Skills(Spoiler alert!)Part 1

All the powers that have (Locked) on their name, are things Leonas(MC) already has potential to one day become. Some of the things here are really broken and won't actually appear in the story until much later, so don't expect him to unlock the a lot of broken powers in here until much later.

____________________________________________

[Adaptive-Energy Manipulation- Once the user comes in contact with a new form of energy, they will quickly adapt and learn how to master that energy instinctively, the more they use it. Users can manipulate and shape those energies to their wishes(Within the capacities of said energy), and as time passes that energy becomes a part of them, allowing them to develop immunities towards the same.

Sub-skills:

Alternate Energy Conduction-The power to conduct one form of energy across others. The user can conduct one form of energy across other forms of energy as if it was a conventional conduction. For example, the user can conduct electricity across hard light/laser blasts.

Energized Body-The power to absorb energy to improve the bodily functions. User can enhance themselves through absorbing energy and converting it into bodily energy to perform superhuman feats. They can absorb any form of energy and will be granted improved functions and abilities, depending on the type and amount of energy absorbed.

Energy Assimilation(Inorganic version)-The power to transmute all forms of inorganic matter into pure energy and then absorb it. Users can transmute any form of inorganic matter into energy which they can absorb and manipulate in several ways, such as expelling the energy offensively and/or defensively or using it to enhance their physical conditioning.

•Matter Transmutation(Inorganic version)-The power to transmute matter to varying degrees. Users can transmute inorganic matter into different forms. They can create and absorb matter and energy, shape it, and rebuild it into anything of their choosing.

Energy Attacks-The ability to release/use energy to various attacks. The user can release/use energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Energy Connection-The power to have a deep physical/spiritual connection with energies. User has a deep physical or spiritual connection with various non-physical forces/energies, which allows them to have a deep understanding of what the energy can do and how it applies to them.

Energy Conversion-The power to absorb energy and convert it into another form of energy. The user can absorb and convert one form of energy into another form. Example being, one absorbing sound energy and converting it into light energy, or absorbing gravitational energy and converting it into heat energy.

Energy Channeling-The power to channel energy and use it for a variety of purposes. The user can channel/harness energy and use it for a variety of purposes.

Energy Detection-The ability to sense the presence of energy in one's vicinity. Users can sense the presence of energy, whether they are electromagnetic (magnetic/infrared), psionic, magical, spiritual, etc., and possibly gain a detailed understanding of the energy they are sensing, including the amount/size of energy they are sensing and whether it is hidden.

•Aura Detection-The power to sense the presence of auras in one's vicinity. User can sense the presence of auras and possibly gain detailed understanding about the auras they are sensing, including the amount/size of auras they are sensing and whether they are hidden. Sensing auras also allows the user to view surroundings even with a blindfold, and read the thoughts and movements of other beings by sensing the aura that they emit.

•Emotion Detection-The ability to sense emotions in one's vicinity. User can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures.

Energy Empowerment-The power to be empowered by energy. User becomes stronger, faster, more durable, etc. when they come into contact with energy, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the energy or even slow or stop aging.

Energy Signature Alternation-The power to change energy at a particle level. Users can change energy at a sub-quantum level. Not simply changing one energy type to another but changing around the wavelength of set energy emission to another (i.e. shifting yellow sun radiation to red sun radiation & vice versa). Thus taking and making any regular energy adversaries normally thrive upon caustic to them instead. Dynamic wavelength change also enables users to amplify or diminish said energy to temper their effectiveness.

Energy Transduction(Through magic/skills)-The ability to amplify and transmute pure energy into physical matter. The user can absorb, store, transfer, change, diminish, supercharge and/or transmute pure energy into physical matter or into a state which is both and neither.

•Matter Creation(Through magic/Skills)-The power to create matter. The user can create any type of artificial, organic, and inorganic matter from energy, as well as any object. They can shape created matter into any shape they wish and specify what type of material, or layers of materials (e.g., making layers of matter to form a hamburger), or quantity and subatomic structure.

Scanning-The power to scan anything and analyze the gathered information. The user can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.]

[Adaptive-Absorption- Users can absorb adaptations such as environmental, combat(Arts, styles, etc), and even energy(Mana, ki, etc)/power(skills, magic, etc), while removing it from the source, into their body to use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc. either temporarily or permanently.

Sub-skills:

Energy Absorption-The power to absorb various forms of energy and utilize it in some way. The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Absorbing Regeneration-The power to absorb a variety of things to regenerate. The user can absorb anything (energy, matter, biomass, elements, etc.) to regenerate their bodies, with the amount absorbed defining the strength and speed of regeneration.

Adaptive Augmentation- The power to be altered to be able to adapt. The user is genetically or cybernetically altered to be able to adapt against anything. The user can adapt against anything or anyone by making changes in their bodies, they can adapt by evolving into someone more suitable for the current condition to survive.

Affinity(By absorption)-The power to gain strength from something, or when a certain event occurs.

Assimilation Shield-The power to create a shield that can absorb/assimilate anything or anyone. The user of this power can create a shield that can absorb anything to protect themselves from any incoming attacks and release them later. The user can even absorb people into themselves including allies of the enemy and use them as a hostage to prevent the enemy from attacking them.

Assimilative Evolution-The ability to evolve by absorbing and consuming. The user can absorb organic biomass and gain the abilities, traits, attributes and physiologies of the being the biomass was from. They can assimilate in order to survive anything.

Mode Switching- The ability to obtain powers in different forms and switch between powers and fighting technique. Users of this ability can obtain certain powers in different forms or modes that allow them to create new abilities and control certain powers. Users' personality may change as well.]

[Adaptive Immortality-The ability to be immortal by adapting and evolving. The user is immortal due to their evolutionary process, as users adapted and evolved into physical immortals to different situations at near-/constant state. The users can gain other forms of immortality as well, be it magical, genetic, etc. with new powers, skills, and capabilities.

Sub-skills:

Endless Development-The power to develop skills, traits, and abilities without limit. The user has the ability to endlessly develop in whenever field of expertise, meaning they can continue to develop themselves well and become stronger, faster, more durable, etc. without end. Through learning, training, or otherwise, they can increase their abilities as much as they wish.

