Magic Cultivation Realms

PRE-DIVINE ASCENSION REALMS

4 Minor Realms

Lower Ring

Median Ring

Quarter Ring

Full Ring

5 Major Realms

Apprentice Mage

Can cast Formula 1 magic spells

Trainee Mage

Can cast Formula 1 – 3 magic spells

Adept Wizard

Can cast Formula 1 - 2 magic spells without magic circles. Can cast Formula 1 – 5 magic spells.

When a mage becomes a wizard, they can utilize their magic affinity and magically enhance their bodies. For example, someone of fire affinity could alter a part of their bodies and enhance it with flames. Or, for wind affinity, they could make their bodies as light as air and fly or increase their movement speed.

This is called stage 1 partial magical metamorphosis.

Master Wizard

Increased spell casting speed.

Can cast Formula 1 - 5 magic spells without magic circles. Can cast Formula 1-7 magic spells.

Upgrades into stage 2 partial magical metamorphosis. At this stage, a wizard's body has increased resistance to elemental effects limited to their own magical affinities. They can partially 'morph' their bodies into elemental as long as a natural elemental object is within their reach.

For example, a wizard that has affinity to fire can swim in a pool of lava without being harmed. If necessary, they can also 'combine' with the lava, allowing additional actions that can then be performed.

Grandmaster Wizard

Can cast Formula 1-7 magic spells without magic circles. Casts Formula 1-10 magic spells.

They can also produce magic crystals at will. (Common-Purple)

Upgrades into complete magical metamorphosis. At this stage, a grandmaster wizard can transform into a complete elemental being which has high defense from pure physical damage.

DIVINE ASCENSION REALMS

Archmage

Archmages no longer require magic circles in casting spells. If extremely skilled, may also not require incantation to cast spells. This only works on the archmage's primary magic affinity.

Can utilize the mana in the surroundings in order to cast spells that are not aligned with their primary magic affinity.

Can produce a familiar. Familiars are elemental clones of the archmage that can help the owner in fighting battles or other magical activities.

Supreme Archmage

No longer requires incantation in order to cast spells of any element.

Can create a clone of oneself who could cultivate or fight for its owner. Cultivation speed is normal.

TRUE DIVINE INTEGRATION REALMS

This is discussed on another auxiliary chapter.

Primal Lord of Magic (both a title and realm)

ADDITIONAL NOTES

Magic system varies from world to world (multi-dimensions introduced later) but we will be using Aludia for reference due to its close proximity with HMA.

Some concepts (like magic circles or incantation) do not apply to HMA due to its different magical system introduced by Eluard and the previous academy masters.

A magical cultivator's lifespan is fully dependent on many things, primarily on one's genetic race and power level so there is no general consensus of average lifespans for each realm.

Some information may be added/edited on a later date.

THANK YOU FOR READING MY STORY

Yours Truly,

Mister_Writer