Chapter 4: Super G Universe System

What does death feel like? Reid would have said it was hard to describe, because in his previous life, he didn't even know how he had died. One moment he was asleep, and the next, he woke up as a baby with a father born in the Eurasian Federation and a mother of pure Nordic descent.

As for why he took his mother's surname, his father had never explained it while he was alive, and Reid had never met his so-called grandfather.

At this point, Reid's mind began flashing through memories—scenes from his childhood played out one after another, all of them quite beautiful.

Unfortunately, this relatively happy reincarnated family was destroyed when he was fourteen, caught in the crossfire between Naturals and Coordinators.

In the whirlwind of vengeance fueled by racism, even though neither of his parents had taken part, weakness itself was a sin. Young Reid watched as a raging fire consumed his home, barely escaping by jumping into a river.

However, with the soul of an adult, Reid wasn't crushed by the disaster. That incident had been the closest he'd come to death before entering the battlefield.

Thankfully, in the years that followed, Reid managed to graduate from university under the care of his maternal grandparents. But as the saying goes, "A child may wish to care for their parents, but time does not wait." The two elders had been left with lingering health issues after the second outbreak of the S2 Virus and passed away from recurring illness in Reid's first year after graduation.

This left Reid with no support. If he didn't want to start from the bottom with menial jobs, his only option was to enlist. Fortunately, knowing that the future of this world revolved around Gundams, Reid had actively participated in various mechanical clubs during school and even used his part-time earnings to obtain a pilot's license and a Space Construction Machinery Operator License. In the end, he successfully joined the Eurasian Federation's space forces.

The flashbacks in his mind came to an abrupt halt. Reid felt light—unnaturally light—and saw a glow ahead.

The light forced his eyes open instinctively, and he found himself in a pure white space. His arms could move, but they were translucent. Looking down, he realized he wasn't wearing a single stitch of clothing—apparently in a state known in the Gundam world as "Nude Floating."

Before Reid could figure out what was happening to him, a mechanical male voice echoed through the space:

"Host death confirmed. Super G Universe System activating. System loading..."

Hearing this first line, Reid immediately realized that the golden finger—the cheat ability every reincarnated protagonist was supposed to have—had finally appeared. However, his excitement lasted less than a second before he started cursing internally.

A system that only activates upon death? What kind of idiot designed that condition? So if he had died at birth, he could have lived the perfect reincarnated life, huh? Did that mean surviving at fourteen had been a mistake?

But the Super G Universe System didn't care about Reid's thoughts. It seemed to operate purely based on its pre-programmed functions.

After about five minutes, the system's monotone voice spoke again:

"System loading complete. Host Reid Isaac's physical data visualization complete. Shop module loaded. Gacha module loaded. Factory module loaded. User guide manual injection in progress... Injection complete. Please complete the initial tutorial mission. Not all system modules are unlocked; complete main missions to unlock additional features."

Reid listened to the system's incessant chatter and was about to mock it for calling it G-Universe instead of G-Century when suddenly, a flood of strange knowledge filled his mind.

To put it simply, the system's functions gave him the vibe of a shady mobile game from his past life.

The gacha pool was divided into character and equipment pools. Both characters and items were ranked from E to S. There was a pity system at 100 pulls, using a currency called Merit Points earned by completing tasks—10 Merit Points per pull. You could choose specific categories for characters or equipment.

For characters, you could select categories like mech pilots, logistics technicians, or research scientists. For equipment, you could choose different types of mech blueprints.

The catch was that not only was there no guaranteed high-tier pity, but you also had to do a 10-pull for it to count toward the pity.

For the character pool, a 10-pull guaranteed at least one B-rank character, with skill or ability books as bonuses. The pity was an A-rank character. S-rank characters could drop but weren't part of the pity system—there wasn't even a listed drop rate.

If the character pool was bad, the equipment pool wasn't much better. A 10-pull guaranteed at least one C-rank mech blueprint, with the pity being a B-rank blueprint. A-rank and above only dropped tech, not blueprints.

Want A-rank or S-rank mechs? You'd need the factory module. The system presented an endless-looking tech tree: collect enough low-tier mech tech, and you could generate complete blueprints for A-rank or higher mechs. You could even combine different blueprints to create [Modified Machine] blueprints.