Mutative Regeneration-The ability to regenerate from a wound at the cost of mutating after regeneration. The user possesses such extreme regeneration that allows them regenerate from even the most serious of wounds at the cost of mutating after each regeneration. These mutations are variable, as some can become just more resilient to damage, while others can even putatively adapt to counter the damage, becoming bigger, much stronger, and highly resilient/immune to the received damage. However, as a result of rapid genetic regeneration, the user could gain some side effects. These can be going insane or even into berserk state, as a result of from the reconfiguration of their physical form. Some can also uncontrollably mutate, becoming much bigger immobile form and possibly vulnerable to damage.

•Personal Mutation-The power to manipulate one's own mutations. The user can manipulate and trigger mutations within themselves. This allows them to distort their DNA strands to get rid of unwanted proteins to achieve only good samples or create brand new strands. Allowing them to manipulate their body structure to reach various levels of power.

•Regenerative Healing Factor(Level 4)-The power to rapidly heal. Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that users can recreate lost or damaged tissues, organs, and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The regeneration process also increases the speed of processes the body uses in the healing such as endorphin production to mitigate pain reducing the amount of time and severity the subject feels discomfort leading to an increased pain threshold. Other processes included in the production of adrenaline and the fight or flight response which are greatly extended by the increased recovery leading to increased physical performance as the subject gains elevated strength and energy while also able to push their bodies harder due to decreased sensation of pain. At higher levels, a user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality. There are 6 levels to the healing factor.

Level 4 healing factor:

Users may regenerate all damage on an ultimate scale, beyond logical possibility.

Decapitation would be pointless as a user can regenerate the head, or the head can regenerate a whole new body.

Impossible to exhaust or permanently injure, regardless of attack speed.

Removal of soul, essence or temporal erasure are the only methods of killing the user.

Users can regenerate from a single cell/atom/particle.

Personal Evolution- The power to manipulate one's own evolution. The user can manipulate their own state of Evolution, enhancing their bodies, gaining new powers, and upgrading to a new physical form. If they so desire, they can also revert the evolution.

•Evolution-The ability to enhance oneself and others via accelerated evolution. The user can enhance themselves and others via accelerating the evolution process by triggering a bodily recovery system, restructuring their genome and upgrading to a better physical form. Upgrading can lead to new physical changes and enhancements or perhaps extra parts, natural armor or weapons. High-end wielders of this ability can control the very flow and essence of all progressive evolutions.

•Eternal Evolution(Locked)-The power to evolve endlessly, with no limit, leaving the user in a constant state of evolution. The user has the capability to evolve past any and all obstacles, limitations, restrictions, opponents, and environments, regardless of their current status, enabling them to evolve endlessly and infinitely with no limit or restriction to quantity and quality of their evolution, leaving the user's body in a constant state of evolution and growth. Unlike most forms of adaptation and evolution, this power is not dependent on external factors and forces, such as the environment, opponents, etc. The users will continue to evolve regardless of their internal and external condition and status. Their progress is continuous, even when they have transcended every limitation, opponent, etc. Unlike Superior Adaptation, the user does not adapt to threats, they evolve, overcoming their weaknesses and limitations to render any opposing force obsolete.

Reactive Adaptation- The ability to develop adaptations, powers, or skills in response to immediate threats. The users can either instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary.

Preemptive Adaptation-The power to instantly develop powers and/or skills in response to unavoidable and imminent threats in the future. The user can instantly develop powers and skills in response to imminent threats. They can grow hardened skin after foreseeing being shot to death or stabbed. The user will even develop a power to counteract the powers of another, such as gaining a Psychic Shield to protect oneself from a soon-to-be telepathic intrusion.

Superior Adaptation(Locked)-The ability to adapt to anything and quickly evolve. The users can quickly adapt to absolutely any situation, automatically gaining the necessary attributes to face them. In a fight, they may adapt themselves to resist abilities, replicate and enhance them to surpass their opponents, or spontaneously develop specific countermeasures. They can also analyze and understand any object, person, or situation, quickly deducing the best course of action. They may develop Metaphysical Senses when searching for something, Teleportation when trying to reach a faraway destination, Transformations when facing too many or powerful opponents, etc. The users can quickly recover from any damage, develop immunities to their source, even rebuild themselves from scratch (or environmental materials/energies if fully destroyed), and are thus virtually indestructible.

Semi-Immortality- The power to not age. Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.

Immortality(Locked)-The power to never die. Users possesses immortality: an endless lifespan, as they can never die, never age, never get sick, are completely self-sustaining, free from all bodily necessities, and can shrug off virtually any kind of physical damage. Users are often called "Immortals". Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death or even the combination of the two.

•Retroactive Immortality-The power to be immortal by not staying dead. The user is immortal in the sense that when they do die, they won't stay dead. This could be the result of instant resurrection, being reborn, transferring one's mind/soul into a clone, etc. Unlike other forms of immortality they can still die from any cause, like physical trauma, disease or simply aging, but the user will always come back to life.

••Infinite Resurrection-The ability to resurrect oneself endlessly. the user can resurrect themselves endlessly every time they die, returning inevitably to life in perfect condition.]

[Superior Mystic Dragon Physiology(Chaos variant)-The power to use the abilities of a dragon that has both magic and superpowers. The user with this ability can transform into dragons that possess both superpowers and magic abilities. These dragon have been empowered to be given brand new other powers in addition to their coexisting physiological power sets through the use of mystical and/or superpowered means. In regards to having powers via genetic engineering, birth, evolution, alchemy. scientific enhancements, training to gain superpowers and magic, and having bestowed powers from supernatural and/or scientific beings.

Sub-skills:

Alchemy-The power to utilize alchemy. User can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), to making permanent changes on the state of matter (making glass malleable or durable, etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones/homunculi). They also know how to create potions (for rejuvenation and immortality) and magical items, although these are generally for practical use.

Esoteric Force Manipulation-The ability to manipulate the esoteric. The user can manipulate the supermundane/foreign/esoteric, or what exists outside of this world or universe, which means all things extraterrestrial/mystical or even the unreality. This includes manipulating alien/mythical and unreality life forms, matter, energy, forces and even worlds different from our very own/what we know. Advanced users can even travel to different worlds.

