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The night sky over Stormwind City stretched out like a velvet curtain, deceptively calm and peaceful—almost like that one cousin who shows up sober and quiet at a family gathering but secretly plots chaos behind your back.

Darkness settled as predictably as your annoying neighbor's lawn sprinklers every morning—because, well, night always falls, just like the dawn always stubbornly insists on showing up the next day.

Yet in the distant shadows beyond the city walls, red flames flickered like sinister fireflies trapped in a foggy nightmare, screaming destruction and terror in a fiery language only war could understand. Stormwind City—once a proud "enclave" safely tucked away from the political chaos churning across the continent—now shivered under that blazing threat like a kitten in a thunderstorm.

To the west, the sea remained as unchanged as that one tavern who's been serving bad ale for centuries, twinkling under a cold blanket of stars that hadn't shifted since Emperor Thoradin's last great-great-great-grandfather stomped ashore a thousand years ago. The moon hung low and lonely above the waves, faintly illuminating Stormwind Harbor—once a dark, ghostly stretch of docks a year ago, now buzzing with life, lit up like a giant's festive lantern, masts stabbing skyward like nervous fingers.

Against the quiet murmur of rolling waves, distant voices drifted in—a mixture of rough laughter, barked orders, and probably a sailor or two swearing loudly about sea sickness or missing grog.

King Llane, standing on the castle balcony and gazing at this bustling scene, turned to the Queen with a sigh heavy enough to sink a ship.

"My dear," he murmured, "I've been wondering... is Edmund Duke really the destined patron saint of our kingdom, or did we just get lucky with a glorified pirate?"

The Queen squeezed his arm gently, eyes sparkling with a mix of hope and steely resolve. "Given the mess we're in, it sure looks like it. If not for his Storm Harbor, Stormwind might have been a pile of rubble and regret by now."

Before the orcs crashed the party, everyone had shrugged off Duke's new harbor as just another fancy source of tax revenue for the treasury—nice, but hardly a game-changer.

But now? Oh no. Storm Harbor and Duke's fleet controlled the kingdom's heartbeat like a grumpy bartender controlling the last keg at a tavern brawl.

Stormwind sat stubbornly in the southern part of the continent, land routes to the north choked and snarled by orcish hordes. The sea was the city's only lifeline, a watery artery pumping hope and supplies through this slowly strangling siege.

Entering the harbor at night wasn't for the faint of heart. It was more dangerous than a goblin's promise of a "quick and easy" treasure hunt. Yet, to keep the supplies flowing, the grizzled captains of Stormwind and the mighty maritime kingdom of Kul Tiras chose to sail into the jaws of darkness—docking at dusk, unloading through the eerie hours, then slipping away into the midnight mist—maximizing every drop of port space and precious cargo.

Thanks to these stubborn souls—captains, sailors, dockworkers—the city's veins pulsed with an endless stream of food, weapons, and hope from human kingdoms and dwarf strongholds like Ironforge. Meanwhile, women and children fled northward, crossing the sea to the safety of Southshore Town, their backs turned to the nightmare.

Yet, politics remained a messier battlefield than the war itself.

The seven human kingdoms bickered like a tavern full of drunk uncles refusing to agree on whose turn it was to buy the next round. Many northern nobles scoffed at the warnings of Llane's envoys—those orcs were just "a bunch of overgrown green troublemakers," they said. Trolls had been the kingdom's long-term headache; what was a little orc invasion compared to that?

Malicious rumors and wild speculations swirled around the fall of half the city like drunken ghosts. The only bright spot was the Kingdom of Alterac's grudging agreement to shelter refugees in Nanhai Town, while the other kingdoms reluctantly opened their coffers to buy military supplies and cracked down on price-gouging scoundrels.

Llane's permission to recruit volunteers and mercenaries across the six kingdoms was a start—but nowhere near enough.

Only Llane, standing at the frontline of despair, truly understood that the orcish onslaught would require an all-out war declaration from every kingdom—and allies from dwarves to elves—to save the realm from drowning in blood and fire.

At the thought, a shadow passed over his heart.

Yet amidst the chaos, Duke's contributions shone like a lighthouse in a storm.

One such marvel was a strange new invention—something called "cement," cooked up by a mysterious fellow named Macaro, who always looked like he'd rather be anywhere else but covered in dust and secrecy. Macaro wouldn't spill the secret recipe, claiming it was "semi-finished," like a half-baked pie that just happened to stop orcs from smashing through.

These hexagonal bunkers, three stories tall and made of this magic-rock stuff mixed with stones and sand, hardened faster than a dwarf's temper after a bad ale. Under the leadership of Edwin Van Cleef—a little-known stonemason with a knack for getting things built—Stormwind raised over 500 of these tough little fortresses outside Goldshire in mere days.

Even the orcs' biggest catapults bounced off like angry squirrels hitting a rock. Their narrow firing slits kept orc hands out and javelin throwers safe inside, raining down death on anything green enough to come close.

The orcs resorted to battering rams, but the human defenders simply slipped away through narrow tunnels dug between bunkers, popping up like angry pop-up books to strike again and again.

Legend told of one javelin thrower so deadly that he alone felled 36 orc warriors, their heads decorated with telltale marks like twisted trophies.

And if that wasn't bizarre enough, Stormwind's newest allies were… murlocs.

Yes, those slimy, gulping nightmares that once gave Elwynn Forest's residents nightmares were now the city's unexpected saviors. Their guttural "gulp gulp" echoed through every river wider than five meters, turning orcs fetching water into pincushions of crude javelin wounds.

Duke's impact on Stormwind was nothing short of miraculous.

As Llane's mind wandered over these changes, he found himself quietly hoping Duke and young Anduin's assault was going well—and praying they'd return in one piece.

The Queen smiled softly. "If they're dead, I think Sargeras himself would be first in line to brag about it."

Llane chuckled bitterly. "Nearly a thousand years ago, my ancestors carved out this kingdom from nothing. I swear, if Stormwind falls on my watch, I'll haunt every orc and noble who let it happen."

The Queen's eyes twinkled. "Instead of doom and gloom, why not think about how you'll honor them when they return victorious? Maybe a statue in the Valley of Kings?"

"Now that is a fine idea!"

But while the royal couple dreamed of statues and victory feasts, Duke was locked in the most perilous battle of his life.

His opponent? None other than Gul'dan—the dark sorcerer whose power was terrifying even in this twisted chessboard of time and magic.

Breathing the cold night air tinged with blood and fire, Duke felt a fierce thrill ripple through his veins. This was his moment—his legend in the making, inked in steel and arcane fire.

And hey, a reward of 10,000 gold coins awaited after release. But that could wait—because today? Today, Duke was writing history.