The Unbound Essence
By a Domain Specialist Writer
Chapter 11: The Substance of Power
Year 297 AC
The gold from Varys's assignments was a useful tool, but Frank knew it was merely a means to an end. True power in King's Landing wasn't just coin or influence; it was the ability to control the city's hidden levers, the secret weapons that lay dormant beneath the cobblestones. His foreknowledge pointed to one such lever, a substance of immense destructive potential that would play a pivotal role in the coming war: wildfire. The Alchemists' Guild, the secretive order of pyromancers who held the monopoly on its creation, was a sleeping giant, and Frank intended to steal its soul.
The Guildhall of the Alchemists was an imposing, labyrinthine structure of black stone on the Street of the Sisters, a place most citizens avoided. Its members, who called themselves "Wisdoms," were a dying breed, their ancient arts largely supplanted by the maesters of the Citadel. They were seen as relics, eccentrics who dabbled in dangerous and forgotten lore. But Frank knew their "substance," as they called it, was no mere relic. It was the key to incinerating a fleet, to turning the tide of a battle, to holding a city hostage.
His work for Varys provided the perfect cover. The Spider, ever curious, had a passing interest in the Guild, seeing them as a potential, if unpredictable, tool. Frank leveraged this, feigning a need to understand their capabilities for one of his "assignments." This gave him legitimate reason to visit the Guildhall, to observe its layout, its security, and its personnel.
He found the place to be a fortress of paranoia. The air within was cold and smelled of strange chemicals and dust. The Wisdoms were secretive and condescending, hinting at vast stores of knowledge they no longer truly possessed. His target was a senior pyromancer named Wisdom Hallyne, a man whose ambition was only slightly outmatched by his carelessness. Hallyne was obsessed with restoring the Guild to its former glory and was more willing than his brethren to discuss the properties of wildfire, hoping to impress a potential patron.
Frank spent weeks cultivating Hallyne, using the courtly manners absorbed from Ser Balman Byrch to present himself as a respectable agent of a powerful lord. He listened patiently to Hallyne's lectures on the volatile nature of the substance, on the precise temperatures required for its brewing, on the magical incantations they still muttered out of tradition rather than understanding. He learned that the Guild was producing more wildfire than was publicly known, stockpiling it in hidden caches beneath the city, a legacy of the Mad King's final, paranoid command.
The kill had to be perfect, an accident in a place where accidents were common. Frank arranged a late-night meeting with Hallyne in one of the deeper storage vaults, under the pretext of inspecting a new batch of the substance for his "master." The vault was a cold, stone chamber, lined with sand-filled pits where the fragile clay jars of wildfire were stored.
As Hallyne proudly displayed a jar, its eerie green contents swirling within, Frank made his move. It was not a direct assault. He used the subtle agility of the little bird to "stumble," knocking a lit candle from its sconce. The candle fell not towards the wildfire, but into a carefully placed pile of oil-soaked rags Frank had prepared earlier. The flash fire was instantaneous, a whoosh of heat and light. Hallyne, startled, dropped the jar.
The resulting explosion was contained by the thick stone walls of the vault, but it was devastating. Frank, already moving, was shielded by a stone pillar. Hallyne was engulfed in the emerald flames. The absorption was the most bizarre yet. It was not a rush of physical strength or skill, but of pure, esoteric knowledge. It felt like his mind was being set on fire, scoured clean by chemical formulae and arcane lore. He felt the pyromancer's life force, thin and dry as old parchment, but with it came the skill of pyromancy. He understood the delicate balance of ingredients, the subtle shifts in temperature, the rhythmic chanting that, while not magical in itself, helped focus the mind during the dangerous process. More importantly, a map bloomed in his consciousness: the locations of every hidden wildfire cache beneath the city, a secret arsenal that could burn King's Landing to the ground.
He staggered from the smoke-filled vault, his clothes singed, playing the part of the lucky survivor. The other Wisdoms, panicked and inept, were more concerned with containing the fire than questioning him. Frank had what he came for. He now held the keys to the city's destruction. It was a power far greater than any sword or spy network. It was the power of annihilation, and it was his to command.
Chapter 12: The Master of Coin's Shadow
Year 297 AC
The knowledge of the wildfire caches was a strategic asset of unimaginable value, but Frank's day-to-day operations still required a more liquid form of capital. His work for Varys was profitable, but it made him a tool, dependent on the Spider's whims. To truly be his own master, he needed to break free from this financial leash. He needed to strike at the heart of the city's economy, a web of corruption and debt spun by the Master of Coin himself, Petyr Baelish.
Frank had already tasted the periphery of Littlefinger's empire when he'd killed the brothel sellsword. Now, he aimed for a more central target. His goal was not just to acquire funds, but to absorb the intricate financial acumen that allowed Littlefinger to hold the entire realm in his debt. He needed to understand the flow of gold, the hidden ledgers, the complex network of loans and investments that were the true source of Baelish's power.