Pseudoscience Manipulation(Locked)-The power to manipulate a form of "science" that cheats the scientific method. User can perform Pseudoscience, methodology that appears to be scientific or supported by science, but which fails to comply with the scientific method. A field, practice, or body of knowledge can reasonably be called pseudoscientific when it is presented as consistent with scientific research, but it demonstrably fails to meet scientific norms. With this power, the user can perform feats that may appear to be science-based, but it is not distinguishing from feats of Science Manipulation that involves the utilization of the physical laws while this power functions similarly to Magic that defy the physical laws.

•Pseudo-Magic(Locked)- The ability to manipulate the supernatural. User can manipulate the supernatural, is which is not subject to the laws of nature, or more figuratively, that which is said to exist above and beyond nature. The supernatural is whimsically applied through divine powers, magical powers, and/or super-science powers users. The user of this power possesses capabilities that surpass or defy the mainstream laws of physics. The ability itself is a metaphor for things that cannot be explained. Because of its "unusual nature" yet still somewhat existing in the corporeal plane of existence, this ability may exist somewhere between Physics Manipulation and Metaphysics Manipulation.

Scientific-Magical Force Manipulation(Locked)-The power to Manipulate forces that are both scientific and magical in nature. The user of this power possesses and is able to use strong mixed essence between scientific and magical forces, forming something very powerful then just the two of them separately. This ability not only grants the user great strength, abilities, and control over numerous variations of energies, but also allows them to overwhelm weaker beings as well as rival that of powerful entities that are both scientific and magical in nature. The user has control of anything that is symbolized as science/magic and connected to both scientific and magical beings. They are able to manipulate sacred objects and relics that are connected to scientific and magical beings entities and/or science/magic power. With this, the user is completely considered worthy of respect, allowing them to achieve feats that are impossible to be reached by normal standards.

•Science-Magic Intuition-The power to possess an intuitive/instant understanding of science and magic. The user has a great, if not innate, understanding of science and magic.

•Science-Magic Manipulation (Locked)-The power to manipulate how science and magic go together. The user can manipulate science and magic, how they interact/go together, how compatible they are, the results of science and magic going together, from how technology works with magic and how chemicals are altered by magic, etc.

•Science-Magic Mixture-The power to combine science and magic. The user is able to combine scientific and magical forces to achieve a variety of feats.

••Quantum Magic(Locked)-The power to manipulate mystical/physical forces on the quantum level. Users can twist the rules of science and mysticism around in order to manipulate the forces of reality to a near infinite degree. Where the physical portion of quantum physics may lack, or are ill-defined in, the metaphysical extent fills in and broadens its otherwise unexplored horizons. Through the usage of Quantum Magic, a practitioner can exploit both the natural and supernatural forces of the meta-structure to infinite degrees, giving the user all but unlimited possibilities to work around with.

••Technological Magic(Locked)-The power to utilize technological magic. The user is capable of using magic to affect or replicate the technology. The user is capable of communicating with technological entities, using their own body as a conduit to technology and casting spells and enchantments that result in some sort of cyber-related effect. The user is utilizing science and technology as though it was a paranormal element like fire or blood.

••Technomagic-The power to use a combination of magic and technology. User can combine magic and technology in various ways and to various extents. Beginners can create and mimic technology via magic. Advanced users can infuse technology with magic, granting it considerable edge and versatility. True masters can fuse magic and technology entirely, retaining all of their strengths and none of their weaknesses.

Technomagical Combat-The power to utilize physical combat with techno-magic. The user can utilize techno-magic in physical combat, combining science/technology and magic/supernatural into a single amalgamation.

Dracology Intuition (Locked)-The power to be a master of the study of dragons, either innately or through training. The user, either innately or through training, is a master of dracology, the study of dragons. They research the behavior, abilities, weaknesses, and anatomy of dragons to pursue the documentation and categorization of them.

•Dragon Force Manipulation (Locked)-The power to manipulate draconic power. The user of this power possesses and is able to use strong draconic power. This ability not only grants the user great strength, abilities, and control over numerous variations of draconic energies, but also allows them to overwhelm weaker dragon as well as rival that of powerful draconian entities. User has control of anything that is symbolized as draconian and connected to dragons and draconic like being. They are able to manipulate sacred objects and relics that are connected to dragons and/or draconian power. With this, the user is completely considered worthy of draconic respect, allowing them to achieve feats that are impossible to be reached by normal standards.

•Draconic Element Manipulation (Locked)-The power to manipulate draconic elements. The user can manipulate the draconic elements in a various offensive and defensive styles. Draconic elements are elements that are either produced by dragons or elements infused with draconic power.

•Draconic Energy Manipulation (Locked)-The power to control energy produced by Dragons. The user can create, shape, absorb or manipulate draconic energy, which can be described as spiritual energy that constitutes the life-force that flows within all dragons and through multiple known dragon worlds. It can also be used to create and manipulate the elements and energies of attributed dragons.

Dragon Magic(Locked)-The power to use dragon magic. The user is capable of performing dragon-related magical feats, often either taught by a dragon, siphoning magic from a dragon, being magically linked with a dragon, or being a dragon. But it truly depicts magic that is exerted by dragons, since most dragons are described as magical creatures to their very bones, the source of their magic is unknown. The user can wield this form of magic to cast spells and other magical styles.

•Magic Generation(Locked)-The power to generate magic. The user can generate magic, acting as a source for the archaic energy, and can even empower other magic-users.

Dragon Manipulation(Locked)-The power to manipulate dragons. The user can create, shape control manipulate, and destroy dragons. They control them to do their bidding, helping them during situations, using them against foes, and using them to see locations and gather information about a particular place. Some can see through the dragons' eyes that are controlled allowing them to attack others. Users can also understand or communicate with them, hence creating and strengthening friendships.

Chaos manipulation(Locked)-The power to manipulate the chaotic forces of the universe. The user can create, shape and manipulate the chaotic forces in the universe, allowing them to manipulate probability or manipulate and even shatter reality. They can change, mutate, destroy, or otherwise manipulate any matter, space/time, living beings, organizations, or minds and spirits as well as contain it, so it doesn't spread or spread only in the desired way.

