These are the skills that Noah currently has, I will try to remember to atleast update this weekly. This is for those of you who enjoy knowing what possible skills he could use in a fight, or can even advise me on better ways he can use his abilities.
Taming
Blood Essence: By utilizing your blood as a catalyst, you can infuse mana into your bloodstream to replicate the effects of a mana core. When combined with an actual mana core, this ability enables the core to become compatible with your bonded creatures at a reduced mana cost. The mana cost for replicating the effects of a tier 0 core without a mana core is 50 mana, while tier one replication costs 100 mana. When using a mana core, the mana expenditure is reduced to 5 mana for a tier 0 core and 10 mana for a tier 1 core.
Bloodline Extraction: Through the use of your blood as a conduit, you can transfer traits and abilities from a dying or recently deceased creature to your tamed creatures. Each application of Bloodline Extraction allows for the transfer of one only trait or ability. The potential to transfer additional traits increases as the skill level of Bloodline Extraction rises.
Guiding Pathways: Monsters and humans typically have fixed stats upon leveling up that cannot be altered. However, monsters bonded through the use of Blood Pact will have their stats fully controllable by you, allowing you to allocate them as you see fit.]
[Monster taming has been modified to 'Blood pact'(Lvl 0): When forming a bond with a creature, you can share one ability from your system abilities with that creature. Creatures tamed before the introduction of Blood Pact can also benefit from this skill by initiating Blood Pact with them. The ability shared with a creature is exclusive and cannot be used by another creature. If the bonded creature dies, the ability becomes available for use by another creature. The shared ability retains the same level as your own and can only level up as you progress the original skill.
Soul cage has been modified to 'Meditative Temple'(Lvl 0): Previously known as Soul Cage, this ability now enhances the spiritual growth of your creatures while they are stored within it. The degree of growth depends on the duration the creature is maintained within the Meditative Temple and the amount of spirit you, the host, currently possess.
Taming proficiency has been modified to 'Efficient Tamer'(Lvl 1): Monsters bonded through Blood Pact will gain a 15% increase in all experience they obtain. This percentage will increase as the skill level of Efficient Tamer rises, independent of the host's level.
Unity through pain has been modified to 'Bone Tempering'(Lvl 0): Monsters bonded through Blood Pact will receive a boost to their constitution stats based on the host's own constitution. This boost enhances their physical resilience by increasing their constitution by 25% of the host's constitution.
Monster tongue has been modified to 'Imparted Linguist': While the basic ability to communicate with other creatures remains, the Blood Pact now grants you the ability to understand the native language of any bonded creature perfectly, enabling seamless communication with them and their species.]
[Tendon tempering(Lvl 0)-Monsters bonded to you through Blood Pact will receive a 25% increase in their Agility stats, derived from your own attributes.
[Organ Tempering-Monsters bonded to you through Blood Pact will receive a 25% increase in their stamina stats, derived from your own attributes.]
[Bone tempering(Lvl 1) Level Up!-Monsters bonded to you through Blood Pact will receive a 30% increase in their constitution stats, derived from your own attributes.
[Imparted Linguist(Lvl 1) Level Up!-From basic understanding to intermediate understanding. Your ability to understand other creatures has improved. There's no longer a language barrier between the same species of monsters that you are bonded with, while the communication with others could be considered basic.]
[Efficient Tamer(Lvl 2) Level Up!-Monsters bonded through Blood Pact will have a 25% increase in the amount of all experience they obtain.]
[Grant lesser strength-Increase the strength stat of a tamed creature by 10 percent of its 'total' strength for 15 seconds. Increases after the usage of the skill will still apply. Cost 10 mana to apply the effect. Can also be stacked with the same skill but only once, each repeated usage will double the mana used. Skill is also influenced by spirit.]
Mage abilities
Magic Regeneration: Faster mana recovery, allowing for sustained use of magic over longer periods.
Mana Regeneration(Lvl 0)- By kickstarting your core to draw in the surrounding mana passively, you gain one mana per 5 minutes! The skill can be progressed by increasing its level.]
[Manabolt(Lvl 0)- By circulating your mana into your palms, you can release a destructive bolt to blast through the enemy. You can circulate even more mana to increase the damage. Requires five mana to activate the skill and twice the mana for every second you charge, up to a maximum of 3 seconds. Further charging of the skill can
Rouge abilities
Skill, Elusive(lvl 0) obtained- Fully intune your mind to control your body, giving you the reflexes of an expert assassin, agility stats are increased by 25% for one second. Consumes stamina for each time activated. The consumption is increased for each use used in succession.
