Game Mechanics: DEX Attribute

The [ Attribute : DEX ], or Dexterity, is one of the four [ Main Attributes ] alongside STR, INT and VIT. It refers to the body's readiness and grace in physical activity, as well as adroitness in dynamic and fast-changing environments.

DEX is used to determine the [ Accuracy ] and [ Evasion ] stats. [ Critical Chance ] as well as [ Physical Stealth ] also depended on DEX points. Those who mained with light assault, operative and infiltrator exosuits would spec into DEX.

Below are the Stats calculation formulae derived from DEX:

1. Evasion

> Base Evasion : (0.75Base DEX + 0.25Base LUK) × CE × 10%.

> Level-up Evasion : +(0.75Levelup DEX + 0.25Levelup LUK) × CE × 1%.

> Bonus Evasion : from Ability | Skill | Trait | Equipment | Others.

> Total Evasion : Base Evasion + Level-up Evasion + Bonus Evasion.

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2. Accuracy

> Base Accuracy : (0.75Base DEX + 0.25Base LUK) × CE × 50%.

> Level-up Accuracy : +(0.75Levelup DEX + 0.25Levelup LUK) × CE × 5%.

> Bonus Accuracy : from Ability | Skill | Trait | Equipment | Others.

> Total Accuracy : Base Accuracy + Level-up Accuracy + Bonus Accuracy.

> HIT* = Character Accuracy - Target Evasion.

(HIT* : Refers to only damage dealt through physical means, as opposed to mental or spiritual)

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3. Critical Chance

> (DEX + LUK) × 0.005HIT.

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4. Physical Stealth

> Base Physical Stealth : Base Dex × CE × 25.

> Level-up Physical Stealth : +(Levelup DEX × CE × 2.5.

> Bonus Physical Stealth : from Ability | Skill | Trait | Equipment | Others.

> Total Physical Stealth : Base Physical Stealth + Level-up Physical Stealth + Bonus Physical Stealth

> Perceived Physical Presence : Physical Perception* - Total Physical Stealth.

(Physical Perception* : Refer to Physical Perception Table)