SPOILERS for all Chapters up to current!
Character: Silver
Race: Human
Title: Village Hero
Available Title: First Bounty Hunter, Expert Novice
Affiliated Empire: Southern Empire
Class: Novice Assassin
Level: 11
HP: 300/300
Attack: 65.4
Defense: 44
Attack Speed: 2.105
Movement Speed: 215
Stamina: 120/120
Attributes: Strength 34, Dexterity 59, Endurance 15, Constitution 15.
Free Attribute Points: 0
Weapon Mastery:
Dagger Mastery, Apprentice Rank V: Increase Attack, and Attack Speed by .4% - .7% for 12 seconds when a target is hit (Based on the degree of success, Stacks up to 5 times)
Parrying Dagger Mastery: Apprentice Rank V: Reduce damage taken by 14% - 20% on successful Parry.
Talent Tree (Assassin)
Master of Skills 3/3: Decreases the cooldown of all skills by 5%/10%/(25%.)
Free Talent Points: 0
Active Skills:
Stealth, Cast Time: Instant Cast. Conceals you into the shadows.
- Movement speed Increased by 7% while stealthed.
- First attack out of stealth deals 20% more damage
Duration: 23 Seconds/damage is taken
Cooldown: 270 Seconds
Skill Level: 3
Shadow Slash, Cast Time: .39s
- Deal Damage (92.68)
- Cooldown reset if used in stealth
Cooldown: 9 Seconds
Skill Level: 3
Dagger Throw, Cast Time: .39s
-Deal Damage (105.92)
-If the dagger successfully lands on target, the target will be stunned for up to 1 Second.
-Dagger must be retrieved before being able to be able to parry. (Or until Cooldown ends)
Cooldown: 41.25 Seconds
Skill Level: 2
Smokescreen, Cast Time: .39s
- Instantly enter
- A cloud of Smoke appears for 5 seconds, any damage dealt to enemies within the cloud of smoke deals 15% bonus damage.
Cooldown: 270
Skill Level: 2
Misty Strike, Cast Time: .49 Seconds,
-Stun the Enemy for up to 2.5 Seconds
-Deal damage (66.2)
-Stun Duration increases if used from Stealth.
Cooldown: 45 Seconds
Heart Thrust, Cast Time: 1.35 Seconds,
-Deal damage (165.5)
-Instantly cast from Stealth.
Cooldown: 75 Seconds
Skill Level: 1
Passive Skills:
Invisible Threat, Passive Skill,
- After killing an enemy instantly enter
Shadow Energy, Passive Skill,
- +15 Health
- +5 Attack
- +5 Defense
- +5 Stamina
- 5 Movement Speed
- .05 Attack speed
- Absorb the energy of worthy foes slain, the more killed the greater the energy becomes. (Upgraded at 1,000 killed.)
Equipment:
[Shadowsteel Fang] (Dagger)
Rarity: Rare (Blue)
Level 5
Equipment Requirement: 25 Dexterity.
Attack + 14
Attack Speed + .3
Bonus: Frenzy: Increase Attack Speed and Movement Speed by 20% for 10 Seconds
Cooldown: 30 Minutes
Durability: 40/40
[Faithful Dagger] (Parry Dagger)
Rarity: Rare (Blue)
Level 10
Equipment Requirement: Dexterity 40, Strength 20
Attack + 11
Defense +5
Attack Speed +.1
Bonus: On Successful Parry reduce Crowd Control effects by 80%
Durability: 60/60
[Silver's Trust Hat] (Leather Headpiece) (Bound)
Rarity: Epic (Purple)
All Attributes + 8
Bonus 1: Shadow Blink+: Instantly appear at a chosen location within 5 feet (Instantly lose stealth).
Cooldown: 10 Minutes
Bonus 2: Disguise: This hat can change to any design the user desires. Will hide the user from inspection. (Cannot create Faces)
Durability: 100/100
[Shadow Padded Hands] (Leather Gloves)
Rarity: Rare (Blue)
Level 5
Equipment Requirement: Dexterity 20 Strength 5
Attack + 4
Defense + 4
Attack speed +.2
Bonus: Second Strike: 8% chance for a double hit to occur each time a target is struck.
Durability 42/42
[Blood Regrets] (Leather Chest Armor)
Rarity: Rare (Blue)
Level 5
Equipment Requirement: Strength 10, Dexterity 15
Health + 50
Defense + 10
Movement Speed + 5
Bonus: 10% Life Steal on all Physical damage dealt.
Durability: 36/36
[Phantom Walkers] (Leather Boots)
Rarity: Rare (Blue)
Level 8
Equipment Requirement: Dexterity 30
Defense + 6
Movement speed + 30
Bonus: Kick: Interrupt any casted ability during cast time, deal .5 Attack damage.
Cooldown: 5 Minutes
Durability: 37/37
[Sinful Vision] (Earring)
Rare (Blue)
Level 3
Equipment Requirements: 3 Strength, 5 Dexterity
Dexterity + 5
Strength + 3
Bonus: Minor Shield: Activate an aura shield that reduces all damage taken by 20 for 5 seconds. (Multiple hits)
Cooldown: 1 hour
Durability: 40/40
[Ring of Vitality] (Ring) (Bounded)
Level 9
Equipment Requirements: Endurance 1, Constitution 1
Endurance: +7
Constitution: +8
Bonus: Max Constitution and endurance cannot surpass 15
[Spider Walker] (Ring)
Rarity: Rare (Blue)
Level 10
Equipment Requirement: 25 Dexterity.
Dexterity: +5
Movement Speed: +8
Bonus: Spider walking: For 30 Seconds your feet gain a strange attraction to surfaced gaining the ability to run up walls with no cost to movement.
Cooldown: 24 hours
[Emblem of a True Assassin] (Emblem) [Bound]
Rarity: Uncommon (Green)
Dexterity + 5
Movement Speed + 10
Bonus: Stealth Duration + 5 Seconds, Stealth Effectiveness + 15%.
Collect 100 drops of blood from those that you deem worthy of death. The quality of growth will be greatly affected by the shared morals of whom the blood comes from.