1st Hendrick gifted ability(Quirk)-Contaminant Immunity-The power to be immune to poisons, bacteria, and diseases.
-Also known as: Asepsis, Immunocompetence, Immunocompetent
-Capabilities: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergens, etc.
-Techniques: Antibiotic System, Chemical Absorption: to metabolize toxic chemicals, Sanitized Metabolism.
•Antibiotic System: The power to enhance the antibiotic system. Users have an enhanced antibiotic system in their bodies (mainly in the blood system), that can cure pathogens and destroy diseases regardless of their nature, which makes users completely and utterly immune to diseases of that can harm or even immune to supernatural diseases that can cause conversion.
Because users are the source of antibiotics their system can produce more and more antibodies making them rich with recovering abilities that allow them to overcome pathogens, allowing them to walk through environmental biohazards and come out unharmed and even the spread of deadly concentrated diseases from contact.
•Chemical Absorption: to metabolize toxic chemicals-The power to absorb chemicals and utilize them in some way. The user can absorb chemicals while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently. (Note: this one only applies to toxic chemicals.)
•Sanitized Metabolism: The power to have a sanitized metabolism. The user has a sanitizing metabolic processes, which means their body is clean all the time, and never gets dirty. They never leave behind any kind of dander or biological residue, etc. They cannot develop things like unsightly skin, bad breath, and waste products. If there are any at all, they are both minimized and sanitized. Even if the user has any body odor, whatsoever, it'll be a pleasant scent due to being so sanitized. Users will always have a clean body inside and out and anything thats dirty will automatically be sanitized to keep them clean and fresh. Always having freshly brush white teeth, flawless skin, and so on.
-Applications:
Peak Human Health/Absolute
Alcohol Immunity - Immune to alcohol.
Conversion Immunity - Immune to conversion.
Disease Immunity - Immune to diseases, viruses and illnesses.
Foreign Chemical Immunity - Immune to toxic drugs.
Fungal Immunity - Immune to fungi.
Health Ailment Immunity - Immune to the acquisition of medical ailments.
Parasite Immunity - Immune to parasites.
Poison Immunity - Immune to poison, toxins and venoms.
Protected Senses - Immune to sensory overload.
Limited Immortality - Immune to dying via virus, disease, toxin, venom, parasites, alcohol, illnesses and drugs.
Radiation Immunity - Immune to radiation.
Viral Immunity - Immune to computer viruses.
Virus Immunity - Immune to viruses
-Associations(Are not a part of the ability, only related to it):
Adaptive Metabolism
Chemical Reaction Immunity
Decelerated Aging
Enhanced/Supernatural Condition
•Enhanced/Supernatural/Absolute Health
••Enhanced/Supernatural Immune System
Genetic Perfection
Health Optimization
Immortality
Immune System Manipulation
Invulnerability
May accompany Poison Generation or poison-based powers.
Regenerative Healing Factor
Sanitization
Semi-Immortality
Uninfected Movement
____________________________________________
Leyline's Quirk-Water Manipulation-The power to manipulate water.
-Also known as: Aquakinesis, Aquos (Bakugan), H2O Manipulation, Hydrokinesis, Hydrokine, Physiology, Oxydan Manipulation, Water Arts, Water Bending, Water Control, Water Element Control, Water Release/Suiton (Naruto)
-Capabilities: Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
-Applications:
Fire Negation putting out the fire
Hydrokinetic Constructs
Hydro-Telekinesis
Hydrokinetic Flight
Hydrokinetic Surfing
Manipulate the properties of water.
Viscosity Manipulation
Tidal Wave Generation
Water Attacks
Water Detection
Water Generation
Flood Creation
Water Immunity
Water Negation
Water Pressure Generation
Water Purification
Water Separation
Water Solidification
Water Walking
Whirlpool Generation
-Techquiniques:
•Aquatic Adaptation: The ability to adapt to underwater environments. User is able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They can use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.
