Once upon a time, in a universe filled with countless stars and planets, there existed a world far larger than most of the Goldilocks planets. This colossal world held a single, sprawling supercontinent, a massive expanse of land where life flourished under the perfect balance of warmth and water.
Then, one fateful day, the planet trembled. The ground itself roared, mountains cracked, and oceans surged as the great landmass began to fracture. Massive tectonic forces tore the supercontinent apart, sending vast chunks of land drifting in all directions.
When the tremors finally ceased and the dust settled, the planet had transformed. What was once a single, united landmass had broken into 11 distinct continents, each one destined to develop its own unique cultures, landscapes, and mysteries.
This was the dawn of a new era, the beginning of countless legends and untold histories, as the scattered pieces of a once-whole world began their long, drifting dance across the surface of their ever-changing planet.
For countless millennia, civilizations began to emerge across the 11 continents of this vast, fractured world. Kingdoms rose and fell like the tides, their ruins scattered across deserts, forests, and mountains, whispering of lost empires and forgotten gods.
As the ages passed, countless species appeared, each adapting to the unique landscapes and climates of their homes. Some resembled the humans of Earth, but with distinct and fantastical traits. There were beings with the ears and agility of rabbits, the sharp eyes and graceful movements of cats, the fierce strength and pride of lions, and the loyalty and keen senses of dogs.
Others had long, pointed ears and delicate features, their tall, slender frames echoing the ancient myths of elves. Still more stood small and stout, their bodies as sturdy as the mountains they called home, reminiscent of the dwarves of old Earth fairy tales.
Together, these diverse races filled the continents with vibrant cultures, fierce rivalries, and deep traditions, each striving to carve out their place in this ever-changing world, where the echoes of the planet's great upheaval still lingered in every rock and tree.
Many of the inhabitants of this world also share the same physical appearance as humans from Earth, though they identify themselves by different names and cultures. For ages, these people lived alongside the other diverse races, their histories unfolding in parallel across the vast, scattered continents.
Then, one day, a mysterious voice echoed from the sky, resonating across mountains, forests, and plains, heard by every living creature. Its words were impossible to forget, yet no one could truly understand their meaning.
Not long after, strange individuals began to appear across the world, emerging from forests, stumbling out of caves, and washing up on distant shores. They looked just like the humans of this world, but their behavior was different. They spoke in odd tongues, using unfamiliar words and phrases that baffled the locals.
At first, they appeared in the hundreds, their numbers small enough to ignore or dismiss as isolated wanderers. But as the years passed, their ranks swelled, spreading to every corner of the world, until their numbers reached into the billions.
The native inhabitants took to calling them "Adventurers," a name born from their strange habits. These newcomers constantly sought out odd jobs, begged for quests, and eagerly volunteered to hunt monsters for meager rewards. They wandered from village to village, their pockets empty but their spirits unbreakable, fighting dangerous beasts for little more than loose coins or scraps of food.
They seemed driven by an unexplainable purpose, a hunger for adventure and discovery that defied all reason. Some of the native races viewed them as a blessing, brave, if reckless, souls willing to tackle the world's most dangerous tasks. Others saw them as a nuisance, their endless questions and bizarre customs disrupting the quiet order of the world.
But as their numbers grew, the balance of this ancient world began to shift, and whispers of a coming storm spread through the ranks of kings, nobles, warriors, mages, and scholars. The age of the Adventurers had begun, and with it, the world would never be the same again.
Chaos erupted across the world as these "Adventurers" began to organize themselves. They formed powerful guilds and factions, each with its own goals and philosophies. Some sought wealth and glory, others pursued knowledge or power, and a few merely wished to explore the vast, uncharted wilderness.
Before long, conflicts broke out. Adventurers clashed over territory, precious resources, and valuable artifacts hidden in forgotten ruins. Small skirmishes quickly escalated into full-scale battles, their cities and fortresses springing up across the continents like wildfire. The once-peaceful world was thrown into a state of constant unrest, the ground itself trembling beneath the weight of their endless wars.
But the true chaos came not just from their reckless ambition, but from a terrifying realization. The locals, who had initially welcomed these strange newcomers as curious wanderers or eager workers, soon discovered a chilling truth: the Adventurers couldn't die.
At first, this fact was only whispered about in dark corners of taverns or muttered by shocked soldiers. But as time passed, it became impossible to ignore. Adventurers who committed crimes were captured and executed, their heads taken by the blade or their bodies burned at the stake. Yet, no matter how final the punishment, these same Adventurers would reappear days or even hours later, their bodies materializing at the edges of towns, villages, or cities, seemingly unharmed and often laughing off their supposed deaths.
Fear turned to panic. To the locals, death was a solemn, irreversible part of life, a journey from which no one returned. But these Adventurers defied that fundamental truth, shattering the laws of life and death itself.
As their numbers grew, so too did their influence, their immortality granting them a kind of fearlessness that allowed them to challenge even the mightiest of kings and the most ancient of monsters. This world, once a place of balance and order, now stood on the edge of chaos, forever changed by the arrival of these undying wanderers.
Then, one day, the Adventurers vanished.
It happened without warning. One moment, their laughter echoed through bustling taverns, their battles raged across bloody fields, and their sprawling guilds cast long shadows over cities and wilderness alike. The next, they were simply gone, their presence erased as if the world itself had decided to reject them.
News of their sudden disappearance spread like wildfire, carried by the wings of messenger birds and whispered by traders crossing desert dunes and icy mountain passes. Kings held emergency councils, scholars poured over ancient texts, and mystics consulted forgotten gods, desperate for answers.