•Chaos magic(Locked)-The power to utilize chaos-related magic. he user can utilize chaos magic, a type of magic that taps into and utilizes the chaotic forces of the universe, granting the user nigh-omnipotent scale magical powers and mastery of spells capable of warping, manipulating and/or reconstructing reality and probability as well as the very fabric of existence. At their fullest potential, The user can cause total chaos and destruction to the cosmos, even rewriting entire multiverses on a whim.

•Chaos Inducement(Locked)-The power to create and cause chaos. The user can cause chaos in any scale, from minor disorder, confusion and/or disobedience, up to causing massive storms, destruction, loss of laws and order to cause mass panic, etc.

Primordial Chaos Manipulation(Locked)-The power to manipulate primal chaotic forces of existence. User can create, shape and manipulate primal chaotic forces in the universe, allowing them to manipulate probability or manipulate and shatter reality. They are able to change, manipulate, create and destroy anything and everything. This type of chaos is the one that gave way to Creation and Destruction, as such the user has infinite power over Creation, Destruction and Change.

Chaos Physiology(Locked)-The power to transform into or have a body made of chaos. User is made up of or can transform their body completely into chaos/chaotic matter/energy. Users transformed form can be anatomically identical to their normal form, aside of being made of chaos, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Chaos Embodiment(Locked)-The power to become the embodiment of chaos. The user is able to embody chaos itself. They are thus unpredictable and uncontrollable and can cause others to become disorderly and disorganized.

Chaotic Form(Locked)-The power to have a form that causes disaster upon its revealed presence. The user has a true form that if shown, can wipe everything or one in contact, the entire world or all of existence. By revealing the true form of the user, it may possess another effect, which may unweave the very fabric and laws of reality.

Chaos Mode(Locked)-The power to undergo a transformation into a form that enables control over chaos. The user is able to transform into a state of being that grants them power over chaos.

Dragon Physiology-The power to possess the traits, attributes and/or abilities of, transform into, or be/is a dragon.

Dragon Soul-The power to have the soul of a dragon. User has the soul of a dragon, allowing them to use draconic energy and morph into a dragon, or have a dragon arm. User has the draconic essence in their soul to access an immense level of power like creating wings of energy or exhaling elements. User also gains a large amount of strength.

Mystic Dragon Physiology-The power to use the abilities of a Mystic Dragon.

Superpowered Dragon Physiology-The power to transform into a superpowered dragon.

Dragon Lord Physiology-The power to use the abilities of a Dragon Lord.

Primordial Dragon Physiology(Locked)-The ability to use the abilities of a Primordial Dragon.

Transcendent Dragon Physiology(Locked)-The power to use the abilities of a dragon of godly power.]

[Nephilim-Cambion Physiology(Sex Demon Angelic human variant)-The power to use the powers of nephilims. User with this ability either is or can transform into a Nephilim: a being with a mortal, Angelic, and Demonic Ancestry.

Sub-skills:

Supernatural Condition(Level 3/Locked)-The power to possess capabilities, attributes and aspects drastically beyond what is naturally possible. Users possess supernatural capabilities, attributes and aspects that are drastically beyond what is naturally possible. With their condition alone, they can dwarf most beings in their respective universe, being virtually supreme in their existential aspects and attributes. With their superhuman physique, they can move buildings, run at the speed of light, survive nuclear explosions unscathed, and remain active for days to weeks untired. With their mind, they can amass knowledge and information about everything, allowing them to invent and create things beyond the grasps of regular humans. They can master languages and subjects in mere days or even hours too. Beyond their physical and mental condition also lies other aspects like their bodies or soul, like possessing senses able to perceive things the ordinary human is completely ignorant to, harbor esoteric bodily aspects like cells capable of inducing supernatural effects or even having an extremely robust and strong soul and spirit able to withstand conceptual attacks.

Level 3 Supernatural Condition: Near an Absolute Condition. Arguably the greatest mind in their verse, strong enough to move skyscrapers or even planets with incalculable strength, fast enough to move at (or beyond) light-speed, and invulnerable to virtually all physical harm.

Telepathy(Basic level)-The power to mentally receive and transmit information. Users can perceive and interact with the mind, consciousness, and thoughts of themselves or others using their minds, thus being able to read & sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities through non-physical means.

Basic level telepathy: User can sense minds from feet/meters away. They can sense consciously generated thoughts.

Ethereal Physiology(Locked): The ability to transform into or have a physical body made up of a pure supernatural substance called "Ether". The user is made up of or can transform their body completely into pure "Ether", a substance that pervades all Universal Space.

Half-Spirit Physiology: The power to be a half spirit. The user either is or can become a hybrid of solid matter and any spectral being (such as ghosts, poltergeists, wraiths, revenants, spirits, etc.). Beings who possess a semi/full solid humanoid body as well having spectral characteristics, since there a half-spirit they can have access to a bunch of spiritual powers but limited due to them having physical physiology. Making the user unique because of their physical and spiritual heritage to both sides.

Incubus Physiology: The power to use the powers and traits of an incubus. User with this ability either is or can transform into incubus (plural incubi is derived from Late Latin incubo "a nightmare induced by such a demon" from incubare "to lie upon), a is a demon or supernatural being in male form who according to mythological and legendary traditions, lies and seduce women in their dreams in order to engage in sexual activity with them. Users with this power gain usually boosted strength, speed, supernatural level of beauty and some magical abilities, especially dealing with illusions and mental manipulation. Physical changes include fangs, claws, pointed tail and wings.

Nether Physiology(Locked)-The power to transform into or have a physical body made up of nether. User is made up of or can transform their body completely into nether, the essence that flows through the realms of the living and the dead.

Demonic Element Manipulation(Locked)-The power to manipulate demonic elements. The user has the ability to manifest and/or control Demonic Elements. Satanic and Profane variants of the elements that can tempt, corrupt, and grievously damage or wound other people, things, and even the user themselves. Due to their demonic nature, whether natural and intrinsic or infused/attained, these elements are fundamentally wicked, and wither and rap at the mind and morals of individuals using or affected by them.