His target was a man named Symon Silver-Tongue, a high-ranking customs official at the King's Scales, one of the key positions Littlefinger had filled with his own men. Symon was the gatekeeper for a significant portion of the goods flowing into the city, and his ledgers were a work of artful deception, skimming profits for his master while maintaining a veneer of legitimacy. He was clever, discreet, and utterly corrupt.
Frank couldn't use simple violence. Symon was too important; his death would be investigated thoroughly. He needed a more subtle approach, a plan that would not only eliminate the target but also create chaos within Littlefinger's network. He decided to use the very system Baelish had created against itself.
He spent a month meticulously researching Symon's life, using the stealth of the little bird and the observational skills of the sellsword. He learned of Symon's secret vice: a fondness for a particular high-end brothel on the Street of Silk—another of Littlefinger's establishments. He also identified one of Symon's rivals, a lesser merchant who had been squeezed out of a lucrative trade deal by Symon's machinations.
Frank's plan was a multi-act play of deception. First, he used his accumulated wealth to hire a beautiful, skilled courtesan from a rival brothel, one outside of Littlefinger's control. He coached her, teaching her Symon's preferences, his vanities, his weaknesses. Her task was to seduce Symon, to become his confidante, and to plant a seed of doubt in his mind: that Littlefinger was planning to replace him.
Simultaneously, Frank began to feed anonymous, carefully crafted tips to the City Watch—specifically, to a captain he knew to be in the pocket of a rival faction. The tips hinted at smuggling activities, pointing not at Symon, but at the disgruntled merchant, framing him for a crime he didn't commit.
The trap was sprung over the course of a single week. The courtesan, having won Symon's trust, convinced him to move a significant portion of his illicit earnings to a "safer" location, away from the prying eyes of his master. As Symon transported the gold, Frank, cloaked in shadow, ambushed him. The kill was silent and professional.
The absorption was a dizzying rush of numbers and names. He felt Symon's sharp, analytical mind merge with his own. He didn't just gain a skill for accounting; he absorbed a deep, intuitive understanding of high finance, of tariffs, of money laundering, of how to hide wealth in plain sight. A mental ledger of Littlefinger's operations unfolded in his mind: names of shell companies, locations of secret accounts, the true extent of the Crown's debt to the Iron Bank. It was a treasure trove of financial intelligence.
He took the gold and vanished, but his work was not done. He planted evidence on Symon's body that implicated the framed merchant. When the City Watch, acting on the anonymous tips, "discovered" the body, the narrative was clear: a deal gone wrong between two criminals.
The fallout was beautiful in its chaos. Littlefinger had lost a key agent and a significant amount of gold. The City Watch had "solved" the case, earning praise and a quiet reward. The innocent merchant was arrested, his business ruined. And Frank, now significantly wealthier and armed with a devastating understanding of the realm's finances, remained a complete ghost. He had not just robbed Littlefinger; he had absorbed a piece of his power, turning the Master of Coin's own methods of deception and manipulation back on him. He was learning to play the game at a master's level.
Chapter 13: The Wolf's Shadow
Year 297 AC
King's Landing was a nest of southern intrigue, a world of silk, steel, and secrets that Frank was rapidly mastering. But his foreknowledge told him that the coming storm would be born not in the south, but in the cold, hard lands of the North. The Starks were the linchpin of the entire saga, their honor both their greatest strength and their fatal flaw. To truly prepare for the game to come, Frank needed to understand the wolf. He needed to feel the North in his bones.
His opportunity came with the arrival of a trade delegation from White Harbor, the North's largest city. They came seeking to negotiate new tariffs on wool and timber, a routine matter that brought a handful of northern lords and their retainers to the capital. Frank saw them not as traders, but as a walking library of the skills and sensibilities he lacked.
He spent days observing the delegation, his senses, now a complex tapestry of absorbed abilities, picking apart their every nuance. He noted their rougher, more direct manner of speech, their disdain for the city's heat and corruption, the fierce, almost clannish loyalty they showed to one another. They were a different breed from the southerners he had been hunting.
His target was a man named Torrhen, a veteran man-at-arms in the service of House Manderly. Torrhen was not a lord, but he was the embodiment of the northern warrior spirit: tough, resilient, and fiercely loyal. He was a man who had fought wildlings on the border and faced the biting winds of a northern winter. His skills would be a valuable addition to Frank's arsenal, a different kind of martial prowess than the dueling finesse of the south.
The hunt required a change in tactics. A simple alleyway ambush would be too crude for a man as seasoned as Torrhen. Frank needed to isolate him, to create a situation where his own southern-honed skills would give him a decisive advantage. He learned that Torrhen, despite his gruff exterior, had a weakness for strong northern ale and a good game of dice.
Frank found his chance in a tavern near the docks that was popular with visiting sailors and soldiers. He used his noble bearing to appear as a down-on-his-luck hedge knight, sharing a drink and a game of chance. He let Torrhen win a few rounds, flattering the man's skill, listening to his stories of the North. He spoke of the cold, of the honor of the Starks, using his book knowledge to create a believable persona.