Rumors and speculation ran wild. Some believed the Adventurers had finally angered the world's divine forces, their endless resurrection violating the natural order one too many times. Others whispered of a great calling, a hidden message from the mysterious voice that had once echoed from the sky, summoning the Adventurers to some distant, unknown realm.
For a time, the locals hoped their disappearance was only temporary, that their strange, immortal neighbors would eventually return to haunt their streets and battlefields once more. But as the years turned to decades, and then to centuries, the Adventurers remained absent.
They became the stuff of legends, whispered about in the flickering firelight of ancient halls and carved into the stone walls of forgotten ruins. Stories of powerful, unkillable warriors who appeared from thin air, battled monsters for sport, and vanished without a trace. To the people of this world, they became both a warning and a symbol, a reminder of a chaotic era when the laws of life and death had been broken.
And in the hearts of the bravest souls, there remained a lingering, unanswered question: where did the Adventurers go, and would they ever return?
Fifty years have passed since the immortal "Adventurers" vanished from the world, their sudden disappearance leaving a profound impact on the civilizations they once dominated. Though their names have slipped into legend, their influence lingers, woven into the very fabric of the world they briefly called home.
Among the many nations they founded, one stands out as a lasting testament to their power and ambition—the Republic of the Heartless. This vast, sprawling nation boasts hundreds of millions of inhabitants, drawing its strength from the diverse races that populate its lands. Its cities are grand and its armies mighty, their banners still bearing the marks of the Adventurers who once ruled over them.
Many of the Republic's high-ranking officials are former Adventurers, their names etched into history as founders, warriors, and scholars. Some of them even formed deep bonds with the local inhabitants, choosing to remain after the Adventurers first appeared. They married locals, building families and forging bloodlines that have endured long after their own mysterious vanishing.
These descendants, often called "The Blood of the Heartless," bear the physical traits of their Adventurer forebears—sharp minds, agile bodies, and an unquenchable thirst for adventure. However, they lack the immortality that once made their ancestors so feared and revered. Instead, they have inherited other unusual traits, like unnaturally long lifespans, heightened senses, and an uncanny knack for combat and strategy.
Despite their mortal nature, the descendants of the Adventurers hold immense power within the Republic, their lineage granting them positions of influence and respect. They carry the weight of their forebears' legacy, striving to live up to the legends of their immortal ancestors while carving out their own place in the ever-changing world.
Yet, in the shadows of the Republic, whispers persist—rumors that the Adventurers might one day return, reclaiming their thrones and reshaping the world once more. Until then, their descendants remain, a living reminder of an age when death itself was not the final word.
In the spring of 50 A.D., the world trembled once more.
A voice, pure and haunting, echoed across the eleven continents, drifting over snow-capped peaks, dense jungles, and vast deserts. It was unlike anything the world had heard before—a song, a hymn in a language unknown to the locals, yet filled with a divine resonance that stirred the souls of all who heard it. The melody carried a power both comforting and terrifying, like the whisper of a goddess speaking from the depths of the cosmos.
As the hymn reached its crescendo, the skies above began to glow. A blinding, divine light swept across the entire planet, wrapping it in a radiant embrace. Even in the darkest corners of the world, where night reigned, the brilliance cut through the shadows, shining as fiercely as the midday sun. For long seconds, the line between day and night seemed to vanish, every mountain peak and ocean wave bathed in the same pure, unearthly glow.
And then, as quickly as it had begun, the light faded, leaving behind a stunned, breathless silence.
In the wake of this celestial display, something impossible occurred. Across all eleven continents, in bustling cities and forgotten ruins, in dense forests and barren wastelands, the "Adventurers" returned.
One by one, they appeared—forgotten heroes and powerful warriors, their forms shimmering into existence as if drawn back from another realm. They materialized on battle-scarred plains where their fortresses had once stood, in the halls of their abandoned guilds, and in the very spots where they had vanished decades ago.
Their sudden, miraculous return left the world in awe, the locals falling to their knees in fear and reverence. For the first time in half a century, the Adventurers stood once more upon the soil they had once conquered, their eyes wide with the shock of being reborn into a world that had long moved on without them.
Legends, thought lost to time, had returned, and the balance of the world would never be the same again.
For fifty long years, the world had moved on. Empires rose and fell, generations lived and died, and the memory of the "Adventurers" faded into legend—a whispered tale of immortal warriors who defied death itself.
But now, as if plucked from the pages of myth, they have returned.
What chaos and goodness will come with the reappearance of these unkillable beings?
Cities that once thrived in their absence now find themselves shadowed by the return of their immortal founders. Kingdoms that claimed their forgotten strongholds tremble as ancient powers reclaim what was once theirs. The political landscape, delicately balanced over decades, teeters on the edge of collapse as the Adventurers—masters of both blade and magic—resume their conquests and reclaim their forgotten titles.
Yet, the world they return to is not the one they left. It is a world that has grown without them, a world where their descendants have built nations, forged alliances, and created legacies of their own.
For every city that welcomes them as lost heroes returned, there are others that remember the chaos they once unleashed—the wars, the shattered kingdoms, and the broken oaths. Old grudges reignite, rivalries resurface, and ancient battles forgotten by the living are once again dragged into the light.
But perhaps, amid the chaos, there is also hope. For not all Adventurers return as conquerors. Some seek peace, a chance to mend the worlds they once divided, to guide the next generation with the wisdom of ages. Some return to families they left behind, descendants who only knew their faces from weathered portraits and fading tales.
As their boots once again tread the soil of a world that has moved on, the question remains—will their return be a blessing or a curse? And how will this reborn era of Adventurers reshape the world they left behind?