[KEN SPEAKING - DIRECT TO READERs]

Hey GhostofArcadia here,

This is Ken explaining the power system. It meant to be simple nothing crazy but please enjoy the story.

Before we dive into this nightmare of a life, let me give you the basics. Two planets rule the Vowzard Galaxy — and they hate each other more than death itself.

And you wanna know why? It all boils down to one thing: power.

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The Imperial Empire runs on Psychic Energy.

And no — I'm not talking about some cheesy mind-reading parlor trick.

Psychic Energy is born from the mind, the raw willpower of a human. It takes years to awaken naturally — some people are born with the spark, most never feel it. But the Empire doesn't wait around. If you make it through recruitment and still haven't awakened? The Inquisition will force it into your skull.

They call it Psychic Energy Infusion — it's as brutal as it sounds. They strap you down, rip your mind open, and pump pure psychic energy into it until something inside you cracks.

It's painful. It's dangerous. But it works.

Once it's in you, Psychic Energy becomes your fuel. It powers your strength, speed, endurance, perception, and gives you a nice little resistance to magic too — useful when you're carving through spell-flingers. It also powers our weapons — blasters, guns, armor tech, all of it.

But some of us… a rare few…

We awaken something even more dangerous. Psychic Abilities — the real monsters of the Empire.

Only 10% of Inquisitors ever unlock one. Those who do? They climb ranks fast. Imagine freezing time, controlling gravity, bending minds — yeah, that kind of power.

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Now the Holy Empire?

They're the opposite side of the hell-coin.

They worship Mana — magical energy that flows through everything like some kind of divine bloodstream. With it, they cast spells, enchant their bodies, summon storms, heal, destroy, twist the laws of reality. It's flashy. It's ancient. It's terrifying in the wrong hands.

And just like us, they've got freaks among them.

But instead of Psychic Abilities, they've got Unique Skills — ultra-rare, personalized powers that can reshape battlefields.

Unique Skills are so rare, they're practically legends. If a mage awakens one, they're treated like royalty. Instant fear.

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We call ourselves Inquisitors.

They call themselves Paladins.

But don't let the pretty name fool you.

We're monsters dressed in tech.

They're monsters dressed in light.

Different powers. Same blood. Same war.