Branch I: The Ghost (Shadow & Stealth)
Tier I: Initiate of the Shadows
--Silent Step: The foundational skill. Muffles the sounds of footsteps to an unnatural degree, allowing silent movement on most surfaces.
Branch II: The Fang (Combat & Execution)
Tier I: Sellsword's Riposte
--Perfect Parry: Timing a block perfectly negates damage and briefly staggers an opponent, opening them for a counter-attack.
Tier II: The Duelist's Path
- Path B: The Weapon Master
--Blade Proficiency: (Cost: 2 SP, Prerequisite: Defeat 50 enemies with one weapon type) Jon forms a bond with a chosen weapon type (e.g., longsword). He attacks faster and his strikes are more precise. Can be purchased multiple times for different weapons.
--Wolf's Strike: (Cost: 3 SP, Prerequisite: Land 50 consecutive hits without taking damage) A powerful, focused lunge attack that can break an enemy's guard or stagger heavily armored foes.
Branch III: The Strider (Mobility & Parkour)
Tier I: Initiate of the Path
--Feather Fall: The foundational skill. Jon learns to control his landings, significantly reducing damage taken from falls.
[Core Ability: The Sight] (Eagle Vision)
Tier I - Awakening (Unlocked): Perceive the immediate intent of others as colored auras.