As I walked through the forest I decided to read what the skills did, in case the developers decided to change anything about how they worked, so with a few swipes and the press of a few buttons, I managed to find the skills descriptions.
First was the race skills, skills that were given with your race, they were usually very basic and most could even be gained if you weren't that race, stuff like magics and taming could all be learned, but stuff like the race exclusive race wings skills and stuff like natural blacksmithing and treasure seeker could not.
[Spriggan Wings Lv1]- Black wings that can allow flight for fifteen minutes at a maximum speed of 20 kilometers, and when thepmayer is about to be attach in flight, the wings with create a distracttion to help the user escape.
[Basic Illusion Lv1]- create a basic illusion that is similar in size to the user, the solution will be broken on contact with a player, NPC or Mob and can not enter water. 20MP per illusion
[Treasure Seeker Lv1]- a passive skill that auto collects loot and reveals hidden treasure within a ten meter radius, the skill can not collect player equipment but does have a chance loot a limited amount of Vail from killed players account.
Next, there were class skills, these made up a bulk of your skills and would evolve and change as your class evolved and changed, there were some skills that overlapped in the class tree but mostly skill for classes we're class-exclusive, like the Necromancers Flame Skill, this skill was one of the few ways a Necromancer had to actually defend themselves that didn't involve summoning monsters and raising undead.
[Necromaner flames Lv1]- blue flames that burn cold and rend the flesh, the flames can melt metal armour and weapons, they can also cause a cursed status effect that will slowly burn away the mana and health of the target. 5 MP/Sec
[create Lesser Undead Lv1]- Raises creatures after they died and can even raise a player after they died, the creature can only do simple things like attack, and the players will have a undead status ailment, this will half the players stats in sunlight until they reach a priest with the cleanse spell. 30 MP= 1 Lv1-3 creature/player
[Mana -> HP Conversion Lv1]- converts mana into healing power, healing wounds and curing status ailments. 10MP = 5HP
[Bone Dagger creation Lv1]- a jagged bone dagger that is conjured up from the bones of the previously killed animals. 30 MP per dagger
Then there were normal skill or talent skills, this section was for skills like Dagger Arts and BlackSmithing, but since I didn't have any yet, I couldn't see if the developers had changed then yet.
As I finished reading my skill descriptions, thinking about how much had changed in the necromancer class, I heard a rustling in the bushes around me, I immediately stopped and readied my self
'[Bone Dagger Creation Lv1]'
I held the dagger tightly and scanned my surroundings waiting for whatever it was to appear in front of me.