About Quirks

I'm going to show some information about Quirks for those who don't know.

First; Quirks come in three main types, and one sub-type:

Emitter-Types: These Quirks are activation-based Quirks that don't change the user's appearance. These powers are stuff like; Elemental Manipulation, Teleportation, or Psychic.

Transformation-Types: Quirks that change the user's body properties temporarily. These powers include; Size Alteration, making the user's skin as hard as stone or metal, or just Shapeshifting.

Mutant-Types: These are Quirks that feature permanent alterations on a user's body. Mostly stuff like, extra limbs, or animal traits. These features are hereditary, even if the child has a different Quirk, for example; the child of a user with a Mutant-type Quirk that makes them look like Godzilla, will also look like Godzilla, but their Quirk might be something else, like Teleportation.

Accumulation-type Quirks are powers that, in order to function properly, require the user to accumulate something ahead of time, such as power, energy, mass, or a particular resource. This is a Sub-Type.

Secondly; Quirks are hereditary, a child will either inherit the father's Quirk, the mother's Quirk, or a completely new Quirk formed by a fusion of the two. Naturally, since Quirks are inherited genetically, siblings tend to have the same or very similar Quirks.

Third; While Quirks are unique from person to person, some powers are more common and widespread than others, such as fire or water manipulation and the power to grow to gigantic sizes. On the other hand, Quirks such as spatial warping and regenerative healing are very rare.

Fourth; Not all Quirks are singular abilities, as there are some that can have multiple powers. In rarer cases, a single Quirk can take the form of multiple abilities that are completely different from each other, giving the impression of having more than one Quirk.

Fifth; It is even possible, albeit quite rare, for some Quirks to take the form of sentient beings that are connected to their users.

Sixth; Quirks are extensions of a person's bodily functions. As such, they can be trained and worn out. When a person works out their muscles, the muscle fibers are destroyed and new, stronger ones grow back; this same rule applies to Quirks. However, should a Quirk be overused, the user could suffer any of a variety of drawbacks, depending on the nature of the Quirk. These drawbacks are usually simple ailments, such as dry skin or nausea; however, in some cases, the drawback can be much more severe. The body of a Quirk user has natural adaptations to protect itself from any damage the Quirk might do to them without these natural defenses. For example, someone who can breathe fire does not burn their mouth when using their ability. However, there are instances where a Quirk doesn't suit the user's body and the body can't handle it. Such conditions can be bypassed through the use of support equipment. Some people have bodies that are not properly suited for their Quirk. Some people have a Quirk that is simply too powerful for the human body to handle, causing them to suffer a massive strain on their body, resulting in chronic pain, cellular degeneration, and even a significantly shortened lifespan.

Seventh; Some Quirks can even be more of a curse than a superpower to their users.

Eighth; Quirks are known to have a direct influence on the user's personality.

Ninth; Another facet of Quirks is that they are affected by the user's emotions, given that they serve as a part of their physiology, some Quirks can even be based on certain emotions entirely.

Tenth; Quirk Levels can be measured. (it's basically a Quirk's Power Level, like from Dragon Ball)

Eleventh; Although very rare, it is also possible for animals to possess Quirks, like Humans.