[Status]

[Name: Issei Hyoudou

Level: 26

Job: None

Title: Enemy of All Women

HP: 8.600/8.600

MP: 770.000/770.000

Fatigue: 0

Strength: 222

Vitality: 191

Dexterity: 244

Quickness: 253

Intelligence: 101

Wisdom: 88

Charisma: 107

Magic: 290

Luck: 215

Remaining Points: 15

Sexual Stats: [Expand]]

[Eros: 2,500,000

LP: 42.610

Body Count: 1

Orientation: Monster Fucker / Straight(?)

Dick Size: A

Cum Production: C

Sexual Stamina: B

Dick Quality: A+++

Pheromones: C

Edging: A+++

Sensitivity: B++

Fertility: C]

Inventory:

[Dimension Slicer (NEXT)

Type: Sword

Quality: EX

Durability: Infinite/Infinite

A divine construct that originally belonging to a certain goddess. The sword is weightless to the User and those they allow to use the sword while being extremely heavy to the unpermitted, which only seems to increase the sheer impossible edge it possesses that allows it to cut through almost anything. The sword's power grows with the user's power, as well as possessing a certain multiplication effect. At the height of its power, this sword is capable of severing concepts, though at all levels it is capable of cutting and blocking even the non-physical

Base Damage equals ([MGI + STR] x 1.2)

Speed of use is determined by a combination of QCK and DEX which exceeds the actual sum of the two stats, allowing for faster cuts than are possible with other weapons

This is an Evolving Weapon that can grow along with the user, becoming stronger as the user grows, even gaining additional abilities after the defeat of certain enemies or reaching certain accomplishments

Additional Powers:

[Loyalty] – Through some strange means, the weapon itself knows to come to you when called]

[Phoenix Scarf

Type: Formal Wear

Quality: C

A stylish silk scarf adorned with the feathers of the mythical phoenix.

Code Casts:

[boost_mp]: Wielder's MP is increased by 100

[heal(16)]: Slightly heals HP. MP Used: 30]

[Ether Shard

Type: Healing Item

Quality: D

A mysterious crystalline substance that restores 20% of HP]

[Blades of Chaos

Type: Twin Swords

Quality: B

Durability: Infinite/Infinite

A divine construct forged in the depths of Hades by Ares himself. A powerful pair of blades capable of great acts of slaughter, accompanied by chains which can stretch to certain lengths to allow for attacks at close and mid ranges, by some definition even long ranges

Base Damage equals STR x 1.25

This is an Evolving Weapon that can grow along with the user, becoming stronger as the user grows, even gaining additional abilities after the defeat of certain enemies or reaching certain accomplishments

Additional Powers:

None]

Empty Red Chest x82

Full Green Chest x34

Alternating Chest x9

Full Mana Chest x13

[Circe's Vial

Type: Vial

Quality: C

A vial of deadly poison used to threaten the town of Kirra's water supply. While small and seemingly unassuming, it is said to be capable of holding death itself. Any form of harmful liquid placed inside will persevere until poured out and all harmful liquids, be they true poisons, venom, acid or even alcohol will mix together perfectly to create an even greater concoction]

Chimera Horns x1

Manticore Egg x 81

[Oracle Seeker's Offering

Type: Item

Quality: C

A heavy payment demanded by the Oracle's new steward, the Prophet Castor. All EXP gains are doubled]

Sacred Mist Statue x4

Castor's Throne x1

[Infinity Stone (Time)

Type: Gem

Quality: EX

Durability: Infinite/Infinite

The name is closer to an indication of potential than a current state. Time related Items, Perks and Maxed Out Skills can be inserted into the Stone. Anyone who wields the Stone is granted access to the powers held within, though as the Stone grows in power, some requirement of a personal power level to utilize the powers may be required.