When the tavern grew late and loud, Frank suggested they move to a quieter location to continue their game. He led Torrhen not to a dark alley, but to a deserted warehouse near the waterfront, a place he had scouted meticulously. Inside, under the pretense of lighting a lamp, he struck.
The fight was a brutal, close-quarters affair. Torrhen was immensely strong and fought with a savage, relentless ferocity. He wielded his longsword not with the elegant precision of a bravo, but with the raw power of a woodsman felling a tree. Frank was forced to use all his accumulated agility to evade the man's powerful blows. He couldn't overpower him, so he outmaneuvered him. He used the confined space of the warehouse to his advantage, darting between crates and barrels, forcing the larger man to constantly turn and reposition. He ended the fight not with a clean sword thrust, but with the brutal efficiency of the pit fighter, a dagger to the back of the knee followed by a swift strike to the throat.
The absorption was like a blast of cold, clean air. He felt Torrhen's immense resilience, his deep well of stamina born from a life of hardship, flooding his own body. He felt his pain tolerance increase, his muscles hardening in a new way. And with it came the skills of a northern warrior: the ability to fight effectively in heavy furs, to track in the snow, to read the signs of a winter storm. He gained an intuitive understanding of the North's geography, its great distances, its hidden dangers. He felt the deep, almost religious reverence for the Starks, the unwavering belief in the honor of Winterfell. It was not a memory, but an ingrained cultural instinct.
He disposed of the body in the deep waters of the Blackwater, another nameless victim of the city's dangers. But Frank was not just a killer. He was a collector, an archivist of human experience. He had added the spirit of the North to his growing collection. He now understood not just the political landscape of the South, but the cultural bedrock of the North. He was no longer just a southern predator. He was a creature of both ice and fire, ready for the war that would soon pit one against the other.
Chapter 14: The Unseen Blade
Year 297 AC
Frank's value to Varys had been established through his efficiency and his seemingly uncanny ability to navigate the city's underworld. But the Spider, ever a player of the long game, decided it was time for a more significant test. The task was not about theft or simple assassination; it was a move on the great board of international espionage. The target was a rival spy.
The note from Varys was, as always, cryptic and precise. The target was a man known only as "The Lisping Man," an agent of the Sealord of Braavos who had been quietly gathering intelligence on the Crown's naval strength and its financial ties to the Iron Bank. He was a professional, a ghost who moved through the city with practiced ease, and his presence was a threat to Varys's own carefully cultivated relationship with the Free Cities. Varys wanted him eliminated, but more than that, he wanted it done in a way that sent a message back to Braavos: King's Landing was the Spider's web, and he did not tolerate trespassers.
This was a new level of challenge for Frank. He was not hunting a brute or a corrupt official. He was hunting a mirror of himself, a man whose skills were in stealth, observation, and deception. It was a duel of shadows, and Frank knew that a single misstep would mean his own death.
He began by immersing himself in the world of the Braavosi in King's Landing. He frequented the taverns and merchant houses that catered to them, using his absorbed noble etiquette and financial acumen to blend in. He listened, not for direct information, but for the subtle currents of gossip, the names dropped in passing, the patterns of movement. He was looking for an anomaly, a man who didn't quite fit.
His breakthrough came from an unexpected source: the absorbed knowledge of the customs official, Symon Silver-Tongue. Symon's mental ledger contained not just financial data, but also the subtle details of trade manifests and shipping schedules. Frank found a recurring discrepancy: small, high-value shipments of rare inks and papers, materials favored by spies for their discreet communications, all consigned to a seemingly insignificant textile merchant.
This merchant became the focus of his investigation. Using the stealth of the little bird, Frank shadowed the man for days. He was a meticulous, unassuming figure, but Frank's enhanced senses detected the faint, almost imperceptible lisp in his speech when he thought no one was listening. This was his man.
The Lisping Man was a master of his craft. He never followed the same route twice. He used a network of safe houses and dead drops. He was patient, disciplined, and utterly professional. Frank realized he couldn't simply ambush him. He had to outthink him, to create a trap that the spy would walk into willingly.
He decided to use the spy's own mission against him. Frank knew, from his work for Varys, that a new warship was nearing completion in the royal shipyards. This would be an irresistible target for the Braavosi agent. Frank fabricated a set of "stolen" blueprints for the ship, complete with subtle, deliberate flaws that only an expert would recognize as bait.
He then used a cut-out, a petty thief he could control, to offer the blueprints for sale on the black market. The price was high, but the intelligence was priceless. As he expected, the Lisping Man took the bait. A meeting was arranged in the dead of night, in the abandoned ruins of the Dragonpit, a place of shadows and secrets.
Frank was there, not as a seller, but as an unseen observer. He watched as the Lisping Man arrived, his movements silent and wary. He watched as the exchange was made. And as the spy turned to leave, his prize in hand, Frank struck.