Demonic Energy Manipulation(Locked)-The power to manipulate demonic energy. User can create, shape and manipulate energies of demonic origin. They would be able to do all kinds of unholy things with their unique type of energy. Things like creating blasts in creating or summoning beings of demonic energy. Users would even be able to summon demons themselves, through ritual use of the energy.

Demon Inheritance-The power to inherit the abilities and skills of demons. The user inherits the traits, abilities, maybe even the skills and knowledge of their parents, or one of their parents if they are demons, or only one of them if only one is a demon.

Demon Morphing-The power to transform into demons. The user can transform into different kinds of demons as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into demonic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.

Demonic Telekinesis-The power to manipulate matter using demonic energy/power. The user can move, manipulate and otherwise interact with matter using demonic energy/power.

Higher Consciousness(Locked)-The power to gain a new state of development in consciousness. Users can denote their natural consciousness and reach a higher level of development. Through this, users obtain refined mindfulness and become detached from their baser instincts. They can achieve an excellent refinement, allowing them to self-manage, awaken, and develop the hidden potential that has been dormant.

Nether Manipulation(Locked)-The power to generate, conjure, and manipulate Nether, the essence that flows through the realms of the Living and the Dead. User can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether "the Celestial Element" in that it is from a Plane that exists between the planes of both matter, and energy.

•Astral Trapping-The ability to restrain/trap astral beings. The user can restrain, trap and/or seal astral beings (including astrally projecting beings, ghosts, spirits, psychic entities, etc.) into specific place, item or being (possibly allowing their energies to be tapped by others) or prevent them from entering certain areas or possessing beings/items. They can prevent a ghost from manifesting, prevent an astral projector from entering their body, or force ghosts on or off their plane of existence.

•Dark Aura Manipulation(Locked)- The ability to manipulate the spiritual essence that has been consumed by evil. User can manipulate the aura around them that has been tainted by dark forces. When this happens, the users tends to experience dark emotions such as hatred, anger, or despair. The more the user experiences these emotions, the darker and colder their aura grows. Similar to its counter-ability, Dark Chi Manipulation, the users gain incredible dark powers to use their command, however the user does not lose their sanity or force of will, but the user becomes more dependent on dark emotions as their aura slowly takes control of their actions and moral thoughts.

•Dark Chi Manipulation(Locked)-The ability to manipulate the energy of the body that is powered by dark forces. Users of this ability are able to control, shape and absorb chi that is evil or negative in form. The form of this chi is the result of being corrupted by dark forces or the user maybe simply born with it. Due to this, they gain access to powerful dark abilities and forces that are able to give the user incredible power. However, the user's force of will, compassion, and sanity are all lost due to being over taken by evil, eventually leaving them to feel nothing except anger and hatred, and becoming driven by their most aggressive instincts.

•Soul Absorption- The power to absorb souls and utilize them in some way. The user can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently.

•Demonic Healing-The power to heal by using demonic energy/power. The user can heal themselves or others by harnessing demonic energy/power.

Superior Mystic Human Physiology-The power to be a human that has both magic and superpowers. The user is a human that possesses both superpowers and magic abilities. In regards to having powers via genetic engineering, birth, evolution, training to gain superpowers and magic, and having bestowed powers from supernatural beings, they are still technically human without their physiology being or almost altered, much like metahumans do.

Angel Physiology-The power to possess the traits, attributes and/or abilities of, transform into, or be/is an angel. Users possess the traits, attributes, and/or abilities of, transform into, or be/is an angel.

Hybrid Physiology-The power to possess the traits and abilities of two or more different species.

Cosmic Awareness(Locked)-The power to be aware of anything that affects the user on a universal scale. User is aware of anything that affects them on a universal scale including threats, anything that would affect them in any way, or even somebody talking about them.

Aether Manipulation(Locked)-The power to generate and manipulate Aether, the unique essence that flows through all of existence. The user can create, shape and manipulate Aether, a powerful and unique celestial element said to flow throughout the universe and existence, and also binds the four classical elements: water, fire, earth, and air together. Commonly recognized as the essence breathed by gods in the same way humans breathe air, Aether is a power and force that allows control over elemental, cosmic, spiritual, transcendental and primordial forces. Regarded as divine power, users that can control Aether are considered god-like, essentially becoming virtually invincible.

•Astral Trapping(Locked)

•Pure Aura Manipulation(Locked)-The ability to manipulate the purified spiritual essence. User can manipulate the aura around them that has been purified of dark forces. Users are capable of withstanding the power of their aura with intense discipline, rather than being subsumed with dark intent. If not only discipline, the user could also be one of iron faith and determination. Similar to its counter-ability, Pure Chi Manipulation, the users gain a multitude of versatile powers to use their command, but the user does not only have these abilities active when facing those who have darker intent.

•Pure Chi Manipulation(Locked)-The ability to manipulate the energy of the body that is powered by purified forces. Users are able to control chi that has been purified and controlled by positive energy a.k.a good. Due to this, they gain access to powerful light abilities and forces that are able to give the user incredible power when fighting darker forces. However, the user must maintain a mind clear of emotion or thought, free of fear, anger, and ego, at peace with the world around them without being burdened with worry, desire, or doubt.

•Soul Absorption

•Healing-The power to heal. The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

Angel Morphing-The power to transform into angels. The user can transform into different kinds of angels, as well as obtain their abilities, traits, and physiology. This is usually done by rearranging one's own DNA structure. One with this power can transform into angelic creatures they may have seen before. Some people can alter their form mentally in order to be able to make use of this ability.

Elemental Manipulation(Through magic)-The power to manipulate elements. Users can create, shape and manipulate elements. Elements are the rudimentary, simplest or and essential parts of which any material thing consists. Elements are irreducible in nature and compose other (usually physical) things. Various combinations of elements can be used to create other things. For example, Ice could be thought of as a combination of Water and Air to produce a solid. The exact details of how elements combine, what each element does, and even which things are elements is canon/paradigm specific.

•Energy Blast-The ability to release energy on a specific target area. The user can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force.

•Energy Twin- The power to create clones using energy. The users can create clones of oneself, others and/or objects by using energy.

