Sector A
Administrative Control – Oversees internal communication, hierarchy, and data routing between divisions.
Sector B
Bioengineering – Handles experiments, biological enhancements, and monster-hybrid research.
Sector C
Containment – Designed to imprison and observe failed experiments and hostile entities.
Sector D
Decontamination – Processes newly arrived subjects and personnel through sterilization and analysis.
Sector E
Education – Reprograms subjects through conditioning, training, and Sin ideology.
Sector F
Field Deployment – Trains and outfits squads for surface and inter-organizational missions.
Sector G
Genetic Archives – Stores DNA samples, enhancement logs, and ancestral tracing projects.
Sector H
Healing & Reconstruction – Houses surgical teams, cybernetic limb replacement, and trauma recovery.
Sector I
Intelligence Gathering – Collects data on rival Sin factions and otherworldly anomalies.
Sector J
Judiciary Enforcement – Military tribunal hub; handles court martials, punishments, and executions.
Sector K
Kill-Zone Training – Simulated and live combat zones for stress testing Sinner capabilities.
Sector L
Logistics & Storage – Holds weapons, monster parts, fuel, food, and experimental resources.
Sector M
Mental Conditioning – Psychological assessment, fear tolerance tests, and behavioral therapy.
Sector N
Neurological Lab – Brain-mapping, memory implants, and Sin-compatibility tests.
Sector O
Observation Deck – Monitors and records internal and external threats to the Center.
Sector P
Penance Wing – Isolation for failed Sinners, mentally unstable units, and traitors.
Sector Q
Quantum Lab – Advanced experimentation involving time-dilation, teleportation, and anomalies.
Sector R
Reactor Core – Powers the entire Center using monster energy cores and backup generators.
Sector S
Sin Resonance Chambers – Location of the Sin-infused rituals and compatibility trials. Containment of volatile test subjects and Sin-Bearers under suppression status
Sector T
Testing Grounds – Host of physical, mental, and pain-based tests to judge combat suitability.
Sector U
Underground Vault – Holds ancient relics, failed prototypes, and pre-revelation tech.
Sector V
Vocal Calibration – Trains orators, propaganda agents, and voice-mod users for Sin transmissions.
Sector W
Weapon Research – Develops hybrid weapons using Sin, monster biology, and human engineering.
Sector X
Execution Arena – Public arena for failed experiments, executions, or combat showcases.
Sector Y
Youth Indoctrination – A hidden sector focused on preparing children for early Sin compatibility.
Sector Z
Zero Access – Highest-level clearance, rumored to house the Sovereign Seat and unknown truths.