Due to having the enchantment knowledge from the witcher series I also add runewords(for weapons) and glyphwords(for armor), most of the armor have:
-Deflection: Armor deflects all projectiles.
-Protection: When you enter combat, there's a 100% chance you will automatically get a Quen shield without using any Stamina.
-Retribution: Gives a 30% chance of returning a portion of damage received to the attacker.
And well in the arms aspect we usually carry the same equipment but we might carry more if the wesen case required them.
Some of them have runewords like:
-Placation: Once the AP reach their maximum level, Adrenaline Points steadily decline until they reach 0. During this time Vitality and Stamina regeneration are accelerated and Toxicity declines more quickly..
-Invigoration: When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
-Preservation: Armorer's Table and Grindstone bonuses never expire that makes it always sharp and in pristine conditions as well as increases damage inflicted by 20%
-Rejuvenation: Each fatal blow dealt restores 25% of your Stamina.