•Energy Wave Emission-The ability to release waves of pure energy. The user can release waves, spirals, rings, pulse, blasts, balls, and bursts of energy and use them to damage, push, bind and/or paralyze people. They can send energy through any form of matter creating ruptures, and create a pulse of energy that can go through anything, and depending on what the user wants, it can either be harmful or harmless.

•Force Armor Generation(Locked)-The ability to create armor around the user's body using a force field. The user can form armor around their body or shape it from the force for protection and physical boost. With training, the user could shape the armor into new forms for weapons, transportation, even constructs of the element.

•Force-Field Generation-The ability to project fields of manipulated energy. User can create a shield, wall, dome, bubble or another kind of barrier or field formed from energy, elements, the environment, or by manipulating smaller items to form a greater whole. These barriers typically take on a dome/spherical or flat shape centered on or around the user and can either possess a solid, fluid or elastic structure and surface. Some of these fields even possess texture similar to that of glass or crystal, creating the appearance of a nearly unbreakable window-like barrier or shimmer, while others manifest of an amorphous, sometimes invisible or even imperceptible force made to resemble matter.

Energy Perception-The power to perceive energies that bind the universe together. The user can perceive energies that bind the universe together, allowing them to observe everything in their field of vision at a higher level than it is possible using their normal vision.

Extrasensory Perception-The power to acquire information by means other than the ordinary senses or previous experience. Users possess extrasensory perception: essentially a sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).

Magic- The power to utilize supernatural forces to potentially achieve any effect one desires. Users are able to utilize magic, the use of rituals, symbols, action, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and their ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, capable of altering reality through their gifts. All magic is fueled by magical energies, like mana or other potential sources, such as energies from arcane beings.

•Angelic Magic-The power to use angelic magic or sorcery. The user is capable of using angelic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by angels/angelic beings and those related to them.

•Animancy-The power to utilize magic involving the living, life-force and/or souls. The user's magical abilities revolve around manipulating the living, life, the life-force, and life forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it.

•White Arts-The power to utilize magic that is benevolent in nature. The user can utilize the White Arts, benevolent system of techniques based around a purer side of magic is typically used for helping other people by healing the mind, body or soul. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirits, dispel curses, medical potions and respect all the rules about what is forbidden and not. They are also capable of using offensive magic, though this comes with strict restrictions most of the time.

Order Manipulation(Locked)-The power to control the orderly forces of the universe. The user can create, shape and manipulate order on a literal, symbolic, conceptual and physical level. They have ability to recognize, discern, envision and understand overt and/or underlying patterns and structure of anything physical, social, mental or natural and know their weaknesses, strengths and all other information and how to use them to reach the wanted goal. Atomic Vision is very limited and focused form of this ability. User can turn even the most un-ordered situations into well organized and properly structured systems. An example would be a riot involving thousands of people: user would cause the riot to stop or organize it into more effective form. Other simple trick would be throwing a deck of cards to air and have them fall into perfect, unshuffled stack.

Primordial Order Manipulation(Locked)-The power to manipulate primordial order. User can create, shape and manipulate primeval order that binds and stabilizes all of existence, keeping all things in union and harmony.

Order Embodiment(Locked)-The power to become the embodiment of order. The user is able to act as a physical manifestation or personification of order in their reality. They are thus lawful and dutiful and can cause others to become controlled and organized. The user can also impose laws on a plane of existence and bring structure to the chaos of reality. As the embodiment of order, the user becomes the personification of uniformity, orderliness, and immutability.

Order Mode(Locked)-The power to undergo a transformation into a form that enables control over order. The user is able to transform into a state of being that grants them power over order.

Order Physiology(Locked)-The power to transform into or have a body made of order. User is made up of or can transform their body completely into order/orderly matter/energy. Users' transformed form can be anatomically identical to their normal form, aside of being made of order, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Order Magic(Locked)-The ability to use the order magic. The user can utilize the Order Magic, allowing mastery of spells capable of manipulating and/or reconstructing reality and the very fabric of existence, and bring about order to the cosmos.

Angelic Telekinesis(Locked)-The power to manipulate matter using angelic energy/power. The user can move, manipulate and otherwise interact with matter using angelic energy/power.

Divine Telekinesis(Locked)-The power to manipulate matter using divine energy/power. The user can move, manipulate and otherwise interact with matter using divine energy/power.

Mana Manipulation-The power to manipulate mana. Users can create, shape, and manipulate mana, a magical form of life-energy. It is also an impersonal source of energy that is both external and internal, existing in people, places, and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat.

Memory Manipulation-The power to manipulate memories. User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.

Resurrection(Locked)-The power to bring the deceased back to life. The user can bring oneself and others back to life. While this power is similar to necromancy in that it raises the dead, resurrection is different in that it fully restores a creature's body, mind, and soul to full health while reanimation only creates undead with varying cognitive function.

Space-Time Manipulation(Locked)-The power to manipulate the space-time continuum. The user is able to manipulate, bend, distort ands Control the space-time continuum, the fabrics of reality in which all exist in. Space-time serves as the boundary of existence, separating different realities and timelines and keeping them flowing properly; distorting this boundary can cause devastating effects, causing timelines to become fluid, even destroying all the world.

•Dimensional Manipulation(Locked)-The ability to manipulate dimensions. The user can create, shape and manipulate dimensions, beginning with the physical 0-D, 1-D, 2-D, 3-D, and 4-D, changing their dimensions. Advanced uses include manipulation and linking to alternate dimensions and dimensional energy to achieve a variety of feats, such as teleportation, portal generation, and pocket dimension creation.

•Dimensional Travel(To personal domain)-The power to travel between different dimensions. The user can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality.

•Effect Field Projection-The power to emit a field (often spherical) wherever the user wishes that applies a specific effect to all inside the field. The user can emit a field wherever they wish that applies a specific effect to all inside the field. They could have a multitude of uses outside of those listed here.

•Teleportation(Basic level)-The power to teleport from one location to another. The users can teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.

Basic Level Teleportation: The user is capable of teleporting short distances, from one side of a room to another, or a few blocks away. The user can only teleport themselves and very limited amount of mass, up to what they are wearing/carrying.