Zombie abilities
Infectious Leader(Lvl 0)-The Undead Alpha exudes a potent aura of dominance and control, infecting the minds of nearby zombies with a compulsion to follow commands. This power, however, comes with a double-edged sword — while it can temporarily subjugate nearby zombies, it also draws the wrath of those outside its influence, making the Alpha a primary target. Each use of the skill costs 10 mana, only being able to command the target for 1-10 seconds, with each successive use of the skill drastically reducing its effectiveness by half when used on the same creature. However, your suppression using the fullest extent of your bloodline will allow you to order the zombie of a significantly lower bloodline for 5 minutes, using 100 mana. The potency increases when used on one individual zombie, allowing you to potentially command a higher tier zombie for half the time.
Effect:
Zombie Subjugation: Upon activation, all uncontrolled zombies within a certain radius are compelled to follow the Undead Alpha's commands for a limited duration. Inevitable Wrath: Simultaneously, all zombies outside the infectious radius become acutely aware of the Undead Alpha's presence and are driven into a frenzy, prioritizing the Alpha over other potential targets.
[Eternal Vassal:The Undead Alpha wields the power to bind a zombie to their eternal service, transcending the temporary control granted by "Infectious Leader." Through a dark ritual, the chosen zombie becomes a permanent vassal, forever loyal to the Alpha. With each level of mastery in "Eternal Vassal," the Alpha can command an additional zombie, each undergoing a unique mutation that enhances their abilities based on one of the abilities they received when they were once human.
[Killing Instinct has been upgraded to "Rulers' Fury(Lvl 1)": As an undead ruler, the user taps into their primal rage, unlocking their latent combat prowess at the cost of their sanity. Unlike its former ability, "Rulers Fury" also applies the same effects to creatures under the effects of "Infectious Leader" and "Eternal Vassal". When activated, temporarily increases body stats up to 50%, while only losing the same increase in sanity, further lowering your spirit in the process.
[Stamina regeneration has been upgraded to "Undying Vigor(Lvl 0)": Restoring stamina by 1% every five minutes. However, the effect is increased by 1% for every subordinate affected by the skills "Infectious Leader" and "Eternal Vassal".
[Immortal body has been upgraded to "DeathLord's Domain(Lvl 1)": As an embodiment of undead supremacy, you now wield a deathly domain that augments your existence by 10%; further increasing the minions under the effects of "Infectious Leader" and "Eternal Vassal" by 10% when under the influence of your range of 10 meters.
[Budding Feeder has been upgraded to Sovereign Devourer(Lvl 0): As the ultimate manifestation of undead hunger, this ability allows the Alpha to consume the essence of their enemies, converting it into strength and vitality for themselves and their minions affected by the skills "Infectious Leader" and "Eternal Vassal". Consuming the essence of enemies will not only increase all bodily stats by 15% for 1 hour when fully satiated, but will also replenish total mana reserves and stamina by 15%; effects are halved when used by minions.
spider
[Muscle Tempering(Lvl 0): Monsters bonded to you through Blood Pact will receive a 25% increase in their strength stats, derived from your own attributes.
[Organ Tempering Level Up!-Monsters bonded to you through Blood Pact will now receive a 30% increase in their stamina stats, derived from your own attributes.]
[Monarch's armory(Lvl 0): Through the advanced manipulation of your webs, you are able to control and create weapons and armor to fit your needs. The power, sharpness, and durability of your creations are all determined by the strengths of your webs. Each creation is inspired by your own ingenuity and creativity, giving you a plethora of options to secure victory. Mana consumption is based on the amount of webs supplied for creation while also taking 1 mana for every second manipulating the webs.]
[Undead webbing has been upgraded to Dominion Webs(Lvl 0): The Tainted Monarch's webs are darkened threads of sinister magic, their strength and influence a direct reflection of your own physical vitality and dark will. These webs not only ensnare the body but subtly undermine the will of those caught within, making them susceptible to your dominance. Each use of the skill costs 10 mana, while each web is strengthened by 10% of the combined factors of your constitution and your inherited magic. Once used on a subject, the victim's will becomes less susceptible to your orders, resisting your forced will entirely.
[Sensory hairs has been upgraded to Sensory Sentience(Lvl 0): Grants the user heightened sensory perception through specialized, spider-like sensory hairs. These hairs not only detect danger but also autonomously force the Monarch's body to respond in the most advantageous way, becoming the Monarch's first line of defense. This instinctual reaction ensures that the Monarch is always protected from unseen threats.
[Spiders Alertness has been upgraded to Monarchs Vigilance(Lvl 0): As the Tainted Monarch, your senses have ascended to a regal and preternatural level. The vigilant essence of a spider, fused with your tainted lineage, grants you unparalleled perceptual prowess. Your vision is not only razor-sharp but also endowed with the extraordinary capability to manipulate the flow of time through your second pair of eyes. Although the ability is always active, when using the secondary effect of your eyes, each second the ability is in use will consume 5 mana for a second to perceive time a tenth of a second faster.