•Drowning: The power to drown an entire object or person with extreme amounts of water pressure. The user can drown almost anything, they can drown parts of objects or a body or the whole body itself.
•Glowing Eyes - When the user's powers are active: The power to possess eyes that glow. The user possesses eyes that glow which allows them to generate light, sometimes allowing them to see in the dark clearly. Some users' eyes vary in color while glowing. Users may or may not be able to control the color of the glow.
In some cases, the eyes may glow involuntarily when the user calls on another power. This can cause Glowing Eyes to act as a sort of limitation, tipping others off that they are or are doing something supernatural.
•Healing Water: The ability to heal by using water. The user can heal themselves or others by using water by absorbing water molecules and transferring medicament into the body at a molecular level or having water molecules to repair and regenerate damaged cells and molecules.
•Hydrokinetic Combat: The power to utilize water in combat. Users are able to infuse water into combat, whether it be releasing tidal waves, floods, water-based attacks through supernatural abilities (i.e. Water Manipulation, Water Magic), machines/technological body parts with the capability of releasing them, or simply utilizing a fighting style that focuses on delivering water-like attacks.
•Hydrokinetic Invisibility: The power to become invisible in water. The user can become invisible when in/on/touching water.
•Hydrokinetic Regeneration: The ability to regenerate using water. The user can use water to regenerate their bodies with the amount of water used defining the speed of healing.
•Hydroportation: The ability to teleport via water and water sources. The user can teleport via water, merging into a body of water of any size and appearing anywhere else from the same element.
•Liquid Surveillance Communication: The power to communicate and survey using the element of water or any form of liquid. The user can communicate with anyone in the world wherever there is water or any form of liquid whether it has mixed with other substance or not. As long as the water or liquid is more dominant, the power is possible to be used.
•Motor-Skill Manipulation by manipulating the water contents (about 70%) within the body: The power to control motor functions of others against their will. The user takes control over motor functions of others against their will as if they were a marionette, subjects are still conscious, but can't resist the user's puppet control.
••Blood bending: A technique that allows an extremely advanced waterbender to take hold of and manipulate fluids within an organism's body, allowing the bender to move the person's muscles.
•••Internal Rupturing: The ability to inflict internal injuries. The user can inflict internal injuries, such as rupturing internal organs, on target. This may not leave any outward sign of damage with the exception of blood coming from the orifices. This allows the user to damage targets who are invulnerable to external physical damage.
•Plant Manipulation by manipulating the water in plants: The power to manipulate plants. Users can move, control, interact and manipulate plants, mainly multicellular organisms, predominantly photosynthetic eukaryotes of the kingdom Plantae, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits, and flowers.
•Pressurized Water Manipulation: The power to manipulate pressurized water. The user is able to manipulate and create pressurized water, a type of water that was pressurized enough to cut some material and even wound people. This type of water is subject in many nuclear reactors around the world, as it is used as a light-water nuclear reactor, and is considered clean energy as result.
•Water Absorption: The ability to absorb water and utilize it in some way. The user can absorb water in all its forms from the atmosphere, bodies of water, or living creatures, while removing it from the source, into their body and using it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently.
••Dehydration: The power to remove water from objects and/or organisms. The user can remove water from objects and/or organisms, possibly by severe perspiration, dryness, and transpiration on people/objects. Long exposure can cause organisms to become skeletal, soon dying due to a total lack of water.
•Water Augmentation: The power to augment the element of water. The user has the power to increase the amount of water.
•Water Aura: The ability to surround oneself with water. The user can release and surround themselves in/with water for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength, and durability.
•Water Boundary: The ability to separate water from anything and everything else. The user can separate/block any water from anything and everything else. When this power is used, it makes it impossible for matter and waves to react with, enter, leave, move through, or be absorbed by the separated water or for any energy to be transferred to and from the separated water, or simply for any alteration/interaction to occur with the separated water.
