At 27 years old, Anne Ashford has perfected the fine art of doing absolutely nothing, until her ridiculously powerful retired pirate parents kick her out of the house. Oh, and they only hand her a rat. A very suspicious, very smug rat. Turns out, the rat is actually the spirit of an ancient artefact ship.
A SHIP WITH A SYSTEM. Why does a ship has a system?
Captain? No. Adventurer? Definitely not. Reluctant lazy ass caught up in a quest for legendary cheeses? Unfortunately, yes.
Set sail for adventure! Or at least… something vaguely resembling one.