However, the manual mentioned the factory module was physically located in the real world—its actual form couldn't be seen in the system space.

As for how to get tech, at this stage, you could either pull it from the gacha or capture corresponding mechs in the real world and bring them to the factory. After analysis, you could directly unlock the mech blueprint and corresponding tech, skipping lower-tier prerequisites.

As for the shop, it used a currency called G-Coins. Currently empty, the system explained that anything previously pulled (or purchased if it was tech) or recorded after capture could be bought with G-Coins. G-Coins came from completing tasks and destroying enemy mechs in battle, with different mechs yielding different amounts.

Purchased items could be stored in the system's warehouse or sent directly to the factory module for mech production based on blueprints. However, once taken out, they couldn't be returned to the system warehouse.

Honestly, Reid felt the system's shady mobile game vibes were practically oozing out of his brain.

But now, Reid had no choice. The system's initial tutorial task was simple: he had one 10-pull each for the character and equipment pools. All he had to do was use them, and the reward was 1000 G-Coins.

So Reid decided to pull the equipment pool first and think about the character pool afterward.

For the equipment pool's mech type, Reid was clear—he chose all-terrain mechs.

After confirming, a green light and nine white lights descended from the white void above. Looks like even being born in Europe in this life didn't make Reid any luckier with gacha. The green light represented the pity C-rank mech; everything below C-rank was white.

As the lights reached Reid, he opened them one by one.

Green light: SVMS-01 Union Flag blueprint (from Gundam 00).

White light, Portable EMP Bomb, Spy Voice Changer, E Carbon Steel Technology, Ceramic Composite Armor Technology, purified water (100 tons), military meat cans (1 ton), military fruit cans (1 ton), rice (10 tons), Civilian Space Shuttle

Reid looked at the items he had drawn and realized the system had a problem—it seemed determined not to let him starve. With so much food and drink, if he were alone, it would take ages to consume it all.

However, aside from the provisions, the other items were all practical. The Portable EMP Bomb, Spy Voice Changer, and Civilian Space Shuttle were self-explanatory. The E Carbon Steel Technology and Ceramic Composite Armor Technology, both rated D-tier, were materials commonly used in mass-produced mobile suits across various Gundam universes—definitely useful in the future.

But the most crucial item, the mobile suit blueprint—the Union Flag...

The system had informed him that after digitizing his abilities, he wouldn't have to worry about being unable to pilot a mobile suit. No matter how complex the OS, he could operate it.

However, piloting skills were ranked from highest to lowest: Legendary, Master, Ace, Elite, Skilled, and Beginner. Generally, a Master-level pilot could operate most S-tier mobile suits without a drop in combat effectiveness.

A Beginner, even if given an S-tier mobile suit, could at least make it walk without falling. In actual combat, they'd only be able to handle a C-tier machine as an average pilot.

Reid fell silent as he looked at his own ratings—MA (Elite) and MS (Beginner). It seemed piloting humanoid mobile suits actually reduced his combat effectiveness.

Then he checked his stats:

Command: 122

Shooting: 240

Melee: 99

Defense: 134

Reflexes: 300

Awakening: 200 + 60

Skills: Spatial Awareness (+60 Awakening), Super Rookie (doubled growth rate)

In short, Reid suddenly felt like he was a pilot with great potential—just not right now. Operating a humanoid mobile suit seemed unreliable at his current level. Maybe he should summon a pilot to act as his bodyguard first.

The S2 Virus—the catalyst for the CE era in the Gundam SEED universe. Modern Earth used the AD calendar, but in SEED's timeline, by the end of the AD era, fossil fuels were depleted, and the environment had deteriorated. It was then that the S2 Virus first appeared, triggering the Third World War—known in SEED as the Reconstruction War (RC War), where nuclear weapons were used again.

Nine years later, the war ended, and the three major factions in the story were established, changing the calendar to CE, with the year of the first nuclear strike marking CE 1.

Then, in CE 55, a mutated, more virulent strain of the S2 Virus ravaged the world. This was exploited by lingering religious factions, intensifying the conflict between Naturals and Coordinators. The hatred between the two sides spiraled out of control, becoming irreversible.

(End of Chapter)