Historia et Historiarum: World of Isra

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*Suggested to be read with own discretion (no spoilers but maybe more fun to read them in the actual novel)

*This is just one world of many worlds. The plan is to create more of these kinds of info texts

*This will be updated in a non-timely manner

*Map of the world can be found on my Instagram @AlexanderCa0

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World of Isra

The world of Isra is the homeworld of the djinns and is part of the Sassan heaven. It has two continents, with the west inhabited by sassans who created nations or shahdoms on it, while the east is inhabited mainly by the djinns, except the Selquk Sassanids who are allowed to live on the southern part where there are large pastures perfect for a nomadic lifestyle.

Qajar shahdom

The Qajar shahdom was established by the descendants of the soldiers who fought beside Arslan and Xerxes. The shahdom was named after the Qajar dynasty, who were known for their wisdom, strength, and cunning. The shahdom was established in the world of Isra and quickly became one of the most prosperous and powerful states in the entire Sassan heaven. The inhabitants of the Qajar shahdom mainly trace their lineage to the Essyrian sassans and are proud of this fact.

The Qajar shahdom was ruled by a series of wise and just shahs, who ruled with the help of the powerful djinns. Under their rule, the people of Isra prospered and the shahdom became known for its wealth, culture, and beauty. The shahs also established a strong military, which helped to defend the shahdom against any threats from within or outside the Sassan heaven.

Over time, the Qajar shahdom became more and more influential in the Sassan heaven, as its wealth and power grew. The shahdom was also known for its religious tolerance, as it was home to many different races and cultures, including the djinns.

After the death of Cyrus, a berserk war pack came to ravage Isra. Shah Narsis of the Qajar shahdom rallied his forces and held them back before Xerxes finally came and destroyed their leader. He was designated as the guardian of Isra and with the blessing and aid of Xerxes, the flying fortress was constructed. With his new war machine, he made Qajar shahdom the authority on the world of Isra, after defeating the hateful and spiteful Enid shahdom.

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The Zand Sassanids

The Zand Sassanids are a people located in the northern regions of the eastern continent of Isra. They are descendants of the Scethian sassans who migrated to the north after losing a great battle against the Selquk Sassanids. Over time, the Zand Sassanids adapted to the harsh climate and terrain of the north, developing their own unique culture and traditions. They are known for their barbaric culture and their subjugation of local wildlife, such as the white-furred Andrewsarchus, which they use in battle. The Zand Sassanids have a strong martial culture, often moving south to attack the djinns, who are traveling to the city of secrets. They are often clashing with the Selquk Sassanids over territory and resources.

They see the djinns as mere subjects to be dominated and exploited and often engaged in skirmishes and raids on their territories. The Selquk Sassanids, on the other hand, have a more peaceful relationship with the djinns, trading and living in harmony with them.

When the Zand Sassanids launched a full-scale invasion of the southern djinn territories, the Selquk Sassanids knew they had to act. They rallied their own forces and those of their djinn allies, determined to protect their friends and allies from the oppressive Zand Sassanids.

In a fierce battle, the Selquk Sassanids and their djinn allies emerged victorious, pushing back the Zand Sassanids even further north. From that day on, the Selquk Sassanids made sure to maintain a strong presence in the area, keeping a watchful eye on the Zand Sassanids to prevent any further aggression against the djinns.

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Enid shahdom

The Enid sassanids were the first settlers to arrive on the world of Isra, and they quickly established their own nation on the western continent. From the beginning, they saw themselves as the rightful rulers of the world and its people, and they were determined to keep the djinns out of their lands. The Enids saw the djinns as dangerous and unpredictable creatures, and they feared that their influence would corrupt the people of Isra and undermine their own power. It was they who reached out to the twin gods Xerxes and Arslan first to drive the djinns out.

Over time, the Enid sassanids became increasingly isolated and insular, seeing themselves as the only ones who truly knew the dangers of the djinns. They established strict laws and regulations, forbidding anyone from mixing with the djinns and strictly controlling all interactions between the two races. This only served to fuel the distrust and hatred between the Enid sassans and the djinns, leading to countless clashes and skirmishes over the years.

Despite their efforts, the Enids never fully succeeded in driving the djinns out of their lands. They were eventually challenged by the Qajar shahdom, which saw the Enids as a threat to the stability of the world of Isra. The Qajar shahdom defeated the Enids in battle and established their own rule over the western continent, bringing an end to the Enid sassanids hegemony and their legacy of fear and hatred. Today, the Enid sassanids are a weak state on the world of Isra, as the Qajar shahdom rose up to be the leading power on the western continent and the world of Isra.

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City-state of Khors

The city-state of Khors was founded by a group of Aremanian settlers from the main world of the Sassan heaven. These settlers fled their homeland due to religious persecution and sought refuge on the western continent of Isra. They were welcomed by the indigenous peoples and established the city-state of Khors.

The Aremanian settlers were deeply religious and brought with them their unique beliefs and practices. Most important was that they brought with them five Aremanian golden eagles, divine beasts that are worshipped by the Aremanians. These great beasts are ridden by chosen warriors whom the Aremanian golden eagles have accepted and together they protect the city-state of Khors. They were determined to preserve their culture and religion in their new home, and as such, established strict laws and customs that governed the city-state.

Despite the initial resistance from the djinns and the Essyrian-based sassans, the Aremanian settlers were able to establish a thriving city-state based on trade and commerce. They traded with the neighboring shahdoms, including the Qajar shahdom, and built strong relationships with their neighbors.

Over time, the city-state of Khors became a center of learning and culture, with a large library, beautiful temples, and a strong military. The Aremanian settlers were proud of their heritage and the culture they had created in their new home, and passed it down from generation to generation.

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Selquk Sassanids

The Selquk Sassanids are nomadic people from the eastern continent of the world of Isra. They are of Scethian origin and trace their ancestry to the great Chakri who fought alongside the god Alp Arslan of the yellow sky against the djinns. At first, they had been in conflict with the djinns the same way as the Zand Sassanids but later decided to work together in driving off the Zand together with the djinns. The victory in a battle against the Zand solidified the Selquk Sassanids' position as protectors of the djinns and reinforced their commitment to living in peace and cooperation with supernatural beings. The Selquk Sassanids saw themselves as the guardians of their northern territories and the djinns, working to maintain the balance of power and prevent the rise of another conqueror like the Zand Sassanids.

The Selquk Sassanids are proud of their Scethian heritage and the blessings of their mighty god, Alp Arslan. They are known for their bravery and strength, and their close relationship with the djinns has allowed them to prosper in the world of Isra. Despite their nomadic lifestyle, the Selquk Sassanids established a strong and unified nation that is respected by many and are known for its virtuous and honorable manner.

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Lahmar city-states

The Lahmar city-states are a group of independent city-states located on the western continent of Isra. They are known for their prosperity and wealth, which is largely due to their strategic location along the major trade routes that connect the western and eastern continents of Isra.

The people of the Lahmar city-states are mainly descendants of the lahkmid sassans, which has contributed them to living either in large cities or nomadic desert living lives. They have a long history of trade and commerce, and as such, they place a high value on wealth and success. This led to the development of a strong merchant class and a thriving economy.

Despite their focus on wealth and commerce, the Lahm city-states also have a rich cultural heritage, with a deep love for the arts, literature, and music. Their cities are adorned with beautiful gardens, grand public squares, and grand palaces that reflect their love of beauty and luxury.

They are worshippers of the lady Lakh Ahm, the goddess of the desert and lakhmed sassans and the daughter of Xerxes.