This ability not only affects the physical forms of water, but also its esoteric, psychic, empathic, dark, light, and so on variant/forms. Water can no longer move other things, or be moved. All states of water can no longer heat up or cool down, and thus cannot change into another state. Water can no longer be absorbed by materials, or be taken in and used in biological processes. Water already absorbed in materials, or bonded with other elements when this power is used, would be removed from the material and separated, causing that material to dry up, and breaking all chemical bonds with the water. More powerful users might be able to separate water from the effects of other superpowers, and even from concepts, such as literacy, knowledge and boundaries. The user can control exactly what water is being targeted, what the target water is separated from, and to what extent.
•Water Defense: The ability to use water to defend oneself. The user possesses defensive skills that are enhanced by water powers, allowing them to block, parry, dodge, etc. with the power of water.
•Water Empowerment: The power to gain strength from the element of water. Users become stronger, faster, more durable, etc. when they come in contact with water, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able to draw sustenance from the water or even slow or stop aging.
•Water Mimicry: The power to transform into or have a physical body made up of water. The user is made up of or can transform their body completely into water. A user's transformed form is anatomically identical to their normal form, aside of being made of water, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into the homogeneous matter, without any part of their form being more important than the other.
•Water Portal Creation: The power to create portals using water. The user can create portals using water or other liquid substances.
•Water Sealing: The ability to seal water into objects/beings. The user can seal water within objects/beings and release them when needed, causing it to have various effects on the target.
•Water Transformation: The power to bestow Water Mimicry onto others. Users can transform the bodies of others into the water. Target may become a hybrid between their normal state and water or become an entity of living water in a pure elemental form.
•Water Transmutation: The power to transform matter into the water. The user can transform matter and objects, including living beings, into water.
-Variations(Are not a part of the ability, only related to it):
Bubble Manipulation (when combined with air)
Conceptual Water Manipulation
Cosmic Water Manipulation
Esoteric Water Manipulation
Hell Water Manipulation
Holy Water Manipulation
Ice Manipulation
Primordial Water Manipulation
Psychic Water Manipulation
Pure Water Manipulation
Spiritual Water Manipulation
Vapor Manipulation
Steam Manipulation
Water Embodiment
Water Magic
-Associations(Are not a part of the ability, only related to it):
Acid Manipulation
Alcohol Manipulation
Blood Manipulation
Brain Manipulation by manipulating the water contents (about 75%) within brain.
Chaos Manipulation connected to primal Chaos in mythologies.
Electricity Generation
Elemental Manipulation
Erosion Manipulation
Flow Manipulation
Fountain of Youth Manipulation
Hydrogen Manipulation
Hydroscience
Lake/River Manipulation
Liquid Manipulation
Lunar Manipulation may increase the power of this ability.
Magnesium Manipulation
Nigh-Omniscience towards everything related to water.
Ocean Manipulation
Oceanscience
Oil Manipulation
Oxygen Manipulation
Phosphorus Manipulation
Plant Manipulation
Salt Manipulation
Sodium Manipulation
Sound Amplification sound travels faster underwater than in open air.
Sonar communicate/detect objects on or under the surface of the water.
Surface Tension Manipulation
Superior Human Physiology
Hydrokinetic Human Physiology
Thermal Manipulation - hot/cold water
Freezing through frigid water.
Scald Generation
Vibration Emission in/on water, including inside someone.
Water Form Manipulation
Water Weaponry
Water Artillery
Weather Manipulation
As one of the classical Elements, Water is associated with:
Emotion Manipulation
Fertility Inducement
Intuitive Aptitude
Subconscious Manipulation
Transmutation
Winter Manipulation
-Limitions:
Water Absorption
Water Negation
Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time may be exhausting.
Susceptible to Electricity Manipulation (not pure water), only if said water has chemical impurities like ions or salts in it.
Can be opposed by Heat Manipulation, Fire Manipulation, Magma Manipulation, Ice Manipulation, or Cold Manipulation.
Users of Sand Manipulation can use silicate particles to absorb the moisture from water.
May be unable to create water, being limited to manipulating only from already existing sources.
May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
____________________________________________