The fight was not a clash of swords, but a deadly dance of shadows. The Braavosi was a "water dancer," his movements fluid and impossibly fast, his thin rapier a blur of motion. Frank's stacked skills were pushed to their absolute limit. He used the agility of the Summer Islander to match the spy's speed, the raw strength of the brawler to parry the lightning-fast thrusts, the discipline of the Kingsguard-in-training to hold his ground. It was a battle of a dozen fighting styles combined against one perfected art.
He won by being something the Braavosi couldn't comprehend: a creature of impossible versatility. He broke the rhythm of the water dance with a brutal, unexpected shield bash, a move from a common soldier, and in that split second of surprise, he ended it.
The absorption was a cold, sharp shock, like a needle of ice to the brain. He felt the spy's life force, disciplined and controlled, integrate with his own. And with it came a whole new suite of skills. He absorbed the fluid grace of the water dance, a fighting style completely alien to Westeros. He gained a deep understanding of Braavosi culture, of the Iron Bank's inner workings, of the complex politics of the Free Cities. But most importantly, he absorbed the skills of a master spy from a different school of thought: new methods of creating ciphers, of establishing dead drops, of detecting surveillance. It was a peer-level upgrade, a cross-pollination of espionage techniques.
He left the body and the fake blueprints for the City Watch to find, a clear message to Braavos. He had not only completed Varys's task; he had absorbed the knowledge of his rival. He was no longer just a tool in the Spider's web. He was learning to weave his own, its threads stretching across the Narrow Sea.
Chapter 15: The Weight of the Crown
Year 297 AC
Frank's power was growing at an exponential rate, his body a vessel for the skills and strengths of two dozen men. He had mastered the arts of combat, stealth, and espionage. But he knew that the true game of thrones was not fought with swords or daggers, but with gold and debt. The Iron Throne was bankrupt, a fact that Littlefinger used to his advantage and that would ultimately cripple the realm. To truly control the future, Frank needed to control the Crown's purse strings.
His previous kill, the customs official Symon, had given him a glimpse into Littlefinger's financial labyrinth. Now, he needed to go deeper. He needed to target someone at the very heart of the royal treasury, someone who knew not just the schemes, but the fundamental mechanics of the realm's economy.
His target was Grand Maester Pycelle. The old man was a walking contradiction. Publicly, he was a doddering, sycophantic fool, a creature of the Lannisters. But Frank knew, from both his book knowledge and his own observations, that Pycelle was far more cunning than he appeared. He had served six kings, navigating decades of treacherous court politics. He was a master of poisons, a skilled political operator, and, as a Grand Maester, he had a deep, academic understanding of the realm's history, laws, and, most importantly, its finances. He was a living repository of the kingdom's secrets.
Killing a Grand Maester was a monumental risk. Pycelle was a fixture of the court, his presence as constant as the Iron Throne itself. His death would be scrutinized by the Small Council, the Citadel, and the Lannisters. It had to be subtle, untraceable, and above all, believable. Frank decided to use Pycelle's own expertise against him: poison.
He spent months on this plan, the most complex he had ever devised. He used his absorbed knowledge of pyromancy and alchemy to study the properties of various toxins. He needed something slow, something that would mimic the symptoms of old age and a failing constitution. He settled on a rare, insidious poison known as the Tears of Lys, a substance he knew would play a role in Jon Arryn's death.
Getting the poison to Pycelle was the next challenge. Frank couldn't just slip it into his wine. He needed a vector, a delivery system that would arouse no suspicion. He found it in Pycelle's own habits. The old man was a creature of routine, and one of his daily rituals was a cup of sweetened iced milk, which he believed soothed his "old bones."
Frank used his connection to Varys's network to gain access to the Red Keep's kitchens. He didn't do the deed himself. Instead, he blackmailed a lowly kitchen servant, a young man with a gambling debt, forcing him to administer the poison, a single, colorless drop in the Grand Maester's daily milk over the course of a week.
The effect was exactly as he had planned. Pycelle grew weaker, his breathing more labored, his mind more clouded. The other maesters diagnosed it as a simple decline of old age, a stomach ailment common in the elderly. They treated him with purges and leeches, which only hastened the poison's work.
On the night Pycelle finally succumbed, Frank was hidden in the secret passages of the Red Keep, a silent observer. He needed to be close, to ensure the absorption was complete. As the old man breathed his last, Frank felt the familiar, wrenching pull.
The influx of power was staggering. Pycelle's physical vitality was negligible, but his mental and spiritual essence was immense. Frank felt a century of knowledge flood his mind. The history of the Seven Kingdoms, not as it was written in books, but as it was lived in the halls of power. The intricate genealogies of the great houses. The secret shames and hidden strengths of a hundred lords. He absorbed Pycelle's mastery of poisons, his deep understanding of medicine and healing. But the greatest prize was the old man's encyclopedic knowledge of the realm's finances. He understood the true weight of the Crown's debt, the deals Littlefinger had made, the leverage the Iron Bank held over the throne. He saw the entire economic structure of Westeros laid bare, a complex machine of which he now understood every gear and lever.
