Lost Ground

Two weeks was exactly the time left for Monukami's game to be released, so I got to work.

What was causing the frame stuttering? None of the computers we tested the game on had that problem, whether it was a development or a production build. That included our work computers, the directors' laptop, and several others from Atamco's employees.

To have more data to work with, I asked Jun to send an email to Atamco's lead programmer to ask him for the hardware specifications of the programmers' work computers who had tried the game at any point and a list of the programs installed.

Meanwhile, I compared my PC's components to the components of the computers of the people who had sent theirs. Since they didn't include a list of their installed programs, I left that for later.

I laid out all of the components on a table, along with basic information like the brand, the model, the chipset, and the launch date.