"Test Subject 3, because I'm used to touching people around me. Heh heh."
The sleazy guy raised his hand in a strogging motion, leering at the beautiful young girl with a creepy smile. Who could stand this?
This was the real Prophet, but no one wanted to acknowledge him—that disgusting expression was such a turn-off.
"If the test reveals a werewolf, we boot them out immediately."
"If it's a good person, they can speak last to help monitor the situation and share some pressure."
This was a common strategy, almost a convention in online games.
Testing the player next to you made sense in online matches full of strangers.
In face-to-face games, reading expressions and spontaneous storytelling mattered more.
Like giving someone a "golden water" (innocent verdict) only to end up with a "check-kill" (exposing a wolf).
That's why backstories were crucial—the richer the narrative, the easier it was to convince others.
Player 2's decision to test neighboring Player 3 was logical among strangers.
But claiming it was "habitual" made his reasoning feel thin.
"I didn't test Player 1 because she smiled brightly during card reveals."
"I'll judge her alignment based on her speech later. She admitted she faked the smile."
Player 2 seemed willing to let Player 1 prove herself through her words.
"Her overall vibe felt positive. She spoke first, commented on expressions, pressured later players, and outlined the non-sheriff roles."
"I lean toward Player 1 being good."
This analysis made his thought process and evaluation of others feel more fleshed out.
What's a "thought process"? If Player 2 were the real Prophet, it'd reflect his genuine mindset during the night test.
The more authentic the narrative, the more relatable—and believable—it became.
"My警徽 strategy targets Player 10 in the non-speaking role. Players 4 and 12 need to watch their votes."
"In a setup without a Guardian, we'll only get one more test."
This basic game mode emphasized daytime voting, which decided 80% of outcomes.
Without a Guardian, wolves typically target the Witch first, then the Prophet.
Here, since daytime votes heavily impact the好人轮次, wolves might kill the Prophet early to limit tests.
"I can only test one non-speaking player. Let's see if later claims or logic shift things—tentatively Player 10. Don't attack me for this."
"If not this, then what?" Lin Tian smirked inwardly (^_^).
Instead of defending the choice, he should've explained why—maybe Player 10 looked too stiff, too smug, or even "too ugly."
But his bland approach invited criticism.
"I'll also flag Player 8. He gave a sinister smirk during reveals—suspicious. If he claims Prophet, I'll pivot to Player 6. He's expressionless, probably a pro."
Any goodwill Lin Tian had for Player 2 evaporated.
Testing Player 8 as a wolf suspect but switching to Player 6 for being "unreadable"?
Skilled players should be judged by their words and alignment, not assumptions. Player 2's logic felt contradictory.
"Since I'm speaking early, I can't analyze much. Player 1's vibe leans good."
Player 2 clearly favored emotive play over logic.
"May all good players find me."
"Final claim: I'm the Prophet. Player 3 is golden water. Tentative tests on 10 and 8, with 6 as backup."
Though unimpressed, Lin Tian admitted Player 2's delivery was steady—calm, stable, hitting all key points.
Debating警徽 strategies was like parenting: even couples fight.
With 12 strangers, opinions would clash. Player 2's speech wasn't stellar, but he held firm—no groveling, unlike some who treat Prophet like customer service.
Issuing a golden water to Player 3 was bold. If she were the real Prophet, the wolves would lose a member instantly.
But with only four wolves, all-in against the Prophet was risky.
Livestream comments flooded:
"Players 1 and 2 both seem solid."
"Player 2's the real Prophet—I'm siding with him!"
"Can't tell yet, genius. No counterclaim? You're jumping the gun!"
——————————————
Lin Tian felt something off about Player 2 but couldn't pinpoint it. Now, all eyes turned to Player 3.
The ultimate twist? Player 3 counterclaiming. Unlikely, but her demeanor might reveal clues.
[Player 3's Turn]
Player 3, a woman in a red dress with cascading black waves, turned to Player 2.
"You like touching people nearby, huh? Fine! I'll happily drink your 'golden water.'"
The room relaxed—she seemed to accept Player 2's claim, boosting his credibility.
"But sorry!"
Her brows arched sharply, eyes gleaming with a mix of charm and dominance—outdoing even Wang Xifeng's legendary sharp gaze.
"I'm the one and only true Prophet here!"
Gasps filled the room. All eyes darted between Players 2 and 3.
"How will you handle this, hm?"
Player 3 stared down Player 2, who remained unfazed.
"Five seconds to back down. Do it now, and I'll hear you out later!"
Without pause, she began her countdown:
"5... 4... 3... 2... 1!"