Curse

SwordSlasher was currently frowning as he held onto his Blood Dragon Sword. This was a sword he had picked up from an enemy almost 2 months ago. This sword was only a B grade item, which were basically littered everywhere on the battlefield, mixed into the gory scene of flesh and blood. Or the rather odd scene of rainbows and blurs censoring out such scene from the views of players who had reduced the [Gore] option, or those players who were under-age and their guardians had turned on the parental guidance mode.

Despite the low grading of the sword, SwordSlasher did not dispose of it, and in fact, kept using it continuously.

One had to know, to the players, dying was nothing. They would only lose 10% of the exp they god just before they died. They would not actually lose anything from dying. None of their equipment was lost, nor did they drop in level. In fact, none of these things happened. They just got off scot-free, the only limiting factor for the players was the limit on revives.

Naturally, this would change with the sub-version updates that would create the time-skips for the players in order to finish the 100-year war in less than a year real-time.

When the Second sub-version update truly came, only then the players would learn what losing a leg to save a life meant. From then on, no matter what level the players were at, they would unconditionally lose a level.

Since the higher your level was, the more exp you required to level up, this penalty would be like a nightmare for many players, stopping their completely suicidal charges to take down enemies.

Naturally, that would still not fully stop them, but this penalty would not change for many complete system updates, when the game devs would introduce the loot dropping system, where all players, would drop all the non-soul bonded equipment and loot they were carrying, to increase the realism of the game.

But that was a talk for the future. For now, SwordSlasher picked up his sword and looked at its stats once more, his expression turning slightly gentle.

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Blood Dragon Sword

Grade: B

Durability: 50/50

Description:

The sword crafted by a master blacksmith of a lost race, from the bones of an evil blood dragon. The sword has seen many masters, but one after another, they have died tragic deaths. Unable to see its master dying such horrible deaths, the sword decided to seal itself, waiting for its true master to awaken it using the blood of his enemies.

This sword will absorb the blood of its enemies to slowly break the seal

(400/100,000,000 litres)

Has the option to evolve

Effects: Recovers 10 Durability per second

1% increase in damage from sword attacks

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If Luke was here, he would instantly force SwordSlasher to hand the item over. This item was a cursed item. Back in the future, its users would all try their best to unseal the sword, however, no matter what they did, it would not break the seal. But a single human could not kill so many enemies, especially in the times of peace that roamed the world before the players.

Since the players had arrived, one of them naturally gained this sword. And due to the chaos caused in the main storylines, the sword was actually unsealed by one of the players After the second update.

That player was named FrenziedSword. However, the sword had actually brought about a change to the connection between the player and his in-game character. Not only did it make all of the words he spoke into insults at enemies, it would also force the player to kill every 2 hours, or else the player would die.

In the end, the player had committed slaughter in almost every nations and was a wanted fugitive in almost every single dimension.

In the end, after a few version of running, he was finally freed from the sword by a dragon he chanced upon. That was just how over-powered dragons were, even after countless versions into the game.

This was something that was not written in the description, but was something that the remnant spirit of the evil blood dragon had left in the sword.

The description was actually a trap for an unsuspecting player. The sword had not sealed itself out of pity for its masters, but it was sealed away by a true legendary dragon who had come to stop the sword from shaming the name of true dragon by corrupting the minds of humans.

Dragons were a prideful bunch. Although they committed acts like slaughter, they did it openly and without hiding anything or making any schemes. One could say that they were the cleaners of Ultimatum. Sort of natural disasters of the supernatural kind. They did not wish to rule the world or anything, just living their insanely long lives like saints, only coming out of their mountains for casual snacks.

The actions of the blood dragon had naturally stained the reputation of the dragons, who although did not care about what inferior races like humans thought of them, still cared about their image in their own minds.

That was the limit to where their ego had inflated.

And the requirement for blood was not to break the seal, but to empower the blood dragon spirit sealed inside to gain enough power to break the seal from the inside.

Naturally, SwordSlasher would not know any of this, as he was busy trying to complete the one hundred million litres of blood requirement.

As time went on with the battle, the combatants increased in level, and the ease by which he was killing was becoming slower. That was why SwordSlasher was frowning. He had a feeling, that although it would take a long to fully unseal this sword, he could still be able to use it. Effectively, this was an indestructible item, at least for some time in the game.

Therefore, he could do with not having an overpowered weapon for the beginning of the game, since he expected that this sword would bring his insane stats and benefits once it was unsealed.

And he was not wrong. The unsealed form of the sword had a 200% increase in damage dealt, 100% reduction in energy used, as well as the overpowered durability of nearly a million, along with the recoverability of 100 durability per second.

However, it was a cursed item after all.

The only thing that slightly puzzled SwordSlasher was how a normal combatant could use this sword. But this was just how luck had it. The NPC's unable to see the system information of items, could only read it through specialised professions. And this normal soldier naturally did not waste the 20 silver it took to upraise this useless sword he had found by the road a few years ago.

And that was how it landed in SwordSlasher's hands.

And now, in his hands, this sword was once again going to commit mass murder on the battlefield.

"AAAAAAARGH!!!!!"

SwordSlasher cried out as he and a bunch of other players from his Nike guild charged into the enemies, becoming porcupines, and losing nearly 90% of their health to reach the enemies, slash out around 10 times, killing around 5 enemies each, before succumbing to the force of numbers, and dying, reviving a few seconds later, and repeating the process.

Although guns already existed, they were extremely expensive to mass produce, and the various nobles of the three large nations could not afford to treat all their cannon fodder with such expensive weapons. Hence, they all chose arrows.

Only after the first sub-version update which made a time-skip would the battles shift to Artillery like cannons and guns.

For now, it was a medieval style cold-weapons battle, and such combat suited SwordSlasher the most.