Items Taken In: [Amulet of Uroborus]

Currently Acceptable Perks/Items/Skills: None]

[Megaera's Helmet

Type: Helmet

Quality: A

Durability: 1,000/1,000

In spite of having been worn by the Fury Megaera, it is a surprisingly normal helmet, holding on innate special powers or immense defense. It has a high conceptual weight however due to its history, meaning it can handle more power and energy being flowed into it, including stronger and multiple enchantments than a mundane helmet of the same type would be capable of

+5% Physical Damage Reduction]

[Stonemason's Chisel

Type: Tool

Quality: D

Bestowed by Archimedes, the inscription reads: 'Give me a place to stand on and I will move the earth'. Grants [Item Creation] skill if it is not already present, levels it up if it is]

[Archimedes' Treatise

Type: Documents

Quality: D

A collection of Archimedes theorems on mathematics and engineering. Grants [Item Creation] skill if it is not already present, levels it up if it is]

Archimedes' Corpse x1

[Statue Worker's Idol

Type: Idol

Quality: C

A carved image of Apollo meant to offer protection while at work on Archimedes great statue. +100 Luck]

[Eyes of Truth

Type: Eyes

Quality: A

Passed from Oracle to Oracle. These eyes can see through illusions and the dark magic of the Furies]

[Orkos' Cloak

Type: Cloak

Quality: A

Durability: 1,000/1,000

Worn by the Orkos, the son of the Fury Queen Alecto and the God of War Ares. In spite of that, it is a mostly normal helmet, holding no innate special powers or immense defense. It has a high conceptual weight however due to its history, meaning it can handle more power and energy being flowed into it, including stronger and multiple enchantments than a mundane cloak of the same type would be capable of

+5% Physical Damage Reduction]

Skills:

[Gamer's Body] – The ability to live life as if you were in a game. Your HP, MP and Stamina are restored when you sleep, less so if you sleep in an inappropriate place. Your body is nearly immune to all non-magical sickness and disease, making you immune to things such as the common cold, fevers, pneumonia and the like, but still open to magically cast sickness unless you gain a skill to resist them as well. Lost limbs will gradually return as your HP recovers. All wounds will eventually heal. You will still feel the pain and effects of not sleeping, drinking or eating, however you do not explicitly need food, drink nor sleep to survive. You do not require the proper time nor nourishment to improve your body as a normal person training would, instead only needing to put in time and effort to increase your stats without needing the proper rest or diet.

[Instant Dungeon] – The ability to create and leave from Instant Dungeons. Available Instant Dungeons: [Fallen], [Devil], [Program], [Satyr], [Amazon], [Harpy], [Spartan], [Centaur], [Cerberus], [Chimera], [Cyclops], [Talos], [Elephantaur], [Empusa], [Hounds], [Lamia], [Manticore], [Megaera's Minions], [Siren], [Wraith of Hades]. Instant Dungeons unlock as you encounter, fight and beat certain enemy types or otherwise unlock particular awareness of systems.

[Draconic Total Concentration Breath Lv.10/25] – An upgraded version of the previous technique. Increases HP and MP Regeneration, Strength, Dexterity, Quickness and Magic by 2% per skill level. The first attack within two seconds of activating the skill does 250% damage. While the skill is active, it is possible to apply certain effects to those around you, being capable of raising morale in allies and striking fear in enemies by the simple fact that you are breathing.

[Masochistic Constitution Lv.5/10] – Increases chance of being targeted in group battles. 25% of lost HP is recovered after damage calculation. Increases sensitivity to outside stimuli and bonuses to Eros and LP by 50% resulting from pleasure gained from pain. Bonuses increase with skill level

[Dragon Heart Lv.5/10] – The factor of a Dragon. Rather than an actual heart, it refers to a Magic Core. The amount of magical energy produced is incomparable to a normal human and only further levels up as the Core further settles in and is pushed to its limits. It may be possible to update and improve the core through the utilization of other cores. MP is increased by x100

