1. Power Source:
Power is the raw, life-force energy within humans.
Only humans can wield it naturally. Colossals cannot, due to ancient bloodline restrictions.
Some humans are born with a unique Power Attribute—a way their Power manifests (e.g., Invert, Crush, Blink).
2. Power Attributes:
Inborn and unique to each person.
Cannot be changed.
Examples:
Cid (Invert): Reverses the direction or force of anything he touches.
Elias (Crush): Condenses and collapses matter inward.
Kai (Blink): Teleports short distances instantly.
Yuri Falk (Gravity): Manipulates gravity fields.
The Old Man (Swap): Can swap places with people/objects by touch or sound trigger.
Yami (Unrevealed/Implied Precision or Silence-related manipulation)
3. Aura:
Learnable by anyone who has reached a high level of Power control.
Aura = externalization of Power as physical force.
Can coat weapons, form shields, or dominate weaker wills.
Measured by how intense the user's pressure is without even activating their attribute.
4. Power Zone:
An advanced ability unlocked only through royal permission.
The user creates a controlled domain where the rules of Power follow their will.
Only a few wielders in history have reached this.
Top 3 in the tournament get access to training it.
5. Calibration Orb:
Measures raw Power output.
Fails to register non-human or hybrid lineages.
Classes:
Yellow = Bottom
Orange = Mid
Crimson/Violet = Elite
6. Power Control Stages (Proposed):
Internal Circulation: Strengthens body, boosts speed.
External Projection: Pushes Power into objects (used in Aura).
Aura Manifestation: Aura pressure affects surroundings.
Attribute Mastery: Full use of one's Power Attribute.
Power Zone Access: Domain creation (locked behind king's permission).