Design And Testing And Planning

What kind of game was fun? How to attract many people to play?

Zhao Yao pondered and understood that he had two problems.

Fun was a personal feeling. A hundred gamers would have a hundred preferences. To them, fun was different for everyone.

To attract a lot of gamers to play, the criteria was different from fun.

Looking at the ranking in the market, the most fun and the game with the largest following were never the same as there were various factors affecting them.

Zhao Yao decided that Closers World 2.0 was not merely a fun game but a game with the largest pool of gamers.

"My goal is to let everyone on Earth play this game. I can't make it a free game to attract gamers."

Zhao Yao understood that if his goal was to get a few hundred thousand gamers, he could provide free games visors and servers to attract gamers.