[Mana Burst Lv.25/100] – The increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. As the skill progresses, less MP is required to achieve the same effects, as well as the possibility of infusing various other traits into the burst opening up. [Skill Level] Points of Damage per Skill Level is applied for every 1 MP spent

[Sword Combat Proficiency Lv.30/?] – When wielding a sword, bonuses are applied. Increases attack speed by 1% per skill level and all damage done using the weapon by 0.1% per skill level. Learning and improving sword-related skills is increased by 1% per skill level

[Expressive Expression Lv.2/10] – Your smiles and general facial 'animations' for lack of a better word are more capable of displaying the emotions you want them to… Or even the ones you do not want to, leaking your true emotions in some situations.

[Fairy Pattern Quality Lv.16/?] – In addition to your Magic stat, further increases the power of spells if the Patterns are used as an additional enhancement. Current Quality: D+

[Fairy Pattern Quantity Lv.9/?] – In addition to your Magic stat, further increases the amount of MP that can be put into spells to further empower them. Current Quantity: 13, Rank D

[Clean Body Lv.7/10] – A relatively cheap spell that removes dirt, grime, stains and so on from self or intended target. Affects clothes as well. Even the hardest of stains will be removed no matter how old!

[Odor Removal Lv.7/10] – Removes the foul and unnatural smells from self or intended target. Does not work on smells still being made and does not remove the true source

[Intersect of Yin-Yang Lv.7/10] – An ability possessed by all humans to switch their own nature. If you wish to learn this, discard this at once. If you wish to save this, forget this at once. Yearning and regret are two sides of the same coin. Just like life and death. If you want this to live, you must kill it at once. If you wish to keep this, lose it at once. Blessings and loss are two sides of the same coin. Just like the relationship between a man and a woman

[Chess Lv.5/?] – A skill that tracks and measure's one's capacity to play chess. As the skill progresses, it becomes easier and easier to predict movements on the chess board, play the game itself and so on. Eventually it even becomes easy to utilize chess knowledge in casual life in some way or another

[Calamity of Flame Lv.16/?] – Flames that Burn the World. The ultimate flames which can incinerate anything. Once ignited, they might even never go out. Even Gods will be burnt to ashes within these flames eventually. A youthful expression of the flames once possessed by the Transcended Dragon. Though they have a bright future in front of them, they are still not on a level capable of incinerating the Gods

[Mana Burst – Calamity of Flame] – A composite skill and evolved version of both. Due to natural efficiency and the same origin point, the effect of the flames is immensely increased further by use of [Mana Burst], the power increasing exponentially as the two skills increase separately

[Sadistic Constitution Lv.6/10] – The user's aggression in battle is augmented. Once activated, the longer you are in a fight, the more you will naturally become more aggressive. At the same time, the more you attack the stronger your attacks become but the damage you take also increases. 1.2% more Damage is dealt for every attack made, but the amount of damage taken is increased by 0.6% at the same time, all changes disappearing if no enemy is in front of you for five seconds. Increases bonuses to Eros and LP by 60% resulting from pleasure gained from dealing pain. Bonuses increase with skill level

[Furthest Earth Lv.5/10] – The technique of the ultimate way of walking, which allows complete movement in all forms of space, though the capability of doing so is greatly reduced at lower levels, simply making parkour easier

[Nine Lives – Increasing Blades Lv.4/?] – A technique based on the combat technique devised by Alcides himself. A nearly all purpose Skill capable of adapting and changing depending on the weapon being used as well as the type of intended attack, possessing and aiming toward exterminating an enemy no matter how many times they resurrect or heal. While increasing levels of mastery allow for the ultimate performance to be drawn out of any weapon, at the starting levels it lacks this trait, or the extreme speed of attack which makes dozens of them appear as if overlapping. At the current level, five attacks are made faster than they normally would be and no additional effects are applied

[First Form: Shooting Calamitous Breath] – An automatic composite skill that simultaneously applies [Nine Lives – Increasing Blades], [Draconic Total Concentration Breath], [Mana Burst – Calamity of Flame], [Area Crushing]

