Among us was the game of trend since 2020, even a symbol of 2020's gaming icon and it has been listed as one of the most influencing games in the world, standing side by side with hugely famous games like Clash of Clans and Pokémon Go. But the game doesn't get all famous in a day, the game also has its own fair share of losses and failures. The game has a long history ever since it was being developed by the all-knows-who Innersloth gaming company.
Innersloth is structured as a limited liability company. With staffs only consist of a programmer, two artists and a community director. The name of the company, as we all know, was generated by a random name generator, so, bruh. The company has eyed their target and focus as an indie game developer. The developers rare met each other except some rare or important occasions as they prefer to work remotely. It is a small gaming company, and honestly, no one saw future in the game they developed.
Until one day, the game's designer, Marcus Bromander decided to create a game after getting inspiration from the famous role playing party game Mafia. The game Mafia was a classic and I believed that most of you may have heard about the name or even a hint of the game's gameplay. The game Mafia was a battle between the good and the evil. It is a card game that appeared at the 90s and the rule is simple. One or two among the players is the mafia, who will kill other players at night. And at the day, the civilians needed to discuss and vote out the mafia. Just like the imposter and the crewmate in Among Us. The Chinese version of the game, werewolf kill, adapted the same theory so do the PC game Town of Salem that was played by PiewDiePie. So long story short, there are a ton of game with this genre so Marcus decided to create something unique, something ground breaking that no one had done before.
He stopped and paused Innersloth's currently developing game, The Henry Stickman Collection as he turned all of his focus to create the first map in the game Among Us, and you guess it right, the one and only iconic, THE SKELD. Later after some developing, programming and designing, the game was released in June 2018 to Android and iOS under the AppID of "spacemafia". Yes, you got a mafia game with a space theme, BOOM, spacemafia. Shortly after release, Among Us had an average player count of 30 to 50 concurrent players which is kinda the death signal of a game. And at the first 50 days of the game, if only earned a total amount of 30bucks, which I can spend it clean in a day. According to Marcus, he blamed Innersloth for the poor marketing of the game, claiming that Innersloth is really, REALLY bad at marketing their own games.
The game is about to be killed for a few times but they continue their development due to a small but vocal base. After a few modifications including bug fixes, adding in online multiplayer, new tasks, graphic changes and customization options the game was released on Steam on November 16, 2018. Nothing happened after that except more graphical changes and bug fixes. It was not long after on August 8 2019, the game created a brand new map and announced it as MIRA HQ, the map the imposter thrives in the vent. After a series of cursing on the map, Planet Polus was released later at November 12 on the exact same year and that map was much better than the previous one. The map can only be played after purchasing it with 4 dollars which was later reduced to 2. The fans were really pissed about the news and the sales rate was so low that they hardly made any profit. So it was not long after the company declared the map as free-to-play maps. The new maps were a great hit and slowly the game began to gain popularity but not until year 2020.
Year 2020 started off like any other years, until suddenly the Corona virus came slamming in like a wrecking ball, breaking the perfect year within days. The first influencer who make this game a gaming nuke was Sodapoppin, who he streamed the game at Twitch and immediately catch eyes at the internet. And soon more and more Youtubers, streamers, influencers such as PiewDiePie, Mr Beast, Shroud and Ninja started to join in, streaming and making videos of the game, and it was not long after the game was a big hit at the internet. The game was crazy famous that it feels like Michael was back in a form of a game. The company had earned for a fortune as the game's popularity spiked within a few days. The company, Innersloth is earning Billions of dollars nowadays and the popularity of the game is still not showing signs of slowing or fading away. At the end of the year, the game has achieve the Breakthrough Award, Best Mobile Game award and Best Multiplayer Game for the year 2020. Their wish for being the brightest stars in the night sky was finally achieved on this faithful year, where the virus split the earth but the game hold our spirits tight.
They said that the game is comparable to another trending game called Fall Guys but to most, Among Us is much, MUCH more interesting and fun to play. The reason the game has earned the heart of billions is due to that it allows people to communicate socially around the world without physical interaction during the pandemic era. The game's concept is also genius, adding crime solving with action and interaction is the finest idea ever after Edison invented light bulb and electricity. The game's simple yet fun control makes player all around the world, big and small to enjoy. Unlike other top hit games before, Among Us only needed small amount of spaces to play so it suits whether the rich or the poor. So in contrast, Among Us was a game suitable to people all around, thus earning its good reputation from players all around the globe. So now I've talk about the brief history of the game, so let's break the game into pieces and talk about them one by one.
THE EVOLUTION OF THE GRAPHIC
The game has a pretty crummy graphic at its kind of crummy. The engines and the parts of the ship were hand drawn flat and looks way too 2D but don't blame it, it was just a pre beta concept. The graphic of the tasks were way uglier than what we know today and the movement of the players were just way too stiff. But soon the game became better after a few developments and now the graphic were just great, not to over, simple yet special.
THE EVOLUTION OF TASKS.
Tasks were kind of annoying especially some of them, but did you know that back in the pre beta days, there were only limited amount of tasks? At that time, there were only 5 types of tasks that we will get at least one in each game, the admin card swipe, the wire fixing, the task downloading, the divert electricity tasks and lastly the Unlock manifold task. The concept was that the tasks were supposed to show hands of the crewmates, but due to some circumstances, the decided to kill the idea. It was not long before they started to add more and more tasks into the game until what we see today. The tasks were designed to be easy so that the players will not shift their focus from the game to the tasks. And the graphics of the tasks were smoothly after they were launched so, bravo Innersloth, you sure did it.
THE CREWMATES DESIGN
This is a lesser known fact, and I just only know this after a leak image about the crewmates design. The thing is, these cute cuddly little guys don't just pop right in the designers. It was after a lot of hard work and failure that they have learnt to create a perfect model. There were a tons of concept for the crewmate. From a model which looks like Patrick from SpongeBob till what looks like a minicrewmate in nowadays version of the game, check the wiki if you are curious, you will be surprised!
So that's all from this brief history series and apologize for the short delay and also the short content as I am making every story as short as possible to avoid mess and frustration to read. Hope that I am not lecturing like your history teacher. There were be more and more interesting content in the future, so be sure to collect to keep me energized and supported. Comment too for what you wanted in the future, peace out!