The Wounded - Part 2

Beam set up his pieces to mirror his master, and the game began.

On turn one, both armies brought their archers to the front of their armies, leaving a distance of just 6 squares between them and their enemy. If either side decided to move one square forward on the next turn, then their pieces would be in range to be picked off. Each archer unit was capable of firing on a single square each turn – and if another piece was on the square they targeted, then they'd be annihilated.

It often seemed to beginners that the archers were far too strong a piece. Given that they could seemingly annihilate any other piece before they came close. And that was true, to a degree. But their weaknesses were their lack of speed and the slowness in their attacks – archers would need to wait a whole turn in between attacks.

During that time, it was quite possible to slaughter them with lesser units, and most players decided to retreat at that point.