[Nine Lives – Roma Lv.1/?] – A form of unarmed combat devised by Romulus after having the Nine Lives as devised by Alcides transmitted to him by Mars. The battering of fist flashes resembling spears of light exterminates even lifeless monsters, and makes them gush out as a sparkle in the starry sky. Doubles as an [Unarmed Combat Proficiency] skill

[Spartan's Revenge Lv.3/10] – A blocking stance that, if used just before being hit, the original damage of the attack is 'stored' and a counterattack is performed with the additional force of the blocked attack

[Eye of the Mind (True) Lv.4/10] – A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent's activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a one chance of a comeback, this ability greatly improves the chances of winning

[Gate: Capture Lv.2/10] – A strange skill in the spacial manipulation tree. Once an enemy has been sufficiently weakened, it is possible to send it into a small alternate dimension to be 'stored' away, captured for future use. Various factors determine the success rate of the capture, such as the state of the target, their intelligence, sentience, willingness and so on. Simply capturing them however does not mean that they will willingly obey commands

[First Form, Second Step: Ascension by Division] – An automatic composite skill that starts by using [Divide] against the target before replicating the [First Form: Shooting Calamitous Breath] while using Bursts reaching up to 5,000 MP per hit, leading into a second, third and so on application until MP runs out

[Corrupted Species Continuation Lv.2/100] – An advanced Primordial Authority. By utilizing one's [Dragon Heart] it is possible to create Dragons, though they will be weak and low ranked, yet by infesting other living beings it becomes possible to fuse with their 'ranks', making the end result more powerful than either life individually. The quality of lifeforms created by this, either directly or by infestation, increases with the Skill Level. It is further possible to infuse various powers into the Spawn so long as they are core to the user; the powers of the infected are carried over to the result. Current Cost: 9.500 MP per Spawn

[Abnormal Condition Resistance Lv.2/10] – A resistance against abnormal status effects such as poison, petrification, confusion, charm, slow, corrosion and so on

[Area Crushing Lv.2/10] – A powerful technique that treats 'the territory' as a target instead of an 'individual enemy'. Truly, a Skill to solve everything with violence. MP is consumed on every attack while this skill is active proportional to the amount of power being used

[Perseverance Lv.1/6] – Defense and Resistances are slightly increased. As long as you have MP, HP cannot drop below 1, but all damage negated this way is instead taken off of MP until sufficient damage to reduce both MP and HP to 0 is taken

[Conviction Lv.2/10] – An attack enhancement that increases damage proportionally to the total value of all un-repented sins committed by the enemy. 1% per Skill Level of all damage is applied regardless of the amount of defense the opponent has

[First Form, Third Step: Heavenly Thunder's Cut] – A near reduction of [First Form, Second Step: Ascension by Division], yet a powerful skill of its own, potentially even more powerful. The Bursts are greatly reduced in power to be individually equal to, or lesser than MP/sec regeneration while [Lightning of Zeus] is further utilized, repeating the application of the attacks time and time again until MP runs out

[Weight Seal Lv.1/10] – Simultaneously places a strain on the user's whole body by an amount depending on the level of the skill, allowing for easier as well as constant strength training. Currently works by increments of 10kg

[Echoes of Blood Lv.1/?] – A different sort of experience can be obtained. Once activated, the blood of those recently killed by the user is called upon to echo the experiences of the slain, be they human, beast or otherwise. We are born of the Blood, made men by the Blood, undone by the Blood… One would do well to fear the Old Blood. The higher the skill level, the more detailed the echoes become, the more dangerous they become, the longer the time within which the blood can echo. As it is now, it is simply a vague feeling at the corner of one's mind

[Realis Phase Lv.1/?] – The desire for growth, granted. So long as the user possesses strong emotions and desire to grow stronger, they will grow stronger, surpassing previous limits, the additional growth proportional to the strength of their emotions. The growth is purely targeted and focused towards Stats, though some skills may find themselves leveling up before they normally would if the emotion is strong enough

