Welcome Committee

"Here it is, Masters. The entrance to the dungeon." Brillena points to the cave opening in front of us.

A cave opening too uniform to be natural.

"Well, Ah'll be. Marius, we hit de jackphot. I know me caves. And dat is no cave at all.

"You're right, Grumman. Standard Formation Four?"

"Marius, der's only ye and me who knuhs aboot dat. No offense, but ye scouts have never been to a dunjun befoor, let alun know what 'Shtandard Formeshoon Foor" is?

"Yes, Grumman. Okay, you go in first. Then I'll follow to secure the entrance and cast wards to protect us." Turning to the scout team. "Then you guys. Formation 17."

"Yes, Master Marius." The entire scout team answers.

"Good. Let's go.

----------------------------------------

We'll it's been 2 weeks now since I started building my dungeon. And it has been a blast.

Hehe, blast. Get it? Because I made a lot of exploding traps. Kaboom!

*Silence* Nevermind.

So to start. I first designated the position of my main entrance. Good; a large, rectangular hole appeared. Five meters wide, and an arching top that has a height of three meter at the edges and four meters at the center. The entrance open the a near-90 degree sheer rock cliff, partially hidden by a rocky outcrop.

Then immediately, a square room 20 meters to a side and 10 meters high suddenly manifested. Right next to the main entrance. Oh, right. the shop room. The main entrance was then situated to one side of the shop room. The side opposite to the entrance then have as square opening three meters to a side.

I built tunnels. I built rooms. I built resource areas. I built monster spawners. I built traps. I built safe areas. I even have two mini-boss rooms and a boss room.

All leading to nothing.

Hooray for loopholes. And the 'Dungeon Building Rules' has lots of them. And I'm very good at rules lawyering and finding loopholes.

Dungeon Building Rule Number 1: You cannot completely block an adventurer's access to the dungeon core. That means how many traps, blocks, door, walls and other obstructions on the path leading to the dungeon core, there must be away to open, destroy or even completely bypass them. Also note the phrase 'an adventurer'. Not 'every adventurer'. That means you only need one adventurer to have access to the Dungeon core. And I have 2 existences. A Human and a Dungeon Core. And my Human self can teleport to my Core self without any limitation. It also cannot be blocked by anyone. Go figure.

Anyway, let's see how my dungeon is built.

My dungeon currently has three floors.

The first floor has 12 rooms. A herb harvesting room. An ore harvesting room. Four regular room. Three mobs rooms. A puzzle room, connected to one of the mob rooms, that you need to complete in order to get to the mini-boss room. To get to the second floor, you need to either defeat the boss room or the challenge room.

The first floor mini-boss room contains a LVL7 Goblin Pack Leader atop a LVL5 Giant Wolf, leading a group consisting of a LVL5 Goblin Shaman, LVL5 Goblin Mauler, LVL5 Goblin Rider atop a LVL 4 Big Wolf, and 3 LVL4 Goblin Fighters. The prize is a treasure chest with a guaranteed LVL5 Magical Item of any type and make and a chance to get another LVL5 Magical Item or a 1-Star Skill Book of any type.

The first floor challenge room is an elaborate puzzle where you need to fight 4 LVL 5 Giant Wolves by yourself. No companions; but summons, familiars and pets are allowed. The trick is you need to make them submit without killing any of them. The prize is even better than the mini-boss room. A treasure chest with a guaranteed LVL7 Magical Item of any type and make and a 1-Star Skill Book 'Summon Spirit Wolf'. Also, you have a chance to get another LVL5 Magical Item or a 1-Star Skill Book of any type.

Now onto the second floor.

The second floor entrance opens to a small, grassy area that sits above a lush, temperate grassland with wooded areas, flower fields, low hills, springs and stream. A river, fed by a dozen streams, meanders through the floors, nearly dividing it in half. It then feeds into a small lake near the floor entrance. There are several some herb gardens and some mineable rocky outcrops.

A dozen tribal forts dot the floor, divided between goblins and kobolds. Kobolds are stronger, tougher and smarter than goblins. But goblins are more numerous. There are clashes between these different forts, changing hands between them. The glades are chock-full of different kinds of forest creatures. There are even Fae-type creatures like pixies, faeries and madcaps. The waters of the second floor also have monsters. The ubiquitous slime, a staple of RPGs, infests the springs and streams. Water-dwelling monsters like the Blade-Fin Sturgeon and Giant Snapper Tortoise lives in the river and lake. There are even Granite-Skinned Alligators living in the lake and 3 fishmen villages in the lake's shore.

And how did all of this can fit into the second floor? The second floor also an area of 100 square km.

And how did I accomplish this feat? A week. A week of continuously producing Mana to form the second floor. And the resulting Corruption? Dumped them to the first and second floor monster spawners, pushing them into overdrive. My Human self reached LVL19 in both classes, even with massive EXP gain penalties. It was a good thing too. I unlocked even more things for my dungeon when increased my class levels.

