Stepping out of Bernie's warm, little shop, its air still thick with the lingering scent of caramel and ancient knowledge, Lux was immediately hit by winter's cold bite—a sharp, bracing slap in the face after the cozy, spring-like comfort inside. Her breath plumed in visible clouds, stinging her nostrils. But even the biting wind couldn't wipe the determined grin off her face or slow the buoyant bounce in her step. Her senses, newly attuned to the subtle hum of spirit energy, perceived a vibrant, almost overwhelming, unseen world beneath the mundane, like a secret symphony only she could hear.
The Adventurers' Guild wasn't far, a sturdy, no-nonsense stone building nestled amongst the city's grim architecture. When she got there, the sheer volume of foot traffic surprised her. She'd expected the cold season to thin the crowd, to drive away all but the most desperate. But the hall was a bustling hive of activity—the low clanking of armor, hushed conversations, the earthy scent of sweat and worn leather, and the faint, sweet-and-sour tang of stale ale. It looked like winter, for all its sharp teeth, wasn't strong enough to freeze human ambition, or perhaps, desperation.
Inside, the cacophony of voices and movement was a stark contrast to the quiet focus of Bernie's shop. Lux approached the first available receptionist—a tall, slightly bored-looking man whose uniform stretched taut across his broad shoulders. He was flipping through a seemingly endless stack of forms with practiced indifference, barely glancing up.
"Good day, sir," she said confidently, her voice clear and steady amidst the din. "I'd like to register as an adventurer."
He gave her a slow, deliberate once-over, his eyes traveling from her worn boots to her determined face, a look that clearly stated he thought she'd just announced she wanted to punch a fully grown dragon. Then, with a curt, almost dismissive nod, he slid a crisp form across the counter.
```
Adventurer Registration Form
Name: Lux
Species: Human
Age: 18
Class: Warrior
Magical Abilities: None
```
She filled it out swiftly, her heart racing with a quiet, almost childlike excitement. Finally—her first real, tangible step into the wider world, a chance to forge her own path, to become something more than just "the dragon's kin." But reality, like the bitter winter outside, had sharp, unexpected teeth.
The receptionist sighed, a long, weary exhalation, the sound of someone who'd delivered the same bad news to countless overeager rookies.
"You can't just walk into the dungeon, lass. Not yet. You need to be at least F-Rank —that's Copper Tier in our system. Those forms are for general registration."
He gave her a long, appraising look, one eyebrow slightly raised. That familiar, unspoken question in his eyes: Are you suicidal? Then, with another sigh that seemed to carry the weight of countless fallen adventurers, he reached under the desk and pulled out a thick, heavy book—the kind that looked like it doubled as a blunt, effective weapon. Its cover was worn, dog-eared, and grim.
The title, boldly embossed in faded gold, read: "Things to Know Before Becoming a Dungeon Diver."
And so, Lux read. She absorbed every word, every grim warning, the clatter of the guild hall fading into a distant hum, replaced by the chilling imagery conjured by the text.
It turns out there were two distinct flavors of adventuring. You could take on surface missions: relatively mundane escort jobs, beast extermination in the nearby wilds, or even odd, often perilous deliveries. Or... you could become a dedicated dungeon diver. That one, the book made clear, paid exponentially better—but it came with a colossal, blood-soaked footnote. Death. A high, almost certain likelihood. No refunds. No second chances.
The book wasn't just a warning—it was a brutal reckoning, a stark, unvarnished truth. Dungeons weren't mere holes in the ground teeming with monsters and shiny loot. They were vast, living, breathing ecosystems, sentient almost, driven by their own arcane will.
The one beneath this very Marquisate? A tropical dungeon. The description alone sent a shiver down Lux's spine, a stark contrast to the biting cold outside.
-----
Tropical Dungeon: A Survivalist's Hellscape
It was nothing like the cold, frozen world outside. Once past the threshold, once you stepped into its maw, you'd find oppressive, suffocating heat. Sweltering, choking humidity that clung to your skin like a curse, making every breath a struggle.
The Terrain:
Overgrown Flora: Giant, bioluminescent fungi pulsed with soft, eerie light. Moss, thick and strangely vibrant, carpeted every damp surface. Carnivorous vines, silent and deadly, laced the air, ready to ensnare the unwary, their tendrils swaying as if alive.
Submerged Zones: Treacherous mudflats that swallowed boots whole, sucking them down. Vast, murky swamps where unseen horrors lurked just beneath the scum-covered surface. Flooded tunnels, their depths black and unexplored, echoing with unseen movement.