[Heavenly Demon King's Beloved Slave of Light Lv.1/?] – A paradoxical existence that is in conflict with itself. Emotions are intensified and brought to a new level. The current situation will be defended. The future will be fought for. The negatives and positives infect the user, turning them into a model of humanity itself yet a walking disaster at the same time. The Scent of a Beast is strong. The current situation will be embraced, yet progress will be maintained. No mercy will be given to the fool who tries to challenge and change the situation beloved by the user, for there is one absolute truth and that is the intensity of their love

[Parallel Will (Intersected) Lv.1/?] – One mind split apart, or so it was originally. The mind is already intersected, yet pressure and weight continued to be placed on it until it started to fragment further. The user's will is increased by one for every level of the skill, the wills acting at the same time to take care of different tasks if necessary. Only one is ever in control of the body. All negative and even positive mental effects can be split between the various parallel wills, reducing their effects while still enjoying the benefits

[Innocence Arondight: Know Not Now, Innocent Light of the Lake Lv.1/10] – A casual use, yet immensely powerful, attack. The Fairy Sword Arondight is created within your hands, channeling a large amount of magical energy on its own. If used as a thrust, the magical energy naturally rotates, dealing low damage but striking with immense drilling, penetrating, force. If used as a slash, the energy is unleashed in a powerful slash that can even leave the blade as a faux projectile that explodes in a powerful release upon making contact with the enemy. The sword itself is created with the consumption of 1.500 MP while every subsequent attack with it consumes another 500 MP unless the sword is dispelled

[Eyes of Enslaved Boundary Light Lv.1/10] – The [Gaze upon the Horizon] has met the greatest of humanity's principles. While a mere look may not enthrall entirely, simply gazing deep into the eyes of the possessor may charm targets of insufficient mental fortitude or those who are similarly aligned to it. An effect similar to Charisma is applied, though while the user may not be able to lead a country or kingdom, armies can be lead and encouraged simply by the light, the hope, held within the eyes

[Second Form: Lake Ripples] – A direct upgrade of the [First Form], yet one that follows its steps at the same time. While the [First Form] and its steps can be used regardless of the weapon held, the [Second Form] and its steps are purely used while wielding the Arondight or Arondight, utilizing [Innocence Arondight: Know Not Now, Innocent Light of the Lake]. An affinity exists with a certain style of Breathing, which cannot be replicated as equally with the [First Form]

[Second Form, Second Step: Lake of Dividing Waves]

[Second Form, Third Step: Reflections of the Lake]

[Frozen Soul of Burning Thunder Lv.4/10] – A power which summons the Ice of Poseidon, Souls of Hades, Lightning of Zeus and the fury of Ares' Fire. A small amount of Red, MP and HP Orbs is generated with every hit and after making a sufficient amount of attacks, the enemy is stunned, as well as a bonus amount of Red, MP and HP Orbs being generated. Enemy blocks and part of their defense, increasing with Skill Level, are negated. Breathing underwater is possible as well as a notable increase of movement capability while in or under water

[Evade Lv.1/10] – A situational skill that can only be activated when there is an actual chance of evading an attack. At the cost of MP, you will evade an attack if it can be evaded. Cost per use as well as well as the cooldown decrease as the skill levels up

[Reduced Earth Lv.1/10] – A technique to cut down the distance between opponents instantly. Many martial arts masters have pursue the extremity of Step Movements in martial arts. Rather than a simple quickness, there are numerous phenomena that are connected with each other and are completed with walking, body movement, breathing, blind spots, etc.

