[Warning: Contains minor spoilers for the first 20 chapters.]
This novel falls under the Eastern genre, but it diverges from traditional Eastern cultivation tropes in many ways. Here, cultivation refers to strengthening a cultivator's foundation—not just accumulating power, but building an unshakable base for growth.
There are four distinct types of cultivators:
1. Qi Cultivators – These individuals refine their life force and spirit control through spirit enhancement and visualization, reaching a level where they can manifest objects from pure thought. However, relying solely on life force is risky—it depletes far faster than mana. Thus, Qi cultivators must also master martial arts to sustain themselves in battle.
[Spoiler: Rayen, the protagonist, failed as a martial artist, leaving him with mastery only over life force. As a Cursed One, he was meant to excel in multiple cultivation paths—yet he couldn't even perfect one.]
2. Magic Cultivators – These practitioners harness elemental magic, wielding it for offense and defense. Success depends on their mastery over mana. While humans can become powerful Magus, elves possess a unique advantage: they can merge with their element. For example, a water-affinity elf may dissolve into liquid and reform at will—provided they've achieved complete elemental harmony.
3. Divine Art Cultivators – These individuals master divine abilities through intense spiritual training, often dedicating themselves to priesthood. Unlike magic, divine arts are far more dangerous—their power stems from life force, making them volatile in untrained hands.
[Spoiler: Cursed Ones, like Rayen, are forbidden from learning divine arts. The spiritual purity required is beyond their reach, as they are deemed unworthy and tainted by their curse.]
4. Beast Tamers – These cultivators specialize in beast mastery, wielding tamed creatures as their weapons. To control multiple beasts, a tamer must achieve advanced spirit enchantment—since every beast possesses a soul, domination occurs not over their bodies but directly over their spirits. Once bound, a tamer can summon their beasts instantly, regardless of distance.
[Key Insight: The stronger the tamer's spiritual power, the more beasts they can command. However, this path demands immense mental fortitude, as losing control could lead to a soul backlash.]
The Five Foundational Trainings
To determine their innate aptitude, every cultivator must undergo five core trainings before specializing in one of the four cultivation types. These trials reveal where a cultivator's true potential lies:
1. Spirit Enchantment
- Develops spiritual dominance for Beast Taming and It allows Qi cultivators to manipulate their surroundings at will.
- Strengthens the cultivator's ability to control life force and subdue beast souls.
2. Visualization
- Exclusive to Advanced Qi Cultivators.
- Enables materialization of thoughts through pure life force mastery.
3. Dominion's Path
- Specialized training for Divine Arts cultivators.
- Focuses on channeling divine will and spiritual authority.
4. Combat Training
- Vital for Qi Cultivators to supplement their life force usage.
- Provides physical capabilities to compensate for Qi's limitations.
5. Elemental Training
- Fundamental for Magic Cultivators.
- Allows attunement and manipulation of natural elements.
[Spoiler: As a Cursed One, Rayen was barred from learning Divine Arts—both in reality and in the game. The game's system lore framed it as an "upcoming feature," leaving him unaware of Dominion's path entirely.]
Potions
The world contains potions that can provide a significant power boost—or even an entirely new ability—for a limited time (similar to those in Minecraft).
Disclaimer ⚠️
This is the basic power system knowledge so readers won't get confused about why there isn't any "real" cultivation in this world yet. For the first thirty chapters, the novel deliberately avoids traditional cultivation progression—the real story only begins after the main tragedy (plot twist) hits. Treat these opening twenty-five chapters as an extended prologue, but they're designed to stay engaging so readers won't get bored. The foundation-building here (spirit enchantment, combat training, etc.) is mandatory before the actual cultivation system gets unleashed.