Telekinesis(basic level)-The power to move, manipulate or otherwise interact with objects/matter with one's mind. The user has telekinesis; the ability to manipulate or otherwise interact with matter or another aspect of a physical system with one's mind or through other non-physical means. Commonly, its most fundamental trait is to move and control objects (or to generate and apply physical force on a target, or potentially, an area) from a distance and/or without physical contact.

Basic level telekinesis:

Binding: To keep object/being from moving.

Levitation: To lift an object, e.g. raising a pitcher several inches into the air.

Object Calling: To call any object to one's hand.

Orbital Field: To make objects and possibly energy orbit around the user.

Telekinetic Choking: To choke or strangle others without physical contact.

Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.

Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.

Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.

Attraction Field: To cause surrounding objects to be drawn towards the user.

Aversion Field: To cause surrounding objects, especially projectiles, to avoid the user's immediate location.

Repulsion Field: To cause surrounding objects to be moved away from the user at a variable speed and intensity.

Pressure Strike: To exert pressure and kinetic energy from a distance to strike a target, either to repel or damage it.

•Molecular Manipulation(Self/Locked)-The power to manipulate matter on a molecular level. The user can create shape and manipulate molecules, a group of atoms and the smallest unit of a physical substance or compound to achieve a wide variety of effects.

Weather Manipulation(Locked)-The power to manipulate the weather. The user can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation:

Air Manipulation - for wind and related effects.

Electricity Manipulation - lightning in all variations.

Thermal Manipulation - make it cold or hot.

Water Manipulation - rain, snow, fog, etc.

Death by Sex: The ability to induce death via sexual intercourse. The user can induce death through sexual intercourse, either caused by the user draining the victim's life energy, injecting poison, or exhausting them past their physical limits.

Dream Walking: The ability to enter the dreams of another person. The user is capable of entering the dreams of others. Some users may be able to enter daydreams.

•Oneiric Slaying: The power to kill via dreams/nightmares. The user can kill targets in their own or the victim's dreams with the ending resulting in the target's death in reality as well.

•Sleep Inducement: The power to induce sleep. Users can cause organisms to fall asleep, whether instantaneously or more naturally. The user can make people fall asleep by telling them or put them in a sleep-like trance, making them dream of their greatest fantasies or experience their worst nightmares.

Empathy: The power to fully interpret and replicate the emotions, moods, and temperaments of others. The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.

Enhanced Sex Appeal: The power to have an extremely attractive sex appeal. Users possess a particularly high level of sex-appeal that far surpasses human standards. Many factors are usually involved, but they are mostly defined by an extremely lust-inducing physique with heightened sexual features, and an intuitive mastery of the associated body language, expertly sending all the right signals of a most desirable partner.

Enslavement Kiss: The ability to enslave and control any being with a kiss. Upon kissing another, the user is able to mentally control and manipulate the minds of their victims, effectively making the victim a slave to the user's will. With but one kiss, the user can send an opponent into mindless servitude and render them helpless in opposition towards the user.

Indomitable Sexuality: The power to have an indomitably strong sexuality. The user has indomitably strong and powerful sexuality that's innately imprinted in all the users aspects; biological, physical, mental, natural, emotional, social, spiritual, etc., Giving them a life full of sexual pleasure and ecstasy that can transcend their inexhaustible libido and unyielding romance to potentially any supernatural levels by any and most effective ways possible to their innate sexual nature.

•Indomitable Libido: The ability to possess indomitably strong libido. Users have an inexhaustible libido and very powerful carnal drive that can act as an unending source of power for their abilities, users concupiscence drives them to endless prurience and passionate salaciousness which derive a biological or even a psychic drive and/or energy, particularly associated with pure sexuality, but also present in other instinctive desires and drives.

•Indomitable Lust: The ability to possess indomitably strong lust. Users have indomitably strong lust; a dark emotion that revolves around a psychological force of intense desire and untamed hunger and that longs or enforces a sinful form passion, and a deep thirst that can never be filled forever that can act as an unending source of power for their abilities, taking different forms of corrupt desires be it a lust for sex, money, food or power that can lead to being possessive over them which can lead to a far worse situation. Similar to but distinguished from pure passion, because passion can propels individuals to achieve benevolent goals whilst lust does not.

Invisibility: The power to render oneself unable to be seen. Users can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.

Kiss of Death: The ability to be able to kill someone with a kiss. The user can kill with a single kiss, using varying means.

•Absorption Kiss: The power to drain life force/energy through lip contact. The user is able to drain the life force of other beings through lip contact.

Malleable Anatomy: The power to rearrange the physiological features of oneself. Users can modify the physiological features of oneself, including face, body, skin, or size (to a limited degree) to disguise or look like another person. While removing/concealing a body-part, like a finger, eye, etc., is possible, the user can't actually add anything new to the body-shape. They can, however, shift the flesh to a remarkable degree, although the changed being will always be recognizable as a member of their species.

Shapeshifting: The power to alter one's form. Users can shapeshift, changing their form and appearance at will, maybe even transforming and reshaping themselves down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.

•Body Modification(self): The ability to modify the bodies of oneself and others. The user can change and modify the bodies of oneself and others generally for enhancing the physical capabilities, alternating appearances and so on, the modifications can grant certain powers and qualities (be it magical, technological, divine, nature, etc) that can reach down to genetic or even subatomic levels.

Mental Inducement-The ability to push the target's mind/brain into a desired state. User is able to cause the target's mind/brain to convert into a desired state, causing short-term change in emotions, sensations, memories, etc. The exact length of the effect depends on both the user's skill and power and the target's mental state, as they're not directly manipulating them but putting the target into a condition of self perspective.

Mental Manipulation(Locked)- The power to manipulate the minds and mental functions of oneself and/or others. The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, attention, personality, behaviour and intelligence in verity of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.

•Desire Inducement-The power to induce desires into others. The user can induce desires into others, to the point where they cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food) or even induce new desires they never had before.

•Persuasion(Locked)-The power to control people with the power of one's voice. The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At a high level, users can persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).

Natural Weaponry-The power to utilize weapons that are a natural part of one's own body. The power to utilize weapons that are a natural part of one's own body.

