Center Sectors Guide

Sector A

Administrative Control – Oversees internal communication, hierarchy, and data routing between divisions.

Sector B

Bioengineering – Handles experiments, biological enhancements, and monster-hybrid research.

Sector C

Containment – Designed to imprison and observe failed experiments and hostile entities.

Sector D

Decontamination – Processes newly arrived subjects and personnel through sterilization and analysis.

Sector E

Education – Reprograms subjects through conditioning, training, and Sin ideology.

Sector F

Field Deployment – Trains and outfits squads for surface and inter-organizational missions.

Sector G

Genetic Archives – Stores DNA samples, enhancement logs, and ancestral tracing projects.

Sector H

Healing & Reconstruction – Houses surgical teams, cybernetic limb replacement, and trauma recovery.

Sector I

Intelligence Gathering – Collects data on rival Sin factions and otherworldly anomalies.

Sector J

Judiciary Enforcement – Military tribunal hub; handles court martials, punishments, and executions.

Sector K

Kill-Zone Training – Simulated and live combat zones for stress testing Sinner capabilities.

Sector L

Logistics & Storage – Holds weapons, monster parts, fuel, food, and experimental resources.

Sector M

Mental Conditioning – Psychological assessment, fear tolerance tests, and behavioral therapy.

Sector N

Neurological Lab – Brain-mapping, memory implants, and Sin-compatibility tests.

Sector O

Observation Deck – Monitors and records internal and external threats to the Center.

Sector P

Penance Wing – Isolation for failed Sinners, mentally unstable units, and traitors.

Sector Q

Quantum Lab – Advanced experimentation involving time-dilation, teleportation, and anomalies.

Sector R

Reactor Core – Powers the entire Center using monster energy cores and backup generators.

Sector S

Sin Resonance Chambers – Location of the Sin-infused rituals and compatibility trials. Containment of volatile test subjects and Sin-Bearers under suppression status

Sector T

Testing Grounds – Host of physical, mental, and pain-based tests to judge combat suitability.

Sector U

Underground Vault – Holds ancient relics, failed prototypes, and pre-revelation tech.

Sector V

Vocal Calibration – Trains orators, propaganda agents, and voice-mod users for Sin transmissions.

Sector W

Weapon Research – Develops hybrid weapons using Sin, monster biology, and human engineering.

Sector X

Execution Arena – Public arena for failed experiments, executions, or combat showcases.

Sector Y

Youth Indoctrination – A hidden sector focused on preparing children for early Sin compatibility.

Sector Z

Zero Access – Highest-level clearance, rumored to house the Sovereign Seat and unknown truths.