SKILLS (TILL LATEST CHAPTER)

Branch I: The Ghost (Shadow & Stealth)

Tier I: Initiate of the Shadows

--Silent Step: The foundational skill. Muffles the sounds of footsteps to an unnatural degree, allowing silent movement on most surfaces.

Branch II: The Fang (Combat & Execution)

Tier I: Sellsword's Riposte

--Perfect Parry: Timing a block perfectly negates damage and briefly staggers an opponent, opening them for a counter-attack.

Tier II: The Duelist's Path

- Path B: The Weapon Master

--Blade Proficiency: (Cost: 2 SP, Prerequisite: Defeat 50 enemies with one weapon type) Jon forms a bond with a chosen weapon type (e.g., longsword). He attacks faster and his strikes are more precise. Can be purchased multiple times for different weapons.

--Wolf's Strike: (Cost: 3 SP, Prerequisite: Land 50 consecutive hits without taking damage) A powerful, focused lunge attack that can break an enemy's guard or stagger heavily armored foes.

Branch III: The Strider (Mobility & Parkour)

Tier I: Initiate of the Path

--Feather Fall: The foundational skill. Jon learns to control his landings, significantly reducing damage taken from falls.

[Core Ability: The Sight] (Eagle Vision)

Tier I - Awakening (Unlocked): Perceive the immediate intent of others as colored auras.