Character's Abilities List

I think this will be the final ability list

Mark Richwood

Perk :

[ Genius ]

[ Natural Born Warrior ]

[ Analyst ]

Special Skills

[ Memories and Experience of Medieval to Modern Engineers ]

[ Cooking Master ]

[ Divine Child Hephaestus and Legacy of Hecate ]

[ Minecraft Survival 1.16 (3) ]

[ Pyromancy ]

[ Magic Manipulation ]

[ Magic Factory Generator ]

[ Magic Circuits ]

Skills from the Minecraft Survival

[ Sun's Blessing ]

- All of Barako's Abilities and further more

[ Knight's Oath ]

- Ability to summon the saved Ferrous Wroughtnaut ( saved 30 )

[ Geomancy (limited) ] needs the electroblob's mod

[ Winter's Blessing's (limited) ]

[Sun Breath]

[Moon Breath]

Spell Chain

Agility + Sixth Sense + Muffle + Evade + Charge + Phase Step + Leap = Flash Step

is a movement technique which allows the user to move faster than the eye can follow. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps.

Radiant Totem + Forcefield + Ring Of Fire + Shield + Shadow Ward + Group Heal + Shockwave = Ring Of Ally Protection

This spell combination makes a upon its activation a Shockwave and a group heal will occur and damages the nearby enemy and sends them far away. In its place a forcefield surround it with a ring of fire and its center a radiant totem which will heal your ally and kill incoming enemies by a white light. Any damage done to the shield will hurt the enemy instead.

[ Knights Oath ] + Agility + Vex Swarm + Greater Ward + Imbue Weapon + Frost Axe + Invigorating Presence = Summon Frost Juggernaut

Summons forth a Ferrous Wroughtnaut that carries a Imbued Frost Axe and since the agility spell and the Invigorating presence it has increased movement speed, greater jump height and increase strength. And finally with it a legion of Vex Follows with it.

Ice Statue + Petrify + Entrapment or Bubble or Slime + Ice Tower + Withering Totem + Life Drain + Shulker Bullet = Ice Prison Tower

The Victim of this will be first petrified and then blocks of ice will incase it with either the Entrapment or Bubble or Slime it will either be a dark bubble that saps the victims strength further weakening the victim or suspended in the air and its surrounded by Hundreds of Shulker Bullets inside a Ice Tower with on the very top a Withering Totem a floating ball that can cast withering along with life drain.

Radiant Totem + Disintegration + Containment + Ice Age + Lightning Hammer + Plague of Darkness + Black Hole = Light of Certain Destruction

This Spell Chain First does the Ice Age then the victims are trapped by a Containment spell when the ice eventually dissipates a Lightning Hammer appears at the middle and a plague of Darkness emanates from it after that the on top of the handle a Radiant Totem Appears with its light that has the Disintegration Spell. And if somehow a victim survives the containment shrinks and in the place of the hammer or the Radiant totem a Black hole appears to kill them via squeezing or crushing them to nothingness.

Force Orb + Meteor + Sun Burst + Detonate + Arcane Jammer + Curse Of Enfeeblement + Black Hole = Orb of Despair

A Force Orb appears within that is a Meteor incased with the Barakoa Sun Burst. Once hit it will detonate not only disintegrating the surrounding but if somehow a survivor remains then phase 2 Arcane Jammer makes it so the survivor cannot cast a spell and then he is hit by a curse of enfeeblement then the finisher a black hole sucking the poor fellow who even thinks he can survive.

Homing Spark + Paralysis + Greater Fireball + Darkness Orb+ Wither Skull + Dragon Fireball + Thunderstorm = Hunter's Merciless Grace

A Flaming Dark Wither Skull when hit the a huge circle is turned into a poisonous cloud followed with a Thunderstorm. The Victim is Paralyze, Weakened and hit by a Lightning which reveals its spot.

Summon Ice Giant + Conjure Armor + Zombie Apocalypses + Summon Phoenix + Flaming Axe + Summon Spirit Horse + Summon Storm Elemental = Army Of Woes

Summons a Apocalypse. An army of zombie with a Spirit Horse, Fully Armored with a Flaming Axe to kill the enemies followed with dozens of Ice Giant with armor and a flaming axe and there help from above a 5 Phoenix and a Storm Elemental.

The Accel Spell is a type of Null Magic gains the user a barrier around himself/herself and is able to move at much faster speeds.

The Boost Spell is a type of Null Magic that grants the user increased physical abilities. Delay spell delays a spell and will be activated when it is time.

The Program Spell is a type of Null magic that allows the user to input a set of commands to an inanimate object.

The Drawing Spell is a type of Null magic that allows the user to create images on paper or canvas.

The Modeling Spell is a type of Null Magic used to reshape objects according to what is pictured in the user's mind.

The Multiple Spell is a type of Null Magic allowed the user to multiply the amount of times the same spell which he/she cast.

The Aports Spell is a type of Null Magic used for snatching small objects on to user's hand.

The Search Spell is a type of Null Magic allowed the user to search and identify anything as long as what they are searching for matches the criteria of whatever the user has in mind.

The Slip Spell is a type of Null magic that eliminates all friction within a small area.

The Transfer Spell is a type of Null Magic allowed the user to transfer his/her magic to other person.

The Amplify Spells is a type of Null Magic allowed the user to amplify the power of the spells.

The Delay Spell is a type of Null Magic allowed the user to delay the effect of certain types of spell.

Anime fighting style program to myself

All three types of Haki

Diable Jiambe

Hasshoken

Rokushiki.

Ripple

Knocking

Renewal Taekwondo

Electro

Techniques Known but not use but still can use the moves

Fishman Karate

Fishman Jujutsu

Full Contact Karate

The Eight Gates

Moon Light Sword Style

Northern ITF Taekwondo