Core Power & Beings
• Etheron
Definition: The invisible, primordial force rooted in mental willpower. It is the source of all supernatural abilities in the world. Every Etherborn channels Etheron in a unique way based on their Wielder Type.
• Etherborn
Definition: A human who has awakened the ability to manipulate Etheron. The vast majority go on to become combatants within the Veilzone system. Those who don't are considered anomalies.
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Organizations & Governance
• C.E.L.E.N. (Continental Etherborn Licensing & Enforcement Network)
Definition: The global authority that regulates Etherborn activities, ranks, licensing, guild registration, and Veilzone access. They enforce laws and conduct Awakening Trials across the globe.
• Guilds
Definition: Independently-run yet C.E.L.E.N.-approved organizations that employ Etherborn for Veilzone operations. They handle mission contracts, team organization, and internal training.
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World Mechanics & Zones
• Veilzones (formerly known as "raids")
Definition: Spatial distortions or portals that connect Earth to other-dimensional realms. Each Veilzone spawns hostile lifeforms and carries environmental anomalies. Only licensed Etherborn may enter.
• Veilruns
Definition: Missions or expeditions conducted inside Veilzones. These runs are usually ranked by difficulty and often assigned through guilds or C.E.L.E.N. command.
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Rank System
• Ecliptier Tier
Definition: The highest known rank of Etherborn, considered nearly mythical. Very few in history have ever attained this level of power.
• Rank Tiers (lowest to highest):
• Initiate Tier (E)
• Bound Tier (D)
• Pulse Tier (C)
• Crest Tier (B)
• Ascendant Tier (A)
• Sovereign Tier (S)
• Ecliptier Tier (SS/Legendary)
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Types of Etherborn Wielders (based on how they channel Etheron)
Each Wielder specializes in only one form of Etheron usage:
• Elemental: Manipulates or generates a single elemental force (fire, ice, lightning, etc.).
• Summoner: Conjures and controls spectral recreations of sea creatures via mental constructs.
• Healer/support: Uses Etheron to regenerate wounds and cure ailments within a short radius.
• Tank/Guardian: Channels Etheron to increase bodily durability, create defensive barriers, or act as the party's shield.
• Assassin: Specializes in raw Etheron force for high-speed close combat.
• Longshot: Uses Etheron to control projectile or long-range weaponry (bows, guns, or Etheric projectiles).
• Controller: Rare type specializing in battlefield control, illusions, traps, and support-oriented Etheron mechanics.
• Necromancer: Unique to the main character. A hybrid between a all types, but tied to an ancient system beyond known classification
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Miscellaneous Terms
• Classification Trials
Definition: The initiation system through which a human becomes Etherborn. There are two types:
• Natural Awakening: Spontaneous and extremely rare. Often associated with near-death events or intense emotional trauma.
• Trial-Based Awakening: Regulated and monitored by C.E.L.E.N., where participants undergo life-threatening simulations.
• Veilspawn (Placeholder for sentient sea creatures — can be renamed later)
Definition: Mysterious, intelligent oceanic beings tied to the emergence of Veilzones. Some possess hierarchy, language, and unique Etheron-like phenomena.