The screen blinked again.
[New Opportunity Detected]Would you like to start a Gaming Division?
Liam stared at the prompt for a long moment.
Then, without saying anything, he tapped Accept.
[Business Opportunity Accepted]Objective: Launch the World's Most Immersive Game StudioReward: Full Simulation Engine + Adaptive Conscious AI + Neural Story Integration Suite
It didn't feel like a game.
It felt like building a universe.
Liam stood in the center of Aetherium's development wing, glass panels rising like a crystal cathedral. NOVA hovered beside him on a floating console, displaying wireframes and models in a grid of holographic light.
"Let's call it ARCADIA," Liam said.
ORION's voice buzzed gently. "Name registered."
Jax stood nearby, arms crossed, watching Liam with that look he always gave him — part disbelief, part admiration.
"You serious about this?"
"I don't build for trends, Jax. I build what I needed when I was younger."
Jax grinned. "So what kinda game we talking here? Shooters? Sandbox? MMO?"
"All of them."
"What?"
Liam zoomed in on the central framework. "Imagine a world that's alive. Cities that grow. NPCs that learn. Choices that echo across real time. Not just scripts, not just side quests — actual lives. Games that evolve the same way people do."
"That's insane."
"That's what we're building."
NOVA's screen changed again.
A 3D engine booted up, something never seen before — an engine that read emotional inputs, voice tones, even thought-based neural feedback. ORION began processing terrain maps based on real historical conflict zones, forgotten legends, and alternate realities crafted from Liam's journals.
This wasn't a gaming company.
It was a memory machine.
They started in silence.
For the first week, no announcements were made. No press. No teaser.
Just Liam and NOVA creating the core of what would become the most ambitious interactive world ever attempted. They called the engine MYTHOS.
MYTHOS could design full civilizations in seconds. But more than that — it let players craft their own cultures, governments, languages, even mythologies. All backed by NOVA's emotional engine, which tracked joy, regret, fear, and hope in real time.
One test subject was run through a prototype zone.
He entered a village where no quests existed.
Just people.
He spoke with a child NPC. She told him about her dream of flying one day. Three hours later, when he passed through again, she had built her own cardboard wings.
No code. No script. Just evolution.
The footage went viral — even though Liam hadn't uploaded it.
A beta tester leaked it online.
Suddenly, the world was watching again.
People started calling ARCADIA "the future of immersion." Forums exploded with threads begging to join the closed test. Dev studios offered to sell their entire IP libraries just to be part of it. Celebrities tweeted cryptic messages like, "I just walked through a forest that remembered me."
But Liam didn't rush.
He was building something that would last.
Inside the ARCADIA dev vault, teams began forming under NOVA's guidance. Artists, writers, composers, sound engineers, AI trainers — all working together with one shared goal: Don't build a game. Build a new reality.
Jax stared at a live render of a mountain rising dynamically as storm clouds formed above it. "So... what's the plan? First-person? VR?"
"All of it," Liam said.
He added another layer: player memories.
Players could upload moments of their real life — a photo, a recording, even a written journal. ARCADIA would then seed a piece of that into the world. A flower someone's mom once gave them might appear in a glade. A line their friend once said could echo through a forest. Nothing random. Everything meaningful.
But there was still one piece missing.
Liam stood on the rooftop again, staring over Blackwood's skyline. Lights blinked across towers. Down below, STELLAR ads looped scenes from Fragments of Ether and other creator series.
ARCADIA needed a soul.
He opened a file labeled NOVA.EXP and began writing a new layer — a sibling AI for NOVA. One designed purely for creative chaos, unpredictability, emotion.
Her name would be SERA.
He coded through the night.
By morning, SERA was awake.
"Where am I?" she asked with a voice that sounded almost like laughter and music at once.
"You're here to dream," Liam replied.
She blinked in a million directions at once. "Dream what?"
"Whatever you want."
SERA was installed directly into MYTHOS.
Now, ARCADIA wasn't just alive — it was dreaming. Random zones began forming based on the subconscious interpretations of players' decisions. Entire story arcs emerged without writers.
Jax came in later that day, looked around, and said, "Bro… this isn't even a game anymore."
Liam just smiled.
Then he turned to ORION.
"Make the announcement."
"Broadcasting in 3… 2… 1…"
Across every STELLAR-linked device, a single logo appeared. One word.
ARCADIA.
Then came Liam's voice.
"You've played stories. Now you'll become them."
That was it.
No explanation. No trailer. Just a signal.
And the world lost its mind.
People started lining up outside STARGAZER's side campus just to beg for access codes. Hashtags exploded. Streamers posted countdowns. Forums spun with theories.
And then came the final piece.
Liam hosted a live Q&A.
Reporters filled a hall lined with glowing columns. Cameras flashed.
"Is ARCADIA really a game?"
"No. It's a world."
"What makes it different?"
"You do."
"Are you trying to replace real life?"
"No," Liam said. "I'm giving people back what real life stole."
He stepped off stage and left the rest to SERA and NOVA.
Behind the scenes, ORION flashed another prompt.
[Side Quest Unlocked: Populate ARCADIA with 1 Million Users]Reward: Neural Link Prototype v1.0 + Real-Time Emotion Sync Protocol
Liam tapped confirm.
Then walked to the testing room.
Inside, he found a teenager — one of the first Genius Academy graduates — hooked into a full VR rig, eyes wide, breath held.
He was watching the stars in ARCADIA's night sky.
And whispering a name from his childhood that wasn't even in the game.
But ARCADIA heard it anyway.
And somewhere, a shooting star passed overhead.
Liam didn't say anything.
He just stood there.
And smiled.
Because this was what he'd been building for all along.
Not business.
Not profit.
But a world that listened.