He also absorbed Pycelle's defining characteristic: his unwavering, sycophantic loyalty to House Lannister. It was a strange, alien feeling, a deep-seated belief in the superiority and destiny of the lions of Casterly Rock. It was a bias he would have to consciously fight against, a ghost in his own machine.
The death of Grand Maester Pycelle sent ripples through the court. The Lannisters had lost their most reliable creature. Varys was intrigued by the timing. Littlefinger saw an opportunity. But no one suspected the truth. No one knew that the old man's vast knowledge, his lifetime of secrets, had not died with him. It had simply been transferred to a new host, a predator who now held the realm's history, its health, and its wealth in the palm of his hand.
Chapter 16: The Laws of Men
Year 297 AC
Frank had accumulated power, wealth, and secrets. He could kill any man in the kingdom and knew the hidden levers of finance and espionage. Yet, he recognized a critical gap in his arsenal. The world of Westeros was governed not just by swords and coin, but by laws and customs, a complex web of inheritance, contracts, and precedent that had been woven over thousands of years. To truly manipulate this world, to build his own legitimacy while tearing down others, he needed to become a master of its laws.
His foreknowledge gave him a broad understanding of the legal landscape, but he lacked the deep, intuitive grasp of a native practitioner. He needed to absorb the mind of a jurist, someone who lived and breathed the intricate legal code of the Seven Kingdoms.
His target was a man named Septon Torbert, a senior clerk in the office of the Master of Laws, Renly Baratheon. Torbert was not a lord or a warrior, but he was a man of immense, if quiet, influence. He was a legal scholar of great renown, the man who drafted the official decrees, researched historical precedents, and understood the subtle loopholes in every royal edict. His mind was a library of legal knowledge, and Frank intended to check it out, permanently.
Torbert was a man of devout faith and rigid routine. He spent his days in the dusty archives of the Red Keep and his evenings in quiet prayer at the Great Sept of Baelor. He was, by all accounts, a good and honest man, which made him a difficult target. There was no vice to exploit, no corruption to leverage. Frank would have to rely on pure stealth and opportunity.
He stalked Torbert for weeks, a patient predator learning the rhythms of his prey. He used his absorbed stealth to move through the Red Keep unseen, observing the clerk in his natural habitat. He watched as Torbert debated points of law with petitioners, his arguments precise and unassailable. He saw the respect he commanded, even from high lords who sought his counsel.
Frank found his opportunity in the very place of Torbert's devotion: the Great Sept of Baelor. The sept was a vast, seven-sided structure, a place of echoing silence and deep shadows. Torbert had a habit of staying late, praying alone in the quiet solitude of the Warrior's Chapel after the evening services.
One night, as the last of the faithful departed and the city grew quiet, Frank made his move. He slipped into the Great Sept, a ghost in the house of the gods. He moved through the cavernous space, his footsteps swallowed by the immense silence. He found Torbert kneeling before the altar of the Warrior, lost in prayer.
The kill was silent, respectful, and utterly profane. Frank did not use a sword or a dagger. He used a garrote, a weapon of assassins, a tool of silent death. In the hallowed sanctuary of the Seven, beneath the gaze of the Warrior, he ended the life of a good man.
The absorption was not a violent rush, but a cool, orderly flood of pure information. It was like having an entire library downloaded directly into his brain. He felt Torbert's life force, calm and steady, merge with his own. And with it came a perfect, encyclopedic knowledge of Westerosi law. He understood the nuances of feudal obligation, the complexities of inheritance law for every region, the precise wording of a thousand royal decrees. He could draft a contract that was ironclad, find a loophole in any treaty, and argue points of law with the skill of the High Septon himself. He had absorbed the very framework of the realm's social and political order.
He left the body kneeling at the altar, arranged to look as if the old man had simply passed away in his sleep, his heart giving out in a final moment of devotion. It was a plausible death for a man of his age and piety. The discovery would cause sadness, but not suspicion.
As Frank slipped out of the sept and back into the city's darkness, he felt a new kind of power settling within him. It was not the power to kill or to steal, but the power to create and to destroy legitimacy. He could now forge claims, invalidate wills, and challenge the very succession of lords and kings. He had armed himself with the laws of men, and he was ready to use them as a weapon.
Chapter 17: The Salt and the Sea
Year 297 AC
Frank's strategic preparations were becoming increasingly sophisticated. He had secured knowledge of the city's hidden weapons, its finances, and its laws. Now, his gaze turned outward, to the waters of Blackwater Bay and the Narrow Sea beyond. His foreknowledge was clear: naval power would be a decisive factor in the coming war. Stannis Baratheon, the grim and unyielding claimant to the throne, was master of the royal fleet at Dragonstone. To counter him, to understand the battlefield on which the fate of King's Landing would be decided, Frank needed to master the sea.
