Compiled from recovered rebellion archives and oral accounts
---
RS-09 "GODSPEAR" (High-Impact Flight Lance)
Form: Telescopic spear with gravitational stabilizers
Material Core: Celestial alloy shaft with an anti-grav propulsion crystal
Known Ability: Limited flight & midair redirection
Drawback: Bone Density Degradation
GODSPEAR was engineered during the Second Convergence War and used by elite royal guards who needed unmatched vertical mobility in combat. Once activated, the weapon allows its wielder to perform high-speed aerial maneuvers, thrust-assisted leaps, and in-air course corrections by channeling directional gravity fields through its core.
While devastating in battle, extended use of GODSPEAR imposes massive strain on the human body. The recoil of aerial propulsion weakens bone structure, leading to fractures and long-term skeletal decay. Its wielders often ended their service broken, quite literally.
Its final known user was never seen again after a last recorded battle above the floating city of Meris.
---
DR-04 "WHISPERFANG" (Shadow-Tuned Dagger)
Form: Slim blade forged with acoustic-absorbent metal
Material Core: Refined nightstone and echolite infusion
Known Ability: Complete silence within radius & emotional stilling
Drawback: Psychological Numbness
WHISPERFANG is a blade forged not to be heard. Once drawn, it renders the surrounding five meters void of sound. Even footsteps, breathing, or a scream cannot be heard—creating a bubble of stillness perfect for stealth operations.
Additionally, the blade dampens emotions within its field, numbing both the wielder and the target. This makes combat mechanical, efficient—but emotionally void.
Its curse is subtle. Over time, wielders experience emotional flatlining. Joy, fear, grief—all fade. Only function remains.
Carried by former operatives who eventually left their units not out of treason—but because they no longer cared about winning.
---
ST-X "EMBERCORE" (Elemental Channeling Staff)
Form: Six-foot staff with rotating crystal chambers
Material Core: Thermocatalytic rods combined with mana-reactive conduits
Known Ability: Controlled bursts of elemental fire
Drawback: Nerve Exhaustion
EMBERCORE grants its user command over fire—plasma, flame, heat—in a controlled radius. The staff responds to intent and precision, creating barriers of flame or focused jets hot enough to melt reinforced steel.
However, the nervous system pays the price. Each surge of energy burns through nerve conductivity. Long-term users suffer loss of feeling in extremities, reduced motor control, and in rare cases, total paralysis.
Originally built by priest-militants as a divine weapon of judgment, EMBERCORE has since become a relic feared as much as revered.
---
CA-001 "CAIN" (Core-Augmented Integrated Nexus)
Form: Saber-class lightsaber
Material Core: Unknown first-generation plasma core fused with cognitive alloy
Known Ability: Teleportation
Drawback: Memory Bleed
CAIN is one of the oldest known relic weapons, forged over a century ago during the earliest rebellion against the Descovinio regime. Originally built as a prototype for soldier-enhancing tech, it was abandoned due to its unpredictable effects on the mind.
The weapon's true power lies not in its cutting edge, but in its spatial core—an unstable singularity that allows the user to blink across short distances, bypassing conventional physics. In combat, this ability gives the illusion of omnipresence.
However, prolonged use of CAIN leads to Memory Bleed: hallucinations, echo-visions, and flashbacks pulled from the minds of previous wielders. These are not just illusions—they are full memory fragments, emotional imprints that can alter or displace the user's own sense of self over time.
Some accounts describe wielders who could no longer distinguish between past and present, reality and echo.
Cain appears inert at rest, but pulses when it senses danger, aggression, or unrest in its wielder. It is theorized that Cain chooses who it responds to.
---
AE-02 "Eye of Eden" (Chrono-Sight Ocular Implant)
Form: Artificial eye designed for ocular socket integration
Material Core: Bio-synthetic optic nerve mesh fused with a living neural lens
Known Ability: Memory Viewing through Direct Contact
Drawback: Neurological Recoil
The Eye of Eden is not a weapon in the traditional sense but a rare and dangerous ocular implant—an artificial eye designed to replace a natural one. Once surgically inserted into the user's eye socket, the Eye appears almost indistinguishable from a normal human eye, save for faint luminous rings that shift when activated.
When brought into direct physical contact with another person's skin (typically through a glance while touching), the Eye activates and forms a cognitive link, allowing the wearer to view the target's memories. These visions are vivid and often involuntary, showing fragments of key emotional moments, past experiences, or deeply buried trauma.
While invaluable for espionage, interrogation, or insight into one's allies and enemies, the Eye's use comes at a cost. Neurological Recoil causes memory distortion, disorientation, emotional bleed-through, and—in rare cases—the wearer adopting pieces of the target's personality.
Though feared for its invasive nature, the Eye of Eden remains one of the most potent tools of the underground intelligence war.
---
Notes:
Other relic weapons are rumored to exist, each with unique abilities and costs. Some fly. Some control thoughts. Some destroy the soul as much as the body.
But all share one trait:
> The greater the power, the greater the fracture.