ranger - Ranged experts with precision and speed. Long- Range combat specialist.

3. Mage - Masters of arcane and elemental spells

4. Assassin - Stealthy and agile fighters specializing in quick strikes and evasion.

5. Paladin - Holy warriors who use divine magic to heal and protect allies.

6. Rogue - Stealthy and tricky characters that specialize in subterfuge and ambushes.

7. Berserker - Powerful fighters who enter a frenzied state, dealing massive damage at the cost of defense.

8. Warlock - Magic users who form pacts with otherworldly beings, gaining their power. 

9. Tank - High-defense warriors meant to absorb damage and protect allies.

SPECIAL PLAYER CLASSES

1. Druid - Nature-based magic users who can control animals and plants.

2. Necromancer - Masters of the dark arts, summoning the dead and controlling dark magic.

3. Seraph - Warriors infused with angelic power, using divine light to heal or unleash destructive energy.

4. Voidbinder