[Space Magic Lv.1/10] – The school of magic which focuses on the control of space. Rate of learning and improving Spells and Skills related to space is increased as this skill progresses. In turn, as Spells and Skill related to spells are learned and improved, this skill gradually levels up

[Battle Continuation Lv.1/10] – A damage reduction effect is applied that decreases damage taken at low amounts of HP. Less damage is taken from attacks made to vital spots

[Designated Space Lv.2/10] – A starter skill. An illusionary set of lines is created, forming a shape that can be changed and moved around. The shape does nothing. All the skill does is create an outline which does nothing but outlines certain things. Remember to color within the lines!]

[Time Magic Lv.1/10] – The school of magic which focuses on the control of time. Rate of learning and improving Spells and Skills related to time is increased as this skill progresses. In turn, as Spells and Skill related to time are learned and improved, this skill gradually levels up

[Item Construction Lv.2/?] – The Skill to manufacture magical and mundane items, from implements of war to items for daily use, be they machinery, toys or even the Philosopher's Stone

[Territory Creation Lv.1/?] – The Skill to build a special terrain that is advantageous to oneself as a magus or otherwise and for various purposes such as collecting mana or creating things

[Marble Lv.1/?] – A Primordial Authority. The Alteration of the World, or at least an illusionary one. Through the Authority, it becomes possible to falsely alter the space and matter around oneself, creating objects that are not actually there, expanding spaces beyond what they should be capable of housing and so on. With increasing mastery, it becomes possible to even create entire cities manifested and supported by the user alone. In spite of not actually being there, the objects are still mostly affected by physics, having their own weight, force and so on. However, an unsupported path will not crumble, allowing for it to stay in mid-air and if a space is altered to have double its size, passing the half way point is still possible. Rather than casting illusions on a specific target, it creates an illusion that alters and fools the World, the environment, itself

[Crossing Monstrous Form Lv.1/?] – A transformation ability that allows the user to shift to a monstrous form that can be considered their true one, gaining bonuses as appropriate for the form. Further, it becomes possible to manifest traits appropriate for the true form without fully entering it, including physical capabilities

[Oath Keeper] – Those around you become more aware of any and all oaths and promises they had made toward you. While there is no innate punishment for going back on their word, they will not be as capable of ignoring and forgetting the promise made, going as far as to find any punishment given to them justified, within limits, as their punishment for going back on their word to you]

Affection:

Tamamo: 20/100

Melusine: 100/100

Perks:

[Draconic Vitality] – Vitality now reduces overall damage taken from external physical and magic attacks and the rate at which skills that function through vitality apply benefits is increased. A conceptual immunity to some attacks is granted as the user becomes more powerful

[Fairy Patterns] – Magic Circuits are a pseudo-nervous system that spreads itself through the human body, residing within the soul, and what qualifies a person to be a Magus. They are also an unnatural presence in the body which causes discomfort, numbness, pain, increased temperature and other possible side-effects when activated. Fairy, or Divine, Patterns however are a natural part of the body of Fairies which allow them to perform Mysteries without the use of things like Foundations, Mystic Codes, or formulas as well as without the negative effects. They are naturally far superior to Magic Circuits in almost every way

[Gaze upon the Horizon] – A hopeful look yet one stretching for a million miles. A presence in the eyes exists, not looking at the current situation, but somewhere beyond, somewhere hopeful. Though a strange one, which should not spawn such a reaction, it seems to further motivate those around you, making them want to see what you are gazing upon as well… Or to try and kill that hope held deep in your eyes

Titles:

[Enemy of All Women] – Your negative reputation precedes you and exceeds any good deeds you do. While males will not particularly care, females will remember and judge you on your negative actions more than they normally would. No matter what good deed you do, with women you will first and foremost be known as a pervert

Contracts:

Caster – Tamamo-no-Mae

Assassin – Osakabehime the Weeb

Gated:

Shadow Cerberus x3

Primus and Secundus

Manticore Dragon x1

Lia

Centaur Dragon x2

Amazonian Dragon x1

Lamia Dragon x1

Empusa Dragon x2

Daimon

Keys:

[God of War]

[God of War: Ascension] (+Titan Mode)

[God of War: Chains of Olympus]