FIRST EXPANSION THE MYSTIC & THE GLUT (DJIN VS GNOLLS) In the land of Urabbia, far south of the Juudas Empire. A grand oasis that is of great importance to the djin and the people of the Empire, is under attack from one of the most notorious gnoll chieftain in Lithium. The infamous Jalrik Boneeater, ravishing the oasis, in search for new "delicacies" to feast and engorged himself with. As the infamous gnoll chieftain, is renowned for his vile appetite, he has been gone for some time but now the Juudas Empire is the latest victim of his ravenous rampage.
This threat to the Empire, was to great to ignore, but with multiple threats all encrouching onto their territories, not many or even a few renowned were able to spared to deal with the pack of Jalrik. But one, one marid, known as the Mystic, volunteered to lead a dawa'ir to deal with the gnolls, his name is Kashim Kassim of the Jade Winds. A warsinger with a natural connection to air like that of jinn, normally preferring to lounge away his days singing to the Eternal Flame. But even he has a limit of watching wickedness run rampant on his beloved home, so one of the most unique warsinger of the Juudas Empire, marches to battle, in defense of the meek and innocent in their desert paradise.
Setting the stage, for two peculiar members of their respected race, as a great battle awaits when, the Mystic meets the Glut...
NEW LEGENDARY LORD-DJIN
Name: Kashim Kassim Title: The Mystic of the Jade Winds. Faction: Jarrae Sons of Gust. Weapon: Blessed Drums. Weapon Name: Thunderous Voices of Jarrar. Class: Warsinger-Drummer. Territory: Uradhai Gardens. Appearance: Very muscular and beautiful male djin of greenish-blue skin, dark brown unruly hair, has five scarlet and purple colored eyes keeps two closed underneath his usual pair and a large eye in his forehead, pointed ears which one is pierced with a small chain that loops up and connect to the upper-part of his ears, black colored arabian ornamental marking all over his arms to his fingers, wears a purple sash tied across his head and hair twice, bare-chested, multiple large golded rings on his wrists, a large purple and red accented long sach tied around his waist, a yellow tiger-print pelt hanging from his right, the is covering his right leg, has baggy white pant, a pair of golden ankle bands, and he is barefooted. Background: Kashim, is a special djin of the marid kind. Who ascended to one of the most notorious member of the Juudas Empire. He has a personality that is very laid-back, honest, mischievous but not wicked, and honestly he is also very lazy. But despite this he possess a unique form of cunning and guile, that allowed him to achieve many, many feats that add him as one of greatest heroes of the Juudas Empire. His tale begins a long time ago, Kashim isn't apart of the first spawned by their God, Araghei the Sorceror God King, but the generation that were born after, he came into being during the rise and funding of the Juudas Empire. Kashim, is blessed with many things by the Fire God, a beautiful bronze appearance that swooned many maidens, and a talent playing drums that in tandem made his warsinging one to be admire, and enjoyed. This was a gift that he adores, playing his drums all throughout the days, making human and djin dance to his songs and beats with incredible joy and fun. But being a marid with great amounts of warsinging power, and musical ability made him a sought-after warsinger to handle many situations, his marid kin especially would search and force him to work and fight battles, even when he didn't feel like it, but despite his reluctance, Kashim, proved to be a powerful warsinger with few equals. Using songcrafts that only he is able to sing, devastating countless enemies ranging from fearsome demons to savage gnolls, and as he performed such symphonies that inspired countless souls that heard his Symphonic Metal, that earned him a large following, thus many wanted him to take a title of nobility and lead his own forces, but he refused every time he was asked, for all he wanted was to play his Metal and enjoy it with others. He has defeated many dangerous individuals that threatened the Empire with his warsinging, for despite his quirks, he has a deep sense of justice and a need to protect the harmony that many sacrificed to build their own home, that became the Empire. But his rise to becoming the famous mystic, using his wit or songcraft to solve many issues and threats to the Empire, even managing to create a new brand of warsinging that commands the gusts that scattered the desert. Then came his ultimate challenge, a man name La'abib who fell to the corruption of Karnak the Dark God of Gothic Metal, stole a Metal-blessed relic of untold magical power, called the Tesseract, using it to summon the legion of the Third Abyssal Lord, the Devastator of Lands, Ammon Blightenkin. Ammon and his demons caused untold destruction, and death, it was Kashim that used his guile and trick tactics to weaken the forces of the Abyssal Lord, pushing through these infernal monsters onto he faced La'abib facing the villain and then Ammon as well. After a horrific battle that was all, an act to get closer to the Tesseract and taking it in his hands, something that no being has ever dared, he song a warsong that not only devastated all the demons, but sealed away Ammon, trapping him in his own realm. Many believed that the incredible power of Fire, within the Tesseract, would utterly destroy Kashim, but instead of death he changed. The power of Symphonic Metal, transformed him into a greenish-blue skin marid, sprouting three more eyes, and gaining marks on his arms, ascending to a level power that many believe unreachable in the djin race, with his new power he slew La'abib and became a hero to all in the Empire. Discovering that his new eyes can see the symphonic notes of the universe, allowing him to play them thus making his songcraft much more intricate, powerful, and beautifully sounding, any warsinger that plays around him can harness such harmous power unlike any other. Eventually Kashim was called by the Eternal Sultan, and he was granted the title of Mystic, the one that ascended to level that once believed unobtainable. He didn't much changed in his personality, fitting the free-mischievous, playful spirit that he has always been, charged with watching over Uradhai Gardens, which has never been successfully attacked, and is still standing for many, many years cause of his watch.