Steaming Geothermal Pits: The very ground beneath your feet could betray you, opening into vast, smoking chasms. Complete with bubbling lava trickles that cast an eerie orange glow on the wet stone, clouds of toxic gas that could choke the life from your lungs, and unpredictable geysers that erupted with scalding steam without warning.
Jungle Canopies... Underground: Impossibly, the dungeon contained vast, subterranean jungles, lit by narrow cracks in the surface that allowed faint shafts of emerald light to penetrate, or by the eerie, pulsating glow of bioluminescence from the strange flora and fauna that called this place home.
The Soundscape:
A constant, unsettling symphony of the dungeon. The rhythmic drip, drip, drip of water from unseen crevices. The incessant, maddening buzz of insects the size of human hands, their chitinous wings thrumming like tiny, sinister engines. The distant, chilling shrieks of unknown animals echoing from unseen depths, a chorus of predator and prey. The almost imperceptible whisper of thick, fleshy vines shifting without wind, a soft, predatory rustle.
The Ecosystem:
A complex, brutal food web thrived in the oppressive heat.
Herbivores: Massive, blind slugs that left glistening trails of slime. Armored beetles with carapaces like polished stone. Lizards, surprisingly agile, gnawing tirelessly at mineralized roots and fungi.
Predators: Sleek, cave snakes, their scales dark as obsidian, moving with deadly silence. Giant, bloated frogs with tongues that struck like lightning. Venomous spiders, their multi-faceted eyes glinting with hungry malice in the gloom. Even tribes of cunning lizardfolk or amphibious frogmen, their guttural chants and crude rituals echoing from the deeper caves.
Apex Threats: The true nightmares. Displacer-beast variants, their forms shifting like smoke, their tentacles tipped with razor claws. Monstrous centipede-crustacean hybrids, their chitinous bodies grinding and carving new, raw tunnels through solid rock. And ancient, unspeakable things best left forgotten, their very presence anathema to sanity, capable of unraveling minds with a mere whisper.
The Resources:
The dungeon was also a treasure trove, if you survived to claim it.
Minerals: Veins of obsidian, gleaming copper, raw gold, and sparkling gemstones embedded in the strange, mineralized rock formations.
Magical Flora: Living crystals that hummed with energy, vibrating faintly. Mineralized roots that twisted like dark, organic veins. Plants that pulsed with raw, ambient mana, their leaves shimmering with an inner light.
Volcanic Ash: Fine, light, and surprisingly useful—valuable for alchemy and rare crafts, but also highly toxic if you breathed too much in, burning your lungs from the inside out.
But minerals weren't worth much if your body never left the dungeon, if it simply became another part of its vast, hungry ecosystem.
The Warnings:
The book pulled no punches. Every word felt like a personal caution.
Diseases: A constant threat. From airborne spores, venomous bites, insidious molds, and creeping rot.
Poison: Everything stung, oozed, or bled venom. Touch nothing without extreme caution.
Heat Exhaustion: The sweltering humidity made armor a liability, cooking its wearer alive in their own sweat.
Flash Floods: Surface rain, miles above, could cause subterranean rivers to swell without warning, drowning you below in a torrent of murky water.
* And worst of all—you couldn't map them. Dungeons shifted. Corridors twisted. The entire layout rewrote itself like a mad god's fleeting dream, leaving explorers hopelessly lost in an ever-changing labyrinth.
No one had ever "cleared" a dungeon. The deeper you went, the stranger it became, the more alien and hostile. And the more your sanity unravelled, piece by agonizing piece.
The book ended with a single, stark quote, scribbled in bold, blood-red ink, as if written by a dying hand:
"The dungeon doesn't care who you are. It doesn't know your name. It only knows hunger. If you survive, you're lucky. Not skilled. Not brave. Just lucky."
Lux closed the thick, heavy book, her fingers tight around its worn cover, the words burning themselves into her mind. The initial adrenaline and excitement of minutes ago had been replaced by a cold, calculating resolve. So no, diving into the dungeon wasn't just about loot and glory. It was about earning your breath back, about surviving long enough to draw another one.
And that, she knew, started with proving herself on the surface, earning her basic rank.
With a soft sigh, a sound of acceptance, she returned the book to the counter. The receptionist gave her a small, almost imperceptible nod—less condescending now, perhaps seeing a flicker of understanding, a newfound respect, in her eyes.
"Get your F-rank quests done. Prove you're not just another warm body for the maw. Then we'll talk dungeon."
Lux gave him a quick, sharp salute, a soldier's gesture, and turned to leave. The cold wind outside, biting as it was, now felt almost kind, almost welcoming, compared to the suffocating heat and relentless horrors she'd just read about. The dungeon waited, a dark, hungry promise, but for now, the surface world offered its own challenges.