"Maybe you'll find the answers you seek."
With that, the NPC turned and walked back into the tent, not sparing Dawei so much as a glance. The flap closed behind him with a whisper, but the chill of his words lingered like a cold wind.
Dawei stared at the tent, then sighed and opened his map.
The Cursed Forest.
It sounded like pure side-quest bait. Completely unrelated to his god-level mission. The NPC's tone was clear—if you want answers, go there. But Dawei knew the language of games. That kind of vague clue was a classic dev trick. No quest marker, no objective—just a breadcrumb and the hope you'd take the bait.
Still, it was the only lead he had.
"No choice. If I go, it's probably a pit. If I don't go, I'm definitely in one."
Decision made, he set off toward the west.
The trek was long and punishing. As the morning sun rose, casting a gray light over the wasteland, a massive gate loomed into view. Its design was grim and gothic—like something ripped straight from a Holy See cathedral in a dark fantasy epic.
Dawei stepped beneath its arch, and the system pinged again.
System Prompt:Player is about to leave Dakazan.
His eyes lit up.
In god-tier missions, every prompt matters. Especially ones like this. If the system just warned him of the map change, but didn't say "mission failed," then it meant leaving was part of the mission.
He didn't hesitate. He walked forward.
System Prompt:Player has entered [Cursed Forest].
The map name glowed purple on his screen, and a warning klaxon sounded in his interface.
Warning: The energy in this area is extremely dangerous.
"Are you kidding me!?"
He almost facepalmed. The alert wasn't red, like most danger zones—it was black and purple. That was new. Danger level: Mystery Meat.
In standard games, map danger scaled with level. Walk into a high-level zone at level 1, and you die. Simple. But Mercenary World didn't play by traditional rules.
Still... it hadn't kicked him out. That meant it was possible. Right?
No time to cry now. He took a deep breath—and stepped into the forest.
System Prompt:Scene loading...
A chill ran down his spine.
This is a high-end map, he thought, only accessible in special circumstances. It's gotta be part of the main path. Has to be.
Then came the real shocker.
System Warning:You are being attacked by an unknown creature!
"What the—?!"
He didn't even see the enemy. A flash of white. A blink of light. Then everything went black.
System Prompt:You have been killed by an unknown creature.
Dawei froze.
No scream. No epic death animation. Just instant deletion.
He stared at the message, completely stunned. Just like that? That's how I go?
But then he blinked.
You have died...Not: Mission Failed.
His eyes widened.
There was still hope.
Moments later, another message appeared:
System Prompt:Player has been rescued by: The Great Sage?
Dawei sat bolt upright—virtually speaking.
Any NPC with a name like The Great Sage—complete with a question mark—had to be something big. And the name glowed purple, just like the three-headed dragon and the guardian NPCs.
A voice echoed gently in his ears.
"My child, you are awake."
Dawei's vision returned. He found himself lying on a stone altar surrounded by eerie red light. Standing over him was a cloaked figure, crimson robes flowing like liquid flame, face shadowed beneath a deep hood. The name above his head pulsed with vibrant, blinding purple light:
[Great Sage Diose] — S+ Rank NPC
Dawei gulped.
If the dragon and the guardian were S-rank, this guy was S+. Absolute top-tier. His entrance wasn't just dramatic—it was story-changing.
Dawei's years of gaming instincts screamed: This is it. This is the moment the story turns.
He clenched his virtual fists and straightened up. Now was not the time to screw around.
Hold the line. Play it cool. The real game starts now.