Platform 13

Most people don't notice Platform 13.

It's hidden in a corner of the city's oldest train station—

no signs, no schedules,

just a rusted gate and a cracked bench covered in moss.

But sometimes, when the fog rolls in thick

and the clock strikes 1:13 AM,

the gate creaks open, and the sound of an old train horn cuts the silence.

And if you board it…

you won't come back human.

---

Rule 1: The train never appears unless you're lost, in every sense.

No job, no home, no one left to call.

It knows the desperate. It welcomes them.

---

They say the train is black as pitch,

its windows smeared with handprints—inside and out.

The doors hiss like breathing.

No conductor. No lights. Just seats. Dozens of them. All facing forward.

All empty.

Until you sit down.

Then the whispers begin.

> "Don't look behind you."

"Don't speak to the ones without faces."

"Don't leave your seat when the lights go out."

"Whatever you do… don't fall asleep."

---

The ride is slow.

Time stretches thin, like skin over bone.

Outside the windows, things crawl.

Not people.

Not animals.

Things.

Sometimes you see a version of yourself standing in the dark, smiling.

Sometimes you see your own funeral.

---

Stop 1: A tunnel filled with flickering TV screens. They show your worst moments. Replayed. Reversed. Distorted.

Passengers scream. Some claw at their faces.

The train doesn't stop.

---

Stop 2: A city built upside down. People hang from the streets, eyes sewn shut, laughing without sound.

If you look too long, your reflection starts walking away from you.

---

Stop 3: A field of bodies. All asleep. All breathing.

One of them looks like you.

You hear something whisper from beneath your seat:

> "You don't belong among the living anymore."

---

Some passengers change the longer they ride.

Skin turns pale.

Limbs twist.

Voices vanish.

And by the time they reach the final stop,

they've forgotten their name, their past, their humanity.

Just another shadow in the train.

---

What happens if you stay too long?

> You become part of the ride.

A seat. A window. A whisper.

Something that waits for the next lost soul.

---

Platform 13 has no return ticket.

Only a promise scratched into the wall behind the bench:

> "Better nowhere than here."