He needed to absorb the skills of a naval commander, to understand the tides and the winds, the strengths and weaknesses of a war galley, the complex art of commanding a fleet in battle. His target was Ser Valerion, a veteran captain of the royal fleet and a senior officer under the Master of Ships, Stannis Baratheon. Valerion was currently in King's Landing, overseeing the refitting of several ships and reporting to the Small Council in Stannis's absence.
Ser Valerion was a man of the sea, his skin weathered by salt and sun, his eyes accustomed to scanning distant horizons. He was a practical, no-nonsense commander, respected by his men and trusted by his superiors. He was also a formidable fighter, as at home on the deck of a pitching ship as he was on solid ground.
Frank knew that a direct confrontation would be foolish. He needed to use the environment to his advantage, to turn the captain's own element against him. He began by studying the harbor, the docks, the shipyards. He learned the schedules of the tides, the patrol routes of the harbor watch, the layout of the ships under Valerion's command.
He found his opportunity during a moonless night, when a thick fog rolled in from the sea, blanketing the harbor in a shroud of grey. It was the perfect cover for a silent, waterborne assault. Frank acquired a small skiff and, using the stealth and silence he had perfected, rowed out into the bay, a phantom in the mist.
His target was Ser Valerion's flagship, the King Robert's Hammer, a massive dromond anchored in the deeper waters of the harbor. Frank approached the ship from its seaward side, a blind spot for the few watchmen on deck. He climbed the anchor chain with the agility of a Summer Islander, his movements making no sound.
He found Ser Valerion in his cabin, reviewing nautical charts by the light of a single lantern. The captain was alone, his guard posted outside the door. Frank slipped in through a stern window, a silent wraith emerging from the fog.
The fight was a desperate, brutal struggle in the cramped confines of the cabin. Valerion, though surprised, reacted with the speed of a lifelong warrior. He drew his dirk and fought with a savage intensity, using the close quarters to his advantage. But Frank was a creature of impossible adaptability. He used the water dancer's grace to evade the captain's lunges, the brawler's strength to overpower him, and the Kingsguard's precision to end the fight with a swift, silent strike.
The absorption was a dizzying, disorienting experience, like being plunged into the depths of the ocean. He felt the captain's life force, steady and strong as the tide, pour into him. With it came a lifetime of experience at sea. He felt the deck of a ship beneath his feet, the sting of salt spray on his face. He understood the language of the winds and the currents. He knew how to read the stars for navigation, how to command a crew in the heat of battle, how to exploit an enemy ship's weaknesses. He absorbed a complete, intuitive mastery of naval warfare.
He staged the scene to look like a tragic accident. He broke a wine bottle, overturned a chair, and placed the captain's body near an open window, as if he had drunkenly stumbled and fallen, breaking his neck. He slipped back out the window and into the fog-shrouded water, his skiff waiting to carry him back to the city.
The death of Ser Valerion was a blow to the royal fleet, a loss of an experienced commander. But no one suspected the truth. No one knew that his skills, his knowledge, his very essence as a man of the sea, had been stolen. Frank now commanded not just the land, but the water. He was ready for the Battle of the Blackwater, and he knew exactly how he would turn it to his advantage.
Chapter 18: The White Cloak
Year 298 AC
Frank had become a monster of unparalleled versatility. He possessed the skills of a spy, an alchemist, a financier, a lawyer, and a naval commander. He was strong, fast, and resilient beyond the limits of any normal man. Yet, he knew there was one peak he had yet to summit, one level of martial prowess that remained beyond his grasp: the skill of a knight of the Kingsguard.
The seven sworn brothers who protected the king were legends, the most elite warriors in the Seven Kingdoms. Their training was relentless, their discipline absolute. To absorb the essence of one of these men would be to achieve the zenith of combat skill, to become a swordsman without peer. It was a risk of monumental proportions, but the reward was irresistible.
He couldn't target the famous names—not the formidable Barristan Selmy or the infamous Jaime Lannister. He needed a lesser-known member of the order, one whose death, while shocking, might not trigger a realm-wide investigation. His choice fell upon Ser Mandon Moore.
Moore was a strange, unsettling figure. He was a skilled knight, of that there was no doubt, but he was also cold, humorless, and possessed of pale, dead eyes that seemed to see nothing. He had no friends, no known allegiances, and had been brought to court by Jon Arryn for reasons no one could quite fathom. He was the perfect target: a man of immense skill, but with no one to mourn him or avenge him.
The challenge was immense. A Kingsguard knight was never truly alone. They were always on duty, always armed, always vigilant. A direct assault was suicide. Frank would have to orchestrate a scenario of perfect chaos, a moment of distraction so profound that it would create a fatal opening.
He found his opportunity in the upcoming Hand's Tourney, a grand event being held to celebrate Eddard Stark's appointment. The tourney would draw the entire court, creating a maelstrom of noise, crowds, and confusion. It was the perfect stage for his deadly play.