New Units DJIN FACTION Lord-Riyāḥun-ḏahabīyah Batal: A special honor reserved exclusively for jinn, that have gained a deep connection with the wind that it always spirals around their form, enhancing their warsinging capabilities, wearing a horned headdress and painting their green skin in various symbols of harmous depictions, they inspire a following making them great leaders, possessing high mobility and magical resistance.
Hero-Yüzbaşi: Mighty and renowned heroes, that rejected ascension into djin-hood, remaining mortal men that serve the Eternal Sultan, as great warriors and leaders, seeing this devotion and dedication the Eternal Sultan blessed then with greater physical abilities and vitality, armed with pristine, reinforced golden Arabian armor, armed with a special weapon called "tawba-alfa" a contraption that is a merge of a cannon and axe, they deal heavy damage and effective against heavy-armored enemies, quite resistant to heavy damage, while having slow mobility, they are capable inspiring human type units.
Exclusive Unit-Jarrae Sons of Gust-Dust Benders: Special warsingers that were created by the Mystic himself, making their home in the Uradhai Gardens, these men refuse to wear anything on their chest to feel the wind on their skin and allowing them to connect to the mystical winds and sand around them, allowing these warsingers to perform unimaginable, beautiful songcraft, they possess good mobility, strong warsinging abilities, at the cost of low defense.
Basic Units-1.Jinn: Djin that are composed of wind and air, these djin are quite exotic beauties with unbelievable elegance, with almost transparent gowns and luxurious jewelry, they are mainly warsingers, and flyers.
2.Maqbidh-tawil Sada: Men and women that are incredibly skilled with polearms, able to wield and fight with these weapons with such great grace and ease, at the level of royal dancers, these troops are quite capable of fighting close to mid-range, high mobility, and effective against beasts.
NEW LEGENDARY LORD-GNOLL
Name: Jalrik Boneeater Title: The Every-Eater. Faction: Serrated Spear Pack. Weapon: Poleaxe. Weapon Name: Runt-bitter. Class: Melee Calvary Specialist. Territory: Boneyard Canyon. Appearance: A large orange and red-eyed gnoll, large in size, muscle, and...chunk, blond furred gnoll that has sun-stained spots on his fur, brown furred ears and snout, with a very light brown colored mane in wild, unruly state without any styling, has his upper fang replaced with a gold molded fang, for what he wears, some "shinies" used as accessories wrapped in a big chain worn around his neck, several sunbleached warg fur pelts over his shoulders stitched with some fangs and bones used to keep the pelts as a whole, a pair of black bracers on his wrists and some rings on his fingers, some brown colored torn pants held by a couple leather bands, a thick dark brown furred pelt loincloth with a piece of scrap baring the Serrated Spear banner painted on it, and a pair of black leg-bracers, his barefooted. Background: Jalrik Boneeater, the Glut, the Every-Eater, the Goreteeth, the Raveger of Lands. A notorious and powerful gnoll chieftain, famous for his might and huge gut, having scouwered the lands of Lithium, and eating everything and everyone that he has crushed in battle. His beginnings are quite unimpressive, he was a normal gnoll of the Serrated Spear Pack, just like any other gnoll he had a warmongering mentality and enjoys fighting, but unlike his fellow gnolls, Jalrik had one peculiar trait. He has a love for eating. Not just the usual beasts and human meat, but anything that he could sink his fangs into, from drakes, dwarves, and more he eat them all, and even ate the bones as well, earning him the second name of Boneeater from his pack. Despite growing a bit fat, he was still a gnoll, and a vicious fighter chopping down his next meal with a huge poleaxe called the "Runt-bitter", many couldn't believe that such a engorged gnoll could still fight like he could, and also how he could he eat soo much without stopping. It was that same gluttonous appetite that lead Jalrik into becoming a powerful and dangerous warlord. During a fight with some demons, he came face to face with a unique creature that could heal from any blow, making him excited to fight, kill, and eat that demon. Their fight lasted throughout the day, but in the end, Jalrik managed to kill the seemingly unkillable demonic creature, and having fought all-day made him unbelievably tired and hungry, he couldn't