The classes in Unital World: Online are divided into 7 (Note that: Some classes either have one awakened path or none at all)
(You can ignore this if it's too cringy QwQ)
1/7 Swordsman (Description):
The Swordsman class has a fair distribution between it's stats, excluding the MAG stat.
Besides welding just a sword, the awakened path(s) for this class are:
1.5 Paladin: Has increased STR and DEF, wields a sword and shield, but low MBL (Mobility). suitable for being a tank class.
2.5 Samurai: Similar to the assassin class, but with double the STR and AGI from the original Swordsman class. Masters of Dark Magic.
*****
2/7 Mage (Description)
One of the most efficient people capable of casting all kinds of spells. Has high MAG at the start of the game. Awakened path(s)
1.5 Elementalist: Wields all of the natural elements, and advanced ones, like 'Chronomancy' and 'Stargraph'. Your MAG doubles once you unlock this path.
2.5 Priest: This path consists of healing and protection magic. They can only support other players than fight alone. Has high VIT (Vitality: Their HP).
*****
3/7 Archer (Description):
High Range and AGI, wields a bow that can shoot numerous arrows (the arrows can have different elements depending on the wielder's choice). Secondary weapon: dagger. Awakened path(s):
1.5 Marksman: known as the "Guns-man" class. Has high DEF and low AGI, but the two stats change depending on the weight of the armor. Can dual wield pistols and other guns, but cannot dual wield snipers.
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4/7 Guardian (Description):
Wields a huge axe. Has the highest STR between all classes, but very low AGI. Awakened path(s):
1.5 Berserker: Duals wields two axes. This class has abilities that allows player to attract monsters by increasing their aggro.
Increased stats: STR.
2.5 Barbarian: Instead of wielding an axe in the Guardian path tree, this path uses a giant Great sword instead.
*****
5/7 Vampire (Description):
Once you choose this class, your race will only be Vampire and cannot be changed. Has high AGI and STR, but low DEF. Throughout the game, you will have to kill other players as a form of survival, which not doing so will slowly deplete you HP. Awakened path:
1.5 Shadowmancer:
Similar to the 'Paladin' path, but has high MAG and can use Dark Magic without using a spellstaff.
*****
6/7 Bard (Description):
This class is a mix between supporting and fighting on the Frontlines. Bards use their instrument to play music, which causes different effects depending on the player's Choice. Awakened path(s):
1.5 Grand Musician: Has increased MAG and VIT. Can tame beasts (only normal mobs, cannot tame mini-boss or bosses or non-monster bosses)
7/7 Phantom (Description):
This class has high MAG and AGI, and can cast Dark Magic without any depletion of HP. Can wield either a Scythe or Lance. It cannot be chosen as a starter class, but it can be unlocked by completing the "Plagues of the Sinful Witch" Quest in Ravencrest Manor (This class doesn't include any awakened paths)