•Claw Retraction-The power to possess or generate sharp claws/talons. The user can project/retract razor-sharp claws/talons of energy, bone, metal, keratin, etc., from their fingertips/hands/wrists/fists/feet for various (mostly offensive) purposes.

•Powerful Bite-The power to have an incredibly powerful bite. Users has a particularly strong bite, either because of sharp fangs/teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.

•Prehensile Tail- The power to have a tail that can be used as an extra limb. User has or can grow a prehensile tail adapted to be able to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects, and in particular to aid arboreal creatures in finding and eating food in the trees.

•Prehensile Wings- The ability to possess wings/feathers capable of being used as a pair of hands. The user can utilize their wings as fully functioning extremeties; stretching, extending and manipulation of their plumule as digits and coils to interact with items of interest.

•Wing Blades- The power to possess bladed wings. The user possesses blade-tipped wings that can be used as weapons as well as some degree of flight.

Pheromone Manipulation-The power to manipulate the pheromones of oneself or others. The user has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change/influence emotions, draw crowds, etc.

Reproduction Manipulation (self only)-The power to manipulate reproduction. The user has complete control over reproduction, allowing them to freely alter and manipulate it. Reproduction is the process in which living organisms called offspring are produced by "parents". This does not include the actual process of mating itself, but it can do things such as induce pregnancies, induce fertility and such. The power can also manipulate the offspring in some ways.

Seductive Magnetism-The power to possess supernatural attractive power. User radiates an aura of attractiveness, naturally inducing titillating pleasure and carnal desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favor and affection, and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost. It should be noted the user does not need to do anything, their mere presence; brings pleasure, attracts attention and admiration, and seduces others.

Subliminal Seduction-The ability to project seductive thoughts into subconscious and/or otherwise seduce subjects. The user can project seductive thoughts to the minds of others, speak with subliminal seductive power behind each word, and/or stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject one desires, because the subject receiving the thoughts would believe they were the ones thinking them.

Sex Appeal Combat-The ability to utilize one's sex appeal and sexual expertise in combat. The user can use their sex appeal to help them in combat, by using their sexuality, sexual organs and/or expertise to combat and defeat their opponent with sheer seduction and psychological influences against people.

Sexual Inducement-The power to induce sexual arousal, bliss, and pleasure in others. The user can induce sexual arousal in others to make them lustful and crave sexual interaction. This power may work with both genders, their sexual interest and people of any age.

Supernatural Beauty-The power to possess beauty that surpasses the boundaries of nature. Users possess a supernatural beauty that surpasses the boundaries of nature, not just by physical attraction alone, but by other aspects and principles of beauty. Having such beauty can have mystical, empathic or psychic effect that reflects their physical appeal and qualities with graceful and flawless charms. Any who observe these beings will be supernaturally affected to see a perfectly envision and idealized form of beauty unique to the user due to their increase appeal, apparel, action and even choice of words, all of which can cause awe-inducing effect to others even by sheer presence alone that can have a number of mental and emotional responses from others without negative effects making it impossible for them to look terrible regardless of the situation.

Tantric Metabolization-The power to feed off sexuality/sexual energy. Users can sustain themselves/their powers by feeding of sexuality and/or sexual energy from sexuality, sexual experiences, sexual emotions, etc., into their body as a source for their powers and/or conditions.

Wing Manifestation-The power to develop or have wings. The user has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.]

[Slime Physiology(Void variant)-Power to transform into or have a physical body made up of slime. User is made up of or can transform their body completely into slime/goo. The user can transform into the homogeneous matter, without any part of their form being more important than the other.

Sub-skills:

Anatomical Liberation-The power to split one's body apart and control the pieces. User can split their own body apart into pieces and control the said pieces however they wish, by levitating them away from the user's main body and using them as they were connected to the user. User is immune to cutting and being slashed because they can just pull their bodies back together again.

Amorphous Physiology-The power to have a body composed of a flexible, amorphous substance. The user's body is composed of a flexible, amorphous substance that can be manipulated in a variety of ways. They are also very resistant to physical attacks.

Absolute Filtration-The power to filter out anything/everything. User can completely filter/remove anything/everything from their body, including things that are impossible to filter out or remove such as adaptive toxins/viruses and other effects that nullify the ability to filter/remove them.

•Contaminant Immunity-The power to be immune to poisons, bacteria and diseases. The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

Body Manipulation(Self)-The power to manipulate bodies. Users have complete control over the bodies and anatomies of Oneself or Others, including skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate them. User can creation or grow additional appendages and body-parts, remove them or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels.

Gookinetic Shapeshifting-The power to transform/reshape slime form. The user can transform/reshape their slime form as desired to adapt to varying situations, impersonating others, enhance their body to combat, turning into animals, monsters, etc.

Dermal Armor- The power to have innate physical armor for protection. The users have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes. The armor varies from obvious, physical defenses, such as scales, thick skin/fur, natural shield, armor or shell, in-organic skin, etc, to bone-nodules below the skin, particularly wide/sturdy rib cage, blubber, or simply dense muscle.

•Natural Weaponry

•Pain Suppression-The power to neutralize one's sensitivity to physical pain. Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move without even flinching despite a grievous injury. Users can think clearly, continue to move, ignore torture and generally function in situations where the pain would disable a normal person. The user does not react at all when damaged, they can walk onward as they are being damaged or continue fighting without stopping no matter how hard they are hit.

Disease Immunity-The power to be immune to all diseases. The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites.

Oxygen Independence-The power to survive without oxygen. The user has no need for oxygen, allowing them to survive indefinitely in airless environments. Because of this, they can simulate powers such as Atmospheric Adaptation, Aquatic Breathing and Vacuum Adaptation.

Goo Generation- The ability to create ooze, slime, and goo. The user may create ooze, slime, and goo of every consistency or viscosity, whether sticky, slippery, etc. Some types of goo may be toxic or carry a disease of some kind, or may have other effects upon contact with living beings.

Goo Trail-The power to leave behind goo and slime in one's trail. Wherever the user travels, the user leaves behind a trail of gooey and slimy substances.

Near Intangibility(Untouchable): as long as the obstacle isn't slime-proofed they can pass through it.