even wait to cook or anything to prepare his meat, he pounce on it and started to eat his meal raw. This first and only gnoll ever to eat demon meat, and not only did he live, but he grew stronger than ever. Growing to a size similar to a sharpfang, and gaining a strength that should be impossible for such a glutton, since then he was not only able to regain all his previously lost mobility, but greater physical strength, along with a greater level of hunger. He was able to eat much more than he ever could, but instead of more fat, he gain more strength, reaching such a level of brutality and power that many of his pack started listening to him over the Chieftain. At that moment Jalrik decided to take charge of the Serrated Spear Pack, and challenged the chieftain for the position, despite his gut, Jalrik easily killed the old chieftain and claim the spot of leader of his pack, and since assuming the position, the Serrated Spear Pack became a massive threat to the whole of Lithium. While their base is a place called the Boneyard Canyon, because of Jalrik's hunger battle and meat, he lead his pack allover Lithium, waging constant war and pillaging across the land. Many fell before Jalrik's pack, gathering many, many gnolls to follow him, expanding the numbers under his rule, and feasting upon anything that he fought and killed, earning him a big reputation among his race, and many titles. Jalrik even gained a fancy for gold and pretty metals, that he calls them "shinies", always wearing them. And despite of countless battles and slaughters, he realized, that he was too slow to get into bigger and better fights, so he force his underlings to make him a battle carriage, pulled by the three most savage, ravenous, and bloodthirsty wargs in his pack's control. This fixed his problem, as Jalrik was now always ahead of his pack, chopping down everything in his way and preparing his next meal. Because of his hunger and battlelust leading him allover the continent, this gnoll pack is among the most feared, and cementing Jalrik Boneeater as one of the greatest and most fearsome gnolls in the world.
New Units GNOLL FACTION Lord-Terrorizers: Huge gnolls, made out of muscle and savage fury, known as beasts under the direct blessing of the Fanged God, utter berserkers that only lead cause wherever these huge gnolls are a great battle is surely to happen, hence their names as Terrorizers, they mainly using huge weapons made of coupled scrap, and prefer to use as little armor as possible so it doesn't impede their excessive attacking, they are in constant frenzy and emenate a aura that triggers frenzy to enemies, they have high attack, with low-defense, a completely offensive style Lord.
Hero-Gorrhounds: Gnolls that take a special Blood ritual to become great monsters, the most feral and beast-like of the gnolls, named the Gorrhounds because their main priority is to tear everything apart with fang, claw, and fist, in their presence wargs become more savage and stronger following them, as if they were gnoll-wargs, having low defense, with high mobility and damage.
Exclusive Units-Serrated Spear Pack-1.Sand Creeps: Albino furred gnolls, that mainly spawn around the Boneyard Canyon, so they only appear and fight in the Serrated Spear Pack, wearing cloaks, and have a peculiar trait to sneak around their prey, and strike when they least expect them to, making them assassins in the pack, capable of dealing high damage to Heroes and Lords, but suffer low health pools and defense.
2.Sand Wargs: A sub-breed of wargs that are born in desert regions, light colored fur and they have a leaner physical structure than abridge wargs, without losing any of their strength, these wargs are very fast and deadly predators that only the Serrated Spear Pack can tame and breed, they are quite capable fighting against enemy calvary.
Beast-Saberteeth: A huge blond furred predator cats, with a set of huge, and deadly fangs that tear apart their toughest and even larger prey with ease, gnolls while commonly preferring wargs they actually managed to tame and use these beasts in battle, quite fast and deal great damage to enemies, especially effective against larger targets.
Basic Unit-Desert Gnolls: Gnolls that were born and thrive in desert regions, with their fur being sunbleached, possessing a special ability to breathe weak fire breathe attacks that deals magical damage, they use swords in battle, while possessing good movement, and physical stats, they suffer from low magical resistance.