Frank's plan was a masterpiece of misdirection. He used his knowledge of the city's criminal underworld to hire a small group of cutthroats. Their task was not to attack Ser Mandon, but to stage a loud, violent, and very public "assassination attempt" on a minor lord in the stands, on the opposite side of the tourney grounds from the royal box where Moore would be standing guard.
As the tourney reached its peak, with the roar of the crowd at its loudest, the cutthroats struck. Panic erupted. People screamed and fled, creating a wave of chaos that swept through the stands. The City Watch rushed to intervene, their attention completely focused on the staged attack.
In that single, perfect moment of distraction, as every eye in the arena, including those of the other Kingsguard, was turned away, Frank made his move. He had positioned himself in the crowded gallery directly behind the royal box, dressed as a common merchant. He moved with the impossible speed and stealth he had accumulated, a blur in the chaos.
He didn't use a sword. He used a thin, poisoned stiletto, its tip coated with a fast-acting paralytic he had concocted himself. He slipped the blade between the plates of Ser Mandon's back armor, into a tiny gap he had identified after weeks of observation. The knight stiffened, a silent gasp on his lips, his body frozen.
Frank caught him before he could fall, propping him up against the railing, making it look as if the knight was simply observing the chaos. The absorption was a torrent of pure, refined skill. It was unlike anything he had ever felt. It was not the raw strength of the brawler or the savage fury of the northerner. It was the essence of pure, disciplined martial perfection.
He felt a lifetime of relentless training flood his system. The perfect footwork, the flawless parries, the lightning-fast strikes. He absorbed a complete mastery of the longsword, the lance, the shield, every weapon in a knight's arsenal. His body became a living weapon, his every movement imbued with the deadly grace of a master swordsman.
He slipped back into the screaming crowd and vanished. By the time the chaos subsided and someone noticed that Ser Mandon Moore was unnaturally still, Frank was gone. The maesters would find the tiny puncture wound, but the poison would be untraceable. The death would be a mystery, a tragic casualty of the day's chaos, perhaps a stray arrow from the panicked crowd.
Frank returned to his rooms, his body thrumming with a new, terrifying power. He drew his own sword, and it felt like an extension of his own arm. He moved through a series of complex forms, his body a blur of white steel, the movements as natural as breathing. He had done it. He had stolen the soul of a Kingsguard. He was now, without question, the most dangerous man in the Seven Kingdoms.
Chapter 19: The Spider's Thread
Year 298 AC
Frank had become Varys's most effective and terrifying asset, a ghost who could perform impossible tasks without leaving a trace. But he was acutely aware that he was still a tool, a piece on the Spider's board. To truly transcend the game, he needed to understand the player. He needed to turn the tables on his own master. It was time to hunt the Spider himself.
This was the most audacious and dangerous plan he had ever conceived. Varys was the Master of Whisperers, a man whose entire existence was a web of secrets and surveillance. His network of "little birds" was everywhere, his knowledge of the Red Keep's secret passages unparalleled. To spy on Varys was to invite almost certain death. But Frank was no longer a mere man. He was a composite being, a creature of stacked skills and impossible senses, and he was ready to test his creation against the master.
He didn't try to follow Varys directly. That would be a fool's errand. Instead, he decided to target a single thread in the Spider's web, hoping to follow it back to the source. His target was one of Varys's key agents within the Red Keep, a man Frank had identified through a painstaking process of elimination and observation. The man, a steward named Rugen, was seemingly insignificant, but Frank's enhanced senses had detected the subtle signs of a double life: the faint scent of Pentoshi spices clinging to his clothes, the almost imperceptible way he moved through the castle's service tunnels, the network Varys used for his own movements.
Frank began to shadow Rugen, not in person, but through his absorbed abilities. He used the financial knowledge from the customs official to track the flow of coin that paid for Rugen's services. He used the legal knowledge from the septon to understand the jurisdictions and access levels Rugen had within the castle. He used the pyromancer's knowledge of hidden spaces to guess where Rugen might be storing his secrets.
He discovered that Rugen was more than just an informant; he was a handler, a key liaison between Varys and his "little birds." He was the one who delivered the messages, paid the children, and maintained the operational security of the network within the castle walls. To kill him would be to blind the Spider in his own home.
The kill had to be done within the secret passages themselves, the one place in the Red Keep where Varys felt truly secure. Frank used his knowledge from the books, combined with the fragments he had absorbed from his victims, to navigate the dark, dusty labyrinth. It was a tense, claustrophobic hunt in absolute darkness, a world of sound and touch.
He cornered Rugen in a small, forgotten chamber deep beneath Maegor's Holdfast. The man was not a fighter, but he was a creature of Varys, and he was not without his own defenses. He tried to use a poisoned blade, but Frank, now a master of both combat and toxins, disarmed him with contemptuous ease.
The absorption was a flood of pure, unadulterated intelligence. He felt Rugen's sharp, cunning mind, trained by the Spider himself, merge with his own. And with it came the prize he had sought: a deep, operational understanding of Varys's spy network. He didn't get memories, but he got the data: the locations of the "little birds'" nests, the secret codes they used, the dead drop locations, the payment schedules. He absorbed a detailed, functional map of the Spider's web.
