Hunt The Murderous Witch

Luca's final image dissolved—no scream, no plea—just a breath into static.

And then… the sky cracked white.

The trio were dropped into an abandoned school courtyard surrounded by scorched forest. A single siren screamed overhead—warped, almost human.

Ash fell like snow.

Sora landed hard. "Where the hell are we?"

Matthew sat up, coughing. "Another zone?"

Rin pointed up at the sky:

NEW GAME INITIATED

TITLE: HUNT THE MURDEROUS WITCH

PLAYERS: 7

RULES:

– One among you is the Witch.

– The Witch has killed a player before entry.

– Identify and kill the Witch before dawn.

– Fail, and all die.

– You may only vote once.

– The Witch cannot vote.

– Lying is allowed.

– The Witch may act normal.

Around them, four new players stood in confusion—shaken, quiet, all strangers.

A teenage boy with blood on his cuffs.

A silent girl with mismatched shoes.

A limping older man with a cracked lens.

And a woman in white, staring at the others like prey.

One of them had already killed.

One of them was the Witch.

Sora looked around. "They dropped us into a murder trial."

Rin's jaw clenched. "And we're the jury—with a gun."

A loudspeaker crackled above them.

The voice was calm. It wasn't Luca's. It wasn't the system's.

It was something else.

"You have until sunrise. Choose wrong… and the Witch wins."

A countdown began:

TIME REMAINING: 05:59:59

First hour: Silence. No trust.

Second hour: One player missing.

Third hour: Screaming in the library. A chalkboard smeared with the word "LIAR."

Fourth hour: Blood—someone dragged into a closet.

Fifth hour: Accusations. Desperation. A vote proposed.

Sixth hour: One player burned alive—voted wrongly. Not the Witch.

The trio stared at the body—flames still licking the edges.

Only five remained.

Matthew whispered, "It's playing us. It's turning us into executioners."

And Rin said, without blinking:

"Then we turn the rules back on the system."

"We find the Witch—not by voting…"

"But by making them reveal themselves."

As dawn approaches, and fear fractures the group—

The real Witch smiles quietly in the shadows.

Because this game rewards patience.

And in this game, the Witch doesn't need to survive.

Only to make sure everyone else dies first.