The exit to the third floor is blocked by a massive fort that acts as the second floor mini-boss area. The monsters range from LVL10 to LVL12, with the variety depending on what species control the fort. It is lead by either LVL13 Kobold Dragonblood or LVL13 Goblin Warlord. The prize is a treasure chest with a guaranteed two LVL10-13 Magical or Enchanted Items of any type and make and a chance to get another LVL10-13 Magical or Enchanted Item, or a 2-Star Skill Book of any type.

Now the third floor is a doozy. I went with a maze theme.

A 3D, logic-defying, Escher-inspired maze.

The third floor entrance opens to a plain stone room, belying the maddening maze beyond the door. I also provided hearthstones, special teleport stones, that allows anyone holding it to teleport from anywhere in the third floor back to the entrance room.

I'm sadistic, not evil.

Loops, switchbacks, shrink traps, teleport traps, trapdoors and secret passages. Many times walls or ceilings become floors. Adventurers may even need to to crawl, climb and even trigger traps to get past through several areas.

To entice adventurers to go through this nightmare are treasure chests dotted through the floors. They also sometimes contain items that will help them get through the dungeon. The most valuable one is the Challenger Token, an item that allows a group of up to 10 people to teleport directly to the boss room.

And the boss room is a wacky invention from the deep, dark recesses of my mind. A sphere a kilometer in diameter. No gravity. The room illuminated like an area under a half moon without any other source of light.

And the boss? A LVL18 Ashug'orok's Get. Think Cthulhu's head but longer tentacles that is uses to attack and defense. A skin like polished obsidian. Eyes of black sclera, with X-shaped pupils that alternate between deep blood red and bright silver. This boss also summons up to 20 LVL15 Ashug'orok's Spawn, a mini version of the boss itself. The prize is a treasure chest with a guaranteed two LVL15-18 Magical or Enchanted Items of any type and make and a chance to get another 1 or 2 LVL15-18 Magical or Enchanted Items, or a 3-Star Skill Book of any type. Plus if they we're able to kill the boss without damaging any of its eyes (a very hard proposition, due to its debilitating eye-based attacks), you either an Ashug'orok's Eyes (lesser), a great material for item crafting and alchemy, or Ashug'orok's Gaze (lesser), a LVL20 Enchanted Staff that grants 30 Intelligence, 20 Wisdom, 25 Spirit and and Item Skill. Ashug'orok's Gaze (lesser), which causes damage based on user's Intelligence and Spirit and a chance to cause several debilitating effects, such as stun, petrify, confusion and berserk.

I should know. I farmed this sucker 5 times to get the item.

I know, I can spawn the item easily with my Core self. But that's only one thing that I will never cheat for. God Mode, Infinite Money, almost everything that can be cheated will be cheated. But I won't alter drop rates or spawn special items. That's the only I hold sacred in video games.

*Ding* 'New Mission Received'

"Quest Guide."

New Mission: Roll Out the Red Carpet.

Description: We have guests. New blood to challenge the depths of the dungeon. Greet them and show them a good time.

Main Objective/s: Greet the guests(0/1). Explain the rules of the dungeon(0/1).

Bonus Objectives/s: Have guests defeat the bosses before they leave. [Floor 1 Mini-Boss (0/1)] [Floor 2 Mini-Boss (0/1)] [Floor 3 Boss (0/1)]

Rewards: (Main Quest [1000 Shop Coins]) (Bonus Objective 1 [1 LVL 5 Shop Voucher]) (Bonus Objective 2 [1LVL 10 Shop Voucher]) (Bonus Objective 3 [1 LVL 15 Shop Voucher])

Ooooh, nice. I've been here two weeks and I've only found 136 Shop Coins and a LVL3 Shop Voucher. With those rewards, I'll be able to some of the things in my Shop Wist List.

Now let's get to work.

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End of Chapter Status

Name: Henry Thompson

Race: Human???

Title: Reborn One (+1)

Class: Druid (Specialty: Not applicable yet.)

Mage (Specialty: Not applicable yet.)

Level: 23 (Druid)

23 (Mage)

Exp: 549/270000 (Druid)

549/270000 (Mage)

HP: 796/796

MP: 1908/1908

Attributes:

STR: 42

CON: 40

AGI: 37

DEX: 34

INT: 121

WIS: 118

PER: 63

CHA: 39

SPI: 122

Blessings: Dual Existence, One Being

Curses: none

Status Effects: none

Name: The Dungeon of Salvation

Title: Ensouled Dungeon (+1)

Rank: 15

RP: 1436/159600

HP: 5500/5500

Mana: 70000/70000

Corruption: 70000/70000

Attributes:

DUR: 55

INT: 65

WIS: 60

PER: 50

SPI: 70

COM: 55

Blessings: Dual Existence, One Being

Curses: none

Status Effects: none