But there was more. He absorbed the core of Rugen's—and by extension, Varys's—ideology. It was not loyalty to a king or a house, but to the "realm." A twisted, paternalistic belief that the common people needed to be protected from the whims of the great lords, and that peace and stability, even if achieved through chaos and deception, were the ultimate goals. And at the heart of it all was a single, driving purpose: the restoration of House Targaryen, in the form of the young Aegon, hidden across the Narrow Sea.
Frank now held the Spider's greatest secret. He knew the endgame. He understood the long, patient game Varys had been playing for years. He had not just cut a thread from the web; he had stolen the blueprint for its design.
He left Rugen's body in the passage, another mystery for the castle's ghosts. Varys would know, instantly, that he had been compromised. He wouldn't know by whom, or how, but he would know that a new, terrifyingly competent player was on the board, a player who had just demonstrated the ability to hunt him in his own lair. The uneasy alliance between the Ghost and the Spider was over. A new, silent war had just begun.
Chapter 20: The First Domino
Year 298 AC
The air in King's Landing had grown thick with unspoken tension. The year had turned, and with it, the political climate had shifted from a simmer to a slow, ominous boil. Frank could feel it in the city's very pulse. The whispers in the taverns were sharper, the glances of the Gold Cloaks more suspicious, the movements of the high lords more guarded. The Great Game was entering its final, deadly phase, and he was poised at its epicenter, a creature of unimaginable power hidden in plain sight.
He had spent the last year consolidating his gains, integrating the vast library of skills and knowledge he had absorbed. He was a living weapon, a master strategist, a walking encyclopedia of the realm's secrets. He could fight like a Kingsguard, think like a spymaster, and plan like a maester. He had become something more than human, a nascent god gestating in the heart of the capital.
He reviewed his mental ledger, the grim accounting of the lives he had consumed to fuel his ascent. The list was long now, a testament to his ruthlessness. Each name was a stepping stone, a sacrifice on the altar of his ambition. He felt no remorse, only a cold, analytical satisfaction. They were the price of godhood, and he had paid it willingly.
Table 2: The Ledger of Souls (Updated)
| Kill # | Target Description | Primary Essence/Skill Absorbed | Cumulative Essence Level (CEL) |
| :--- | :--- | :--- | :--- |
|... |... |... |... |
| 20 | Alchemist (Wisdom Hallyne) | Pyromancy, Wildfire Cache Locations | 35 |
| 21 | Customs Official (Symon) | High Finance, Money Laundering | 42 |
| 22 | Northern Man-at-Arms (Torrhen) | Northern Resilience, Winter Warfare | 50 |
| 23 | Braavosi Spy (The Lisping Man) | Water Dancing, Foreign Espionage | 65 |
| 24 | Grand Maester (Pycelle) | Realm History, Poisons, High-Level Politics | 85 |
| 25 | Legal Clerk (Septon Torbert) | Westerosi Law, Legal Precedent | 90 |
| 26 | Naval Captain (Ser Valerion) | Naval Strategy, Seafaring | 100 |
| 27 | Kingsguard (Ser Mandon Moore) | Elite Swordsmanship, Knightly Combat | 130 |
| 28 | Varys's Agent (Rugen) | Spy Network Operations, Targaryen Conspiracy | 150 |
His foreknowledge told him that the catalyst was near. Jon Arryn's investigation into the legitimacy of Robert's children had reached its peak. The Hand had found the truth in the old book of lineages, the simple, devastating truth: the seed is strong. He knew that Arryn's death would be the first domino to fall, setting in motion the chain of events that would plunge the Seven Kingdoms into war.
Frank did not need to act. He simply needed to wait and watch. He had already laid his plans. He knew the weaknesses of every major player. He knew Littlefinger's financial schemes, Varys's Targaryen plot, the Lannisters' arrogance, and the Starks' honor. He was perfectly positioned to exploit the coming chaos.
His goal was no longer mere survival or even the accumulation of power. It was apotheosis. He would let the great houses bleed each other dry. He would use his knowledge to manipulate the course of the war, to place his own agents, to acquire his own lands and titles. He would use the chaos as a crucible, to forge a new order with himself at its center.
Then, the news he had been waiting for finally came, a whisper carried on the wind from the Red Keep. It spread through the city like a contagion, from the high lords in their manses to the beggars in Flea Bottom.
Lord Jon Arryn, the Hand of the King, was dead.
Frank stood at the window of his rooms, looking out at the city below. He could almost feel the shift in the fabric of reality, the tremor that signaled the beginning of the end. The players were being summoned to the board. Eddard Stark would be called south. The lions and the wolves would clash. The game of thrones had begun.
And Frank, the Ghost of King's Landing, the Unbound Essence, smiled. He was not a player in their game. He was the board itself, and he was ready for the pieces to fall.