vampire-werewolf lore baked into it, especially if it draws from classic Gothic or Western myth. Dawei knew there had to be a key embedded somewhere—he just didn't have the lens to spot it yet.
He leaned forward and scanned post after post on the game's official lore forums, PvE strategies, and even obscure community speculation threads. Some were rambling nonsense, others were sharply analytical. He filtered through dozens until one particular post caught his attention:
"[Lore Theory] — Why Werewolves Were Banned from the Holy Empire Faction"
It was an old post from beta. Long before most people had unlocked advanced classes. Burdock—Dawei—clicked it open. The post described how during one of the early in-game events, a vampire noble attempted to form an alliance with the Holy Empire, but was assassinated by a rogue werewolf player who, according to eyewitness logs, triggered a "frenzy state" that bypassed faction reputation penalties and delivered a fatal blow immune to all defensive buffs.
"Infected werewolf players who enter frenzy during full moons ignore all forms of divine protection and invulnerability frames," the post said.
Dawei's eyes widened.
"That's it…"
He minimized the post, spun back into the game interface, and opened his [Status Log]. Sure enough, buried under system logs from his transformation:
"Curse of Werewolf: Frenzy (Suppressed) — Conditions Not Met."
Suppressed?
"It's locked behind a condition—probably the moon phase."
He had been injected by Zhugutra, mutated and experimented on, and infected by Montico's strain of the virus. The full moon wasn't just a setting—like Montico, his own transformation could be incomplete. If that frenzy state is only triggered under very specific circumstances, then the key to defeating the vampire wasn't brute force.
It was timing.
Burdock paced in his room.
That's why Montico always returned to the castle during full moon nights. He wasn't just escaping. He was trying to assassinate the Count.
And failing.
Because even with the power to kill the Count, without a proper strategy, frenzy alone wasn't enough.
Now it all made sense—the buildup, the experiments, the strange behavior of Montico and the wariness of the vampire. The system had been showing its hand in pieces.
Dawei sat down, eyes sharp.
"I don't need to be stronger than a god," he muttered, "I just need to hit the trigger... at the right time."
He bookmarked the thread and pulled out a digital calendar. According to the game's lore wiki, the next in-game full moon would be in 72 hours.
That's when he'd make his move.
In the meantime, he needed to prepare:
Stock up on health regeneration potions.
Reinforce gear durability.
Craft backup weapons using [Weapon Master] blueprints.
Study more threads on the Earl's habits and weaknesses.
He wasn't just a random player anymore. He was Burdock—the first player to kill a god-level NPC. The forums didn't know his real name, but they knew his title: "Tushen."
And soon, if all went according to plan, he'd kill the unkillable vampire.
Not with strength. Not with stats. But with timing.
And maybe… just a little more luck.