He whispered
"…y"
Then another broght panel covered his vision
[STATUS – ARMAN VALACRE]
Level: 3
HP: 30 / 30 (Regeneration: Medium – Passive)
Mana: 20 / 20 (Regeneration: Medium – Passive)
Core Stats
(Ranked: Iron → Bronze → Silver → Gold → Platinum → Diamond → Ascendant)
• Strength: Silver (Low)
• Dexterity: Silver (Low)
• Intelligence: Bronze (Mid)
• Constitution: Silver (Low)
• Charisma: Silver (Low)
• ???: Hidden
• ???: Hidden
Titles
• The One Who Refuses
— A soul that clings to survival. The result of countless deaths and an unshakable refusal to yield.
— Effect: Mental Resistance +80%, Emotion-Based Skill Synergy (Hidden)
• Anomaly
— You are not meant to exist. The system cannot classify you, and thus assigns no proper ID.
— Effect: Stat Display Suppression, Detection Immunity (Low-tier), Potential Growth +???%
• Bloodied Survivor
— Granted to those who complete a Trial at Level 1 without assistance.
— Effect: Natural HP Recovery +15%, Wound Resistance +10%
• Bearer of Hollow Star (New)
— One who has survived and absorbed the Hollow Star relic.
— Effect: Grants Stellar Constitution, Magic & Physical Regeneration (Medium), Pain Resistance +30%, Adaptive Evolution when under severe stress.
• ROOTWRAITH ADAPTATION
— Passive Regeneration (Moderate)
— 1.2% HP Recovery per 30 seconds
— Healing continues during low-intensity movement
— Pain sensitivity: reduced
— Internal injuries now stabilize over time
— Trait Scaling with Constitution
Skills
• Feral Flow Lv. 3
— You move before you think. During combat, reactions and movements naturally chain together.
— Effect: Instinctive chaining improved; evasion and reflex boosted when under emotional duress.
• Auto-Battle (1/1 Use Available – Conditional Trigger)
— A glitch-born override. Engages full instinctual combat at HP: 1 or incapacitation.
— Note: Battle memory remains fragmented. Only recharges under rare vow-trigger conditions.
• Trapcraft Lv. 3
— Improved use of basic and terrain-based traps. Synergy with natural surroundings enhanced by 20%.
• Crude Poison Handling Lv. 2
— Improved familiarity with toxic materials. Grants resistance to basic poisons and minor ability to create two-stage toxins.
• Weapon Improvisation Lv. 3
— Efficient use of non-standard weapons (pipes, bones, broken blades). Up to 40% baseline effectiveness retained.
• Sword Proficiency Lv. 6
— Refined knowledge of blade combat. Increases damage, sharpens control, and improves stamina efficiency on prolonged exchanges.
• Parry Lv. 5
— Heightened response time to incoming attacks. Parry success chance significantly improves against stronger enemies.
The screen rippled as he navigated to the next tab.
[VOW ECHOES – 6/7]
Arman exhaled slowly. This was the system's strangest mechanic by far—not a normal "skill tree," not something you could grind out with practice or kills. Vow Echoes were triggered. Born from moments of intensity. Emotions, not effort. And they didn't just give him boosts.
They rewrote how he fought.
He read each line again, slower this time.
Vow Echo: Refusal to Die
Type: Glitched | Origin: Self
Status: Bound
Description:
Not born of love. Not born of fear. A vow screamed into the void: I will not fall.
A glitch born from enduring what should not have been survived. Not tied to any heroine. Not part of the system's intended design.
Effects:
• Enables Auto-Battle trigger at 1 HP
• Mental Fortitude: Immune to panic, mind break, and fear-based conditions when HP is critically low
• Unlocks Echo-linked Sword Art (Hidden: "Dread Fang")
• Synergy with weapons infused with will or ego
"This one… was never meant to exist. The tutorial was supposed to kill me. But I survived anyway. And the system didn't know what to do with me, so it made this."
He remembered the cold. The numb detachment. Moving like a machine. That fight with Ren—he hadn't been himself. He'd been this. The part of him that refused to collapse.
"It's not heroic. It's desperate. It doesn't make me better. Just… unkillable."
He didn't smile. There was no pride in this one.
Vow Echo: Embers of Trust
Type: Resonant | Origin: Kyra
Status: Active
Description:
The start of something. Not friendship. Not affection. Just a thread—spun from a quiet choice to stay. A foxkin girl, kneeling by his side, guarding his unconscious body with nothing but claws and stubbornness.
Effects:
• +40% stat increase when defending Kyra
• Reduces emotional instability when within 5 meters of Kyra
• Unlockable Trait Synergy: "Shared Resolve" (Locked – Requires Mutual Trust)
• Sword Art Pending: Style unknown. Conditions unmet.
"This one's cleaner," he thought. "This one isn't about surviving. It's about someone else."
He didn't ask Kyra to protect him, but she did. Without orders. Without hesitation. Just instinct. That had been enough to trigger something in the system.
"So that's what this really is," he muttered. "Every vow… isn't just a power. It's a mirror. It shows me who I am—who I am to someone else."
And more than that—it changed how he fought. When he moved to protect her, his body moved faster, more fluidly, more sharply. Not because of training.
But because something inside him wanted to shield her. The system just made it real.
He scrolled down further.
Available Slots Remaining: 6
Note: Only one Echo can be actively channeled at a time.
Auto-Battle overrides selection in emergencies.
Arman frowned at that.
"So I can't combine their effects. It's one or the other."
It made sense. If Echoes were bound to emotion—if each one shaped his instincts and style—then using more than one at a time would cause overlap. Chaos. Conflict.
Like trying to feel rage and serenity simultaneously.
He looked over both once more. Dread and Protection. Reflex and Loyalty. One born from defiance. One from trust.
"So what happens when the others come in?" he wondered. "What about Vows tied to grief? To guilt? Or…" He hesitated. "…to love?"
That last word sat heavy in his mind. Not because he feared it—but because he knew what it would cost.
"Each Echo needs a moment."
"A trigger."
"So if I want them all…"
He would need to survive all seven.
"Not just survive."
"Earn them."
Not through grinding. Not through level farming. But by forming real, irreversible bonds with the heroines this world was meant to revolve around.
"That's the core of this system."
"The world's plot isn't optional. It's foundational. The more I drift toward it, the stronger I become. But the more I change things…"
"The more the world pushes back."
[UNSPENT SYSTEM POINTS: 5]
— Allocate?
Yes / No
"Now about these stat points…"