Glossary Of Terms

Glossary of Terms – The Last Orbit

1. Neural War-Bending

Definition: A form of advanced technology that manipulates the human brain to influence or control behavior, thought, and memory.

Explanation: Think of it like hacking a person's mind—turning them into soldiers who follow orders without question.

2. The Obsidian Protocol

Definition: A secret program that experimented on neural control and advanced war strategies using former soldiers.

Explanation: It's the evil organization or experiment behind most of the story's conflict. They used Kael's past and brain data to build something dangerous.

3. Aethran Ring / Aethran Program

Definition: A shadowy faction or scientific division that originally developed advanced mental warfare and experimental technologies.

Explanation: They're the ones who trained Kael and later turned to darker, more unethical uses of tech.

4. Flame-class Carrier

Definition: A large, heavily armored warship class used in older galactic battles.

Explanation: The "tanks" of space—slow but powerful ships like The Pyre, now rare and outdated.

5. FTL (Faster-than-Light Travel)

Definition: Space travel technology allowing ships to move faster than the speed of light.

Explanation: Used to travel between stars quickly; common in sci-fi worlds.

6. Cloaking Device

Definition: A system that hides a spaceship from sensors and visual detection.

Explanation: Makes a ship invisible—good for sneaking into enemy territory.

7. Proximity Alert

Definition: An automatic warning that something is nearby, like another ship.

Explanation: Like a radar beep telling you someone's getting close.

8. Plasma Scars / Plasma Blasts

Definition: Damage caused by high-energy plasma weapons that burn through ship armor.

Explanation: Like burns or bullet holes—but in metal ships, from space guns.

9. Cryo-Tanks

Definition: Pods that keep people alive in a frozen or unconscious state.

Explanation: Used to store or transport people safely for long periods—usually in experiments or long missions.

10. Neural Dampeners

Definition: Devices that block or reduce brainwave manipulation or control.

Explanation: Like helmets that protect your mind from being hacked or taken over.

11. Command Protocols

Definition: Pre-set instructions or programs embedded into artificial minds or altered brains.

Explanation: Rules that control what someone can do, like programming a robot.

12. Obsidian Unit

Definition: A designation for people or clones involved in the Obsidian experiments.

Explanation: Like being a numbered test subject in a military lab.

13. Magnetic Cuffs

Definition: Restraints used to bind people using magnetic force.

Explanation: Futuristic handcuffs that snap on and can only be removed electronically.

14. Derelict Orbital Station

Definition: An abandoned or damaged space station still orbiting a planet or star.

Explanation: A ghost station, often used as hiding places or traps.

15. Sector 7-C / Sector Delta-17

Definition: Designated space zones used for navigation or location identification.

Explanation: Like area codes or map coordinates in space.

16. Tactical Scrambler

Definition: A device that blocks enemy signals or distorts communications.

Explanation: Used to jam or confuse enemy tech—like messing with WiFi signals but in space battles.

17. First Generation (of war-bent soldiers)

Definition: The first group of people completely rewritten by neural tech to become loyal, emotionless soldiers.

Explanation: These are the earliest "